I was interested in knowing how the alignment system will actually prevent rampant griefing, etc. that accompanies any game with PvP. Don't get me wrong I love PvP, I will not play a game that is solely PvE. However, you run into a sort of conundrum with certain players.
Those who go red usually do so because they can circumvent most if not all penalties put in place simply by using provided game mechanics. I was reading another thread where someone said that the penalties as they were described is not a deterrent. I feel that playing that particular role should not have a "deterrent" per say, but the devs want consequences for those actions and if those consequences can be circumvented the evil players have an equal if not a higher chance for success against their rivals despite constraints.
I propose that alignment be tied to the entire account and not just to a specific character, since Xsyon has stated that there are currently 3 character slots.
Crafting seems like and should be a huge factor in the success of a tribe. Being a player with a negative alignment would normally prove cumbersome to most people due to the constraints for that playstyle. Most avid pvp'ers know how to get around a negative rep, namely through blue or good alts that have no formal attachment to their evil or red characters. In this sense a red who has just harassed a tribe repeatedly and stole materials etc can then transfer them to a blue or good alt and have those materials made into a weapon by the very same people they took them from then send the item back to the evil or red player.
What tying alignment to the entire account does is force people who want to play evil characters to fully feel the constraints set up by the developers. I'm sure there will be people who embrace this and they will be names everyone will recognize. However, this gets rid of a lot of the unneeded noobie, etc. ganking. If those who choose to lead a notorious life are okay with the consequences, more power to them. Just means they have to talk the talk and walk the walk.
Another semi-related issue that is unfortunately inescapable is the never ending nerf cycle. How do we deal with FOTM builds,skills,weapons? Avid PvPers always want every edge available to them. PvPer's tend to be very adept at figuring out which skill/spell/weapon is the best overall and use that knowledge to have an outright advantage over their opponents. That is fine, I'm a min/max'er myself. However, this behavior inevitably leads to the endless and game killing nerf cycle. This type of play style WILL happen. All of us will do it to some extent or another. However, those more interested in other aspects of game play are at the mercy of those who set out to have the best build etc. From this sparks cries of nerfs and so on and so on. How can we nip this in the bud before we are all doing the same amount of damage with every weapon? I personally think this is the ultimate downfall of a system with so many variables.