[li]No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?[/li]
[li]Creatures gain experience and power, potentially evolving into legendary beings.[/li]
[li]Creatures can overrun areas or be depleted.[/li]
[li]Creatures gravitate towards different areas based on mood and weather.[/li]
[li]Creatures driven to the outer reaches of the world mutate.[/li]
I really love this list and raises some question for me.
1) Is it possible that a creature become extinct?
2)If I have a bunch of rabbits in a fenced of area (if that is at all possible) will they reproduce?
3) Creatures will gain XP and power, can I assume this might be seen as aging or do they only gain XP by killing others?
4) Do creatures eat other creatures? if so Lets say rabbits eat wolves. Now the players or the rabbits killed most of the wolves in one area will the rabbits move to an other areas where there are more wolves?
These things would really make it interesting. The community in one area has to keep an eye on population level or risk loosing a certain group of creatures (rabbits) from there area. However this would mean the one who has the wolves in a fence can make big profit to sell them to local who have an hard time getting what they give.
Would also give the player the ability to capture wolves and release them in there area. This would not only bring back the wolves population, but also might bring back the rabbit population. You could bring back the rabbit population, but they would just leave or die without food.