After a lot of thought, and discussion with a few people, I was looking at why we do things, what motivates us, etc. Here are 10 things which could be done using existing systems, or with nearly no effort which could change game play to give more purpose to the day to day things we do in xsyon.
These are easy things with high impact / low workload. Not necessary the most important problems atm.
#10 - Objects off Tribe Land No Lock / No protection
They say this is coming, just get it over with. So we can destroy all the 1000's of useless forgotten bins across the map. Including retarded camp fires.
Benefits: Less server load, cleaner landscape, fun looting bins of those who want to put their stuff outside of tribe.
#9 - No Eat/ No Drink - YOU DIE!!!
This is true of real life, after 3 in game days of no eating or drinking, you should bite the bullet, and kill over. Otherwise eating drinking, isn't that important other than keeping stam up. You could go 9 hours ( between deaths after bar becomes empty. ) of game play without eat or drink before dying from this! completely reasonable!
Benefits: encourage food/water use, more realistic, more challenge.
#8 - Acid Rain! - health dmg!
Buildings have no utility other than some storage atm, they are merely cosmetic and need more purpose. Acid rain which can dmg health or potentially kill, would create reason to seek shelter! Not all rain is an acid rain.
Benefit: Reason to have a building, added realism and challenge.
#7 - Remove Tree Spawn
People easily mass plant them all the time, you can gather the the seeds easy enough. But right now trees are overrunning the landscapes, when chopped down no one wants to deal with the massive amounts of logs. Benefit: Easing server load, less cluster and clutter. Less log litter.
#6 - Cart Weight Reduction
It seems ridiculous to me to have a 20 slot cart when you can become over encumbered with a 5 slot cart, other than stationary storage, which buildings are supposed to do. Trading, Travel, Relocation would all be much easier if cart weight was significantly reduce, it is on wheels!
Benefit: Make all those extra slots on a cart useful, encourage cart travel, trade.
#5 - Packing Tents
Smaller tents should be able to pack up into a slot in a cart / or wear on back like branches etc without dis-assembly. Larger structures i understand needing to deconstruct. But to lose mats just cause you want to pack your tent and move to play in a style as a nomadic survivor seems ridiculous especially for cloth tents!
Benefit: Encourage nomadic exploration. More realistic for hunting and gatherer tribes vs. agricultural or larger war tribes.
#4 - Leaders & Officers Move Objects
Right now if tribe leader goes offline for a week and someone leaves something around in your tribe this can be messy and officers can do nothing. There should be tools at discretion of the tribe leader to allow movement of tribe objects, bins, and other objects owned by tribe members.
Benefit: Empowerment to officers, less load on leaders
#3 - Remove ability to plant trees on others tribelands
This acts as an ability to grief other tribes, by planting trees clogging up areas and purposefully wasting peoples time to deal with mass planting in a tribal area by someone who is not a member.
removal of stumps, baby tree stumps hard to remove and are almost invisible cause collision barrier. Stumps should disappear when tree is cut down. One extra needless step.
Benefit: Avoid Greifing, protection of tribal area, removal of stump problems caused that has no benefit.
#2 - Pre Order Become Cosmetic Novelty
Over powered naked ganking, never decay's, is detrimental to game community as a whole. Undermines weapon economy, gives unfair pvp advantage. These items should become cosmetic bragging rights not tools/weapons to use for abuse against newer players. Pre-Order players have enjoyed the utility of these weapons long enough.
Benefit: removal of naked ganking, equal risk for all players in combat!
#1 - Include Online Indicator for Social Tab
Being able to see who is online of your friends, tribe mates etc would be great! The Social Box is already there, a simple Green/Grey colour for their name would be enough. Additionally later on a hide tick box could be enabled for peoples own privacy if they don't want to be seen online. But this allows people to get in contact with each other easier than typing fail whispers, asking in global or tribe.
Benefits: Easier to when you can connect, communicate with others online.
These once again are very easy to make changes with systems already in place, which would be high impact low workload. Not necessarily the highest priority issue, but great short term immediate changes to be implemented for maximal impact on game play for the better.