Basically our currently features in progress:
Real estate, revised quests and revised skill and stat gain.
These together should incite players to adventure and travel more rather than grind. Travel will be risky with more enemy player and creature encounters, including undead. Armor and weapons, which are the primary 'end crafts' should then have more value for trade.
After these revisions we will see what's next.
We also plan to revise resource distribution again once we have a proper tool to visualize the distribution better and localize more resources, including more metal resources, tree types and when implemented, crops.