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  1. #1

    Feedback Request: Skill, Stats, Quest Patch

    I would like some final feedback on the upcoming patch.

    The Test Server is now available with the latest changes and this patch is almost ready for the public. Actions are set to run the skill gain 50 times so that skill balancing can be better seen in action.

    Here is a list of what is ready:

    Combat
    Per player position thread to reduce combat lag
    Creatures can attack in water (animations not implemented)

    Skills
    Skill tracker working
    Resource skills revised for balanced use of all stats
    Terraforming moved to the resources group
    Wainwright moved to the construction skill group
    Schemes can be gained beyond skill 100
    Unlearn based on current skill level (you can unlearn auto learn recipes if your skill has dropped)
    Schemes can be gained on level up
    Working skill soft cap
    Skill balancing reduction after gains beyond soft cap
    Action skills not soft capped
    Construction not soft capped
    Balanced decay on least used 4 skills
    Skill decay chooses skills set to minus first (as if they had 0 recent uses)
    Skill locking system
    - Normal: skill can increase or decrease
    - Minus: skill locked for decay only. Stats will not gain when using this
    - Locked: Can’t change. Stats will gain when using this skill
    - Plus: Can increase only. Stats will gain when using this skill
    - 2 skills can be locked
    Skill recent use count displayed as a tooltip on skill locks

    Stats
    Agility bonuses affect running
    Agility affects combat speed(including bonuses)
    Base movement increased
    Max movement increased
    Strength including bonuses affects encumbrance
    Encumbrance minimum increased
    Encumbrance maximum increased
    Stat gain on all skillactions regardless of setting
    Minor fixes to the statpanel display
    Balanced decay on least used 4 stats
    Stats above normal displayas green in stat panel

    Health
    Health based on stats andskills
    Health (hit points) shows asa value on hover

    Experience
    Gained per action not skillgain
    Stats can be gained through the level up panel for skills that are increased using experience points as if those skill were actually used

    Quests
    Quest expiration
    Expired quest removes questfrom questor
    Quest time limit (in progress)
    Quest quality
    Craft and hunt quest require you to craft and hunt the delivered goal items
    View and drop quests fromTribe Quest Panel
    Improved quest panels
    Quests show tribe and creator
    Quests give experience based on
    - Type of quest
    - Difficulty of item
    - Amount of item
    - Quality of item
    - Distance between tribes
    Experience for both questorand creator

    Scroll bar
    Fixed scroll bars for all panels
    Town member scroll bar
    Town rank scroll bar

    Interface
    New interface panel art implemented (in progress)
    Walk mode default keybind set to G
    Chat reply default keybind set to R

    Chat
    Pressing R allows automatic reply to last whisper
    Whispers show more clear who you are whispering to receiving a whisper from

    Items
    Hunted items give bonus based on power of creature killed
    Material items display possible bonus in tooltip
    Merging stacks should properly balance bonus power (for hunted items). Quality and duration should also balance as usual
    Splitting and merging stacks should properly balance bonus power, quality and duration.

    I would like specific feedback on:

    - Are there any critical issues or problems?
    - Is stat gain and loss too quick / too slow / ok?
    - Is skill balancing too much / too little / ok?
    - Does skill balancing (soft cap) start too early / too late / ok?

    Any other comments are welcome, but please keep comments brief and not as an argument or discussion. We would like to patch this all to the public server this week and are looking for any critical changes that need to be made before we do so.

    Thanks!

  2. #2
    So far, test server shows as up, but I cannot connect (Get to log-in, type in password, 15-20 second pause, then nothing). Ready to test as soon as I can get in.



    edit: Still unable to get in...same situation. Tried with both accounts.

    edit2: However, the new UI stuff that's on live...is GREAT. (The right-click menu is perfect). IMHO, do the whole UI in that style (including tooltips) and you have a winner!! ESPECIALLY THE CHAT WINDOW!!! Give it that border and dark background with a transparency slider....WIN!!!!!

    edit3: Also, not sure if you know or not, but going to test server seems to reset UI on live...makes it kind of a pain to test. Not the biggest deal, but haven't seen it said anywhere, so figured I'd chime up.

  3. #3
    Still cant log in test.

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