Because we can't upload pictures to the wiki I'm posting this information here.
Adding in a link to my personal image area because this one can take sometime for a guide to approve.
Influence = Factor for the type of armor slot. E.g. Chest has 1x factor while a foot would have a factor of .5x to the total bonus of the item.
Material Points = # of Bonus from the materials you put in. 5 slots allow for a max of 5 bonus. As Xsyon's update says the first slot = 1.5x and the 3rd slot = .5x all the others are 1x.
E.g Slot1 = Mutant Bear Leather 1.00 with a power of .5 means it would be a 1.00x.5x1.5= .75 bonus factor for that slot.
Max Influence = Bonus from Skills, Stats, Tools, Tribal bonuses.
Total Power = Influence*Material Points*Max Influence
Stat 100% = Max bonus that type of item can have if you used 100% mats of the same stat bonus in all 5 slots.
Bonus Factor = % bonus when using stats. E.g All the same stats (5 slots using STR bonus) means it would be factors by 50%. So if your Total Power = 5 with a 50% Bonus Factor, it would be 2.50 bonus to STR.
Stat % = % of stats in the Material Points being used by the same bonus.
Factor = I'll explain this better later*
EXAMPLE OF CRAFTING AN ARMOR PIECE:
Masters Heyburn Shirt
80 Leathercraft skill required.
Master Pioneers Craftknife 125 quality
Master Pioneers Needle 125 quality
Master Pioneers Leather Flatblade 125 quality
Master Pioneers Leather Detailer 125 quality
Master Pioneers Leather Bevel 125 quality
Leathercrafting +15% skill
3x Rinorat Leather 125quality 1.00 INT, 1.00 Power
2x Rinorat Leather Padding 125 quality, 1.00 INT
3x Cashmere Thread 125 quality, 1.00 INT
1x Platinum Buckle 125 quality, 1.00 INT
2x Rinorat Leather Fringe 125 quality, 1.00 INT
How this would be put into the recipe.
Master Heyburn Shirt = torso = 1.00 Influence
Slot1 = 3 Rinorat Leather. = 1.5x slot factor, 1x Power, 1x INT bonus = 1.5 INT
Slot2 = 2 Rinorat Leather Padding = 1x slot factor, 1x INT bonus = 1.0 INT
Slot3 = 3 Cashmere Thread = .5x slot factor, 1x INT bonus = .5 INT
Slot4 = 1x Platinum Buckle = 1x slot factor, 1x INT bonus = 1.0 INT
Slot5 = 2x Rinorat Leather Fringe = 1x slot factor, 1x INT bonus = 1.0 INT
Total Material Points = 1.5+1.0+.5+1.0+1.0 = 5.0 INT Material Points
This factor is really unknown on what % is effecting what, but know that at max stats (100+), max skill (100), max tribal bonus (+15%), tool bonus (+20 skill) gives you 50% bonus (1.5x) to the stat bonus.
1.5 Max Influence
Because all the slots are using 100% same stat, bonus factor will be .5 as shown in the "Stat 100%" column
.5 Bonus Factor
Final Stat Bonus Amount = Influence*Material Points*Max Influence*Bonus Factor
1.0*5.0*1.5*.5 = 3.75 INT
Master Heyburn Shirt
Crafted by MrDDT
Supreme Quality (125)
Intelligence Bonus +3.75
If you have questions or don't understand please ask questions so I can you and others to make it more clear.