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    Feedback Request - Farming (Test Server)

    Farming is ready for testing on the Test Server!

    Here is a basic rundown of the system
    - Farming skill added to the character's skill and action lists.
    - Farming action opens a farming panel, with one action, plowing.
    - Plowing prepares a tile of terrain for planting seeds.
    - New crop plants can be found through foraging. (Currently you can forage anywhere and find random crop plants in order to facilitate testing).
    - Extract seeds from plants. Right click for the menu. Extract one or extract all.
    - Plant seeds on plowed terrain. Right click seeds to plant.

    Plants have 6 gauges
    Sun Level - Currently this is constant.
    Water Level - Decreases every update. Increases through watering.
    Weeds Level - Weeds have a chance of growing or increasing every update. Cleared by tending.
    Pest Level - Pests have a chance of appearing or increasing every update. Cleared by tending.
    Fertilizer Level - Decreases every update. Increased through adding fertilizer (currently guts).
    Growth Level - Increases every update based sun, water, fertilizer and tending levels.

    Right click a plant to perform the following actions
    Water Plant- Requires a full water skin in your packs. Fills the water level of the plant.
    Clear Weeds - Clears weeds from the plant.
    Clear Pests - Clears pests from the plant.
    Fertilize - Increases the fertilizer level of the plant. Requires animal guts in your packs.
    Harvest - Available only when the plant is ready. Only the farmer (owner) can harvest the plant.
    Destroy - Available only for the owner or for any tribe member if the plant is dead.

    Tending your plants
    - Immediately water your plant. You will need a full water skin in your packs.
    - Plants update once every game day.
    - Check your plant once per real day (or as you desire) to ensure the plant is well tended.
    - Plants that lack water or tending will wilt and eventually die from neglect.
    - Plants reaching maximum age will die. Days left in the plant's life cycle show in the plant's info display.
    - Plants can be harvested when they reach 75% growth.
    - Plants yield more produce as they continue to grow (up to 100%).

    Well tended plants grow faster. The goal is to tend your plants well so that they can reach maximum growth (100%) before they reach maximum age.

    Notes
    - For testing purposes currently plants update quickly, once per game hour instead of game day. Plants can reach full maturity in roughly one real hour.
    - With your Farming panel open all nearby plants will display their information.

    Additional Changes
    - Terraforming level up and level down commands added to better control leveling terrain.
    -- Level Up brings all corners of a tile up to the highest point of the tile.
    -- Level Down brings all corners of a tile down to the lowest point of the tile.
    - Hunting and crafting quests properly require questor to personally hunt or craft the quest item.
    - Trade totems show details for allied trade items when selected.
    - Revenant respawn blocked by 100 meters reserved land around active totems..
    - Blocked adding materials from cart slots directly to the craft panel (to prevent bugs).
    - Upkeep bonuses display as buffs with tool tips.

    Under consideration
    - Tools required for all farming actions.
    - Performing actions (water, tend, fertilize) on all nearby plants (range determined by skill).

    Please post any bugs, problems or general feedback on the system. Thanks!
    Last edited by Xsyon; 10-21-2013 at 04:06 PM.

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