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  1. #1

    Killing animals that cant fight back.

    Right now you are saying its a valid tactic to kill animals in water that cant attack you back.

    If this is the case why are we even bothering with armor in this game? If they cant hurt me, and I can just beat on them freely all day, whats the point of armor or good weapons?

  2. #2
    shrink your hp's down to normal folks hp's. Betcha ud be singing a new tune. Personally animals are fine for me, for u no animal is fine and untill they fix your hps, id say ur opinion on animals attacks should be with held till you are knocked back down to normal hp levels. But i also agree here on 1 point. See in wurm i noticed QL plays a HUGE part to the game. Higher QL armor= u live alot longer and take alot less dmgs, same goes for weapons and as these items decay down and loose quality (each time ya repair them and use them) their effects are less n less. Xsyon needs a QL based system. Sure we got it now, but its not working n if it is, its not working enough for armors to be truly noticable. Armors and weapons if ya get say above 60 QL should have a massive effect on the battles ya fight, but yes u get wat i mean, Higher the QL higher the protection and damages.

  3. #3
    The number of HP he or anyone else has is totally irrelevant when you don't take any damage while fighting in water.

  4. #4
    fatboy dont turn this into a ddt hate thread like drevar said it has nothing to do with his hp.TBH i would rather see animals just taken out of the game then to work my butt off skilling hunting and getting my butt handed to me everytime I run into a tough animals while anyone can just walk in the game day one and kill any and everything with this weak "tactic".Btw how the hell is this a tactic its 100% zero risk that is not a tactic at all.

  5. #5
    Xsyon stated that it is a bug, but its a valid tactic. Which basicly translates into "yeah, its an exploit but we cant enforce it."

  6. #6
    Xsyon Citizen
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    Quote Originally Posted by banden View Post
    Xsyon stated that it is a bug, but its a valid tactic. Which basicly translates into "yeah, its an exploit but we cant enforce it."
    They are saying that this is a bug and they are working on fixing it. ""this is bugged. Creatures should not stay and fight in water. We'll look into this.""

    @MrDDT.
    Yes I do get hit sometimes, and as you've said it takes all "skill, armor, time..." to pull something like that with a tough animal.
    You can pull something like that even if you are a 1 second old as well, if you have previous experience in other similar games, take a Scyrim for example, when fighting giants, you just can't kill him by confronting head-on, you need to have some kind of tactic involved.

    I really love the challenge, it is not a time for me to PVP just yet though, need to learn more about game and other people tactics, but that's another topic.

  7. #7
    Quote Originally Posted by banden View Post
    Xsyon stated that it is a bug, but its a valid tactic. Which basicly translates into "yeah, its an exploit but we cant enforce it."
    ^^this.

    It's a bug. It's not supposed to be this way. It's not going to stay this way. I'm sure they'd rather not have to deal with it in the middle of polishing other features like totem decay but... whatcha gonna do.

    Easiest thing to do for the time being is say "yeah sure, valid...don't get used to it and prepare yourself for the emotional trauma when it changes..." and then they can get back to work on whatever they're focused on. Blip on the radar in the long run.


    Oneeyed, sup...
    Feels like kind of a different topic since this whole animal in water thing is really just a temporary fluke but...
    Player interaction and cooperation is indeed awesome to have and the more the better, however, I'd really like to stress :
    Anything that encourages players to work together = good.
    Anything that forces players to work together = bad.
    May not seem like a very important distinction but good will yield better result than bad, because bad... is dumb.

  8. #8
    Quote Originally Posted by fatboy21007 View Post
    shrink your hp's down to normal folks hp's. Betcha ud be singing a new tune. Personally animals are fine for me, for u no animal is fine and untill they fix your hps, id say ur opinion on animals attacks should be with held till you are knocked back down to normal hp levels.

    This attitude is the problem with the community and largely the game as a whole right now. "I should be able to do everything!" Fact is you shouldn't, you shouldn't be able to solo monstrous mutant animals by yourself. You shouldn't be able to make the finest leather,cloth and bone armor. This game should require multiple people to achieve "great" things but not basic things.

    There should be animals that require multiple players to kill IMO, a person who wants to make the best quality leather armor shouldn't be able to make top quality twine as well. Forcing people to interact for sub-combines or work together to take down giant animals is good for the game. Every little mechanic change that gets you to deal with another player is a good thing.

    The things above build community,stimulate an economy and in general will help to remove some of the empty feeling this game world has. You should be able to do all basic things on your own. But there should be "tiers" (I know it's a dirty word) of quality or even select items that you can't do if you're not someone who has chosen to specialize in that ability/skill/profession.

  9. #9
    Xsyon Citizen
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    Quote Originally Posted by oneyedwang View Post
    This attitude is the problem with the community and largely the game as a whole right now. "I should be able to do everything!" Fact is you shouldn't, you shouldn't be able to solo monstrous mutant animals by yourself. You shouldn't be able to make the finest leather,cloth and bone armor. This game should require multiple people to achieve "great" things but not basic things.

    There should be animals that require multiple players to kill IMO, a person who wants to make the best quality leather armor shouldn't be able to make top quality twine as well. Forcing people to interact for sub-combines or work together to take down giant animals is good for the game. Every little mechanic change that gets you to deal with another player is a good thing.

    The things above build community,stimulate an economy and in general will help to remove some of the empty feeling this game world has. You should be able to do all basic things on your own. But there should be "tiers" (I know it's a dirty word) of quality or even select items that you can't do if you're not someone who has chosen to specialize in that ability/skill/profession.
    You sound more like "CLASS SYSTEM" lucky us this isn't that game, I was always been looking for such games, where I could have freedom to do everything I want, and the only limit is the time.

  10. #10
    Quote Originally Posted by znaiika View Post
    You sound more like "CLASS SYSTEM" lucky us this isn't that game, I was always been looking for such games, where I could have freedom to do everything I want, and the only limit is the time.
    A class system forces you to pick a specialization when you create your character, he didnt say anything like that, people should need to specialize to be effective, noone is saying we should be locked into specializations. If you cant understand half of what people are saying you shouldnt post replies to them.

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