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    **New Armor Bonus Crafting Chart**

    Because we can't upload pictures to the wiki I'm posting this information here.

    Click image for larger version. 

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    Adding in a link to my personal image area because this one can take sometime for a guide to approve.



    Influence = Factor for the type of armor slot. E.g. Chest has 1x factor while a foot would have a factor of .5x to the total bonus of the item.

    Material Points = # of Bonus from the materials you put in. 5 slots allow for a max of 5 bonus. As Xsyon's update says the first slot = 1.5x and the 3rd slot = .5x all the others are 1x.
    E.g Slot1 = Mutant Bear Leather 1.00 with a power of .5 means it would be a 1.00x.5x1.5= .75 bonus factor for that slot.

    Max Influence = Bonus from Skills, Stats, Tools, Tribal bonuses.

    Total Power = Influence*Material Points*Max Influence

    Stat 100% = Max bonus that type of item can have if you used 100% mats of the same stat bonus in all 5 slots.

    Bonus Factor = % bonus when using stats. E.g All the same stats (5 slots using STR bonus) means it would be factors by 50%. So if your Total Power = 5 with a 50% Bonus Factor, it would be 2.50 bonus to STR.

    Stat % = % of stats in the Material Points being used by the same bonus.

    Factor = I'll explain this better later*




    EXAMPLE OF CRAFTING AN ARMOR PIECE:
    Recipe:
    Masters Heyburn Shirt
    80 Leathercraft skill required.
    Tools Used:
    Master Pioneers Craftknife 125 quality
    Master Pioneers Needle 125 quality
    Master Pioneers Leather Flatblade 125 quality
    Master Pioneers Leather Detailer 125 quality
    Master Pioneers Leather Bevel 125 quality
    Tribal Bonus:
    Leathercrafting +15% skill
    Materials Used:
    3x Rinorat Leather 125quality 1.00 INT, 1.00 Power
    2x Rinorat Leather Padding 125 quality, 1.00 INT
    3x Cashmere Thread 125 quality, 1.00 INT
    1x Platinum Buckle 125 quality, 1.00 INT
    2x Rinorat Leather Fringe 125 quality, 1.00 INT
    Skills:
    100 Leathercrafting
    Stats:
    110 Strength
    110 Perception

    How this would be put into the recipe.

    Infuluence:
    Master Heyburn Shirt = torso = 1.00 Influence

    Material Points:
    Slot1 = 3 Rinorat Leather. = 1.5x slot factor, 1x Power, 1x INT bonus = 1.5 INT
    Slot2 = 2 Rinorat Leather Padding = 1x slot factor, 1x INT bonus = 1.0 INT
    Slot3 = 3 Cashmere Thread = .5x slot factor, 1x INT bonus = .5 INT
    Slot4 = 1x Platinum Buckle = 1x slot factor, 1x INT bonus = 1.0 INT
    Slot5 = 2x Rinorat Leather Fringe = 1x slot factor, 1x INT bonus = 1.0 INT
    Total Material Points = 1.5+1.0+.5+1.0+1.0 = 5.0 INT Material Points

    Max Influence:
    This factor is really unknown on what % is effecting what, but know that at max stats (100+), max skill (100), max tribal bonus (+15%), tool bonus (+20 skill) gives you 50% bonus (1.5x) to the stat bonus.
    1.5 Max Influence

    Bonus Factor:
    Because all the slots are using 100% same stat, bonus factor will be .5 as shown in the "Stat 100%" column
    .5 Bonus Factor


    Formula:
    Final Stat Bonus Amount = Influence*Material Points*Max Influence*Bonus Factor

    1.0*5.0*1.5*.5 = 3.75 INT

    Final Product:
    Master Heyburn Shirt
    Crafted by MrDDT
    Supreme Quality (125)
    High Durability
    Pristine
    Intelligence Bonus +3.75






    If you have questions or don't understand please ask questions so I can you and others to make it more clear.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by MrDDT; 05-03-2013 at 10:34 AM.

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