Quote Originally Posted by Mactavendish View Post
Ok...

After reading everyone's posts I think I will weigh in here.

Let's define a few terms really quick to start.

Player Interaction: Different players being in close proximity, or physically near by. ( Jordi repeatedly said he wants this )

Player Driven Content: Player made quests, player run trade hubs, crafting for money/items/gear, etc...

Player Economy: Players interacting with each other to provide or seek to have needs fulfilled, by means of currency or barter.


Now the problems are what Jordi outlined, but let me add that most players don't want to go through all the effort to make quests, or run events, or even run around to other tribes, because they have been trained by other games to expect their hands held, or items be easily gained, or to be able to "corner" a market. This game was not designed to be liek the other games out there and to me that's a very good thing.

The economy must be driven by needs and wants to continue functioning. What Our Dev is doing is working towards that goal and trying to help us learn to cooperate to create that economy. We as players need to work with what he is doing.

The survival aspect of this game is minimal atm that's true, mostly just food and drink, and the occasional animal you may need to avoid. Bringing in better animal AI to allow for them to attack your homestead, or shoot, even eat up your food, can only happen with him working on the AI and pathing issue like he is right now. What he is planning with the trade hubs and tribes beyond the mist is just part of a grander plan that we need to work with him on to make it happen.

SO, so May I suggest that we move beyond the bickering over our personal desires and look to the overall scheme, and give things a try, give constructive feedback, and see what we as the players can do to drive the content forward, rather then complain its not like some other game.

Btw tying the trade totems together does nothing to help bring us together or develop an economy. Allowing us to see on our trade totem that XYZ tribe has an item we need, so that we could go to that tribes location to buy or trade for it would in my mind encourage more players moving around the map to interact with players. But letting you buy from your local totem any item ( ie auction house style ) would destroy what Jordi is trying to do here.

I agree fully with this post.

One of the key points as someone else already pointed out is that allowing players to see all listed items doesnt hurt bringing people together it helps, but allowing it to be bought from anyways and picked up at the same location you bought it (different from the stocked location) would hurt bringing people together.
It also removes a major part of what is intended in the game. Which is moving goods around the map. On the PVP server it's meant to be dangerous. On the PVE server, it doesnt have that but it still has the part where it creates local pricing and communities.

I think another major issue about the survival aspect is that there is no need for building to survive. Which should be one of the major reasons to build in a survival game.