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  1. #1

    05/08/2015 - Improvements Patch Feedback

    The improvements and bug fixes from the past two weeks have been patched out to the Main Servers. These were are all tested extensively so I'm not expecting any issues. Just in case, here is a full list of changes.

    If you find any problems with any of these changes, please post below.

    Thanks!

    New Architecture Parts
    Truss 16x16 meters
    Beam 16 meters
    Beam 8.8 meters (for spanning trusses)
    Beam 16.8 meters (for spanning trusses)

    Optimizations
    - Architecture support checking function heavily optimized. It should be 10 times faster now and should greatly reduce pauses while moving parts around, especially in tribes with many building ghosts.
    - Terrain and surface reversion optimized and reversion speed increased.
    - Gauge panels optimized to prevent rare crash situations.

    Improvements
    - Revised collision for 4x4 trusses supporting beams. This allows 4x4 trusses to function like the 8x8 trusses.
    - Locks and permissions set to private by default for all crafted items that require either.
    - Proper removal of crafting materials and tools from the crafting window and interruption of crafting if a pouch or pack containing the materials is moved or dropped while crafting.
    - Jumping skill gained only when actively jumping, not when falling.
    - Clock in Map Panel adjusted to display minutes with a 0 if less than 10 (ex. 7:01 instead of 7:1)
    - Skill panel displays skill values with two digits after the decimal.
    - Name of grass armors revised (shortened).
    - Skills update on every gain even if mouse view mode is on.
    - Default materials added to old items without materials.
    - Materials for old found leather items fixed.

    Bug Fixes
    - Permission ID check on bins fixed for some combinations.
    - All chalk schemes checked and corrected.
    - Tool tips on water skins refresh immediately when actions (fill, empty, drink) are used.
    - Scrapper Hanger Roof materials required fixed.
    - Crops can be planted correctly along zone boundaries.

  2. #2
    Quote Originally Posted by Xsyon View Post
    - Skill panel displays skill values with two digits after the decimal.
    Awesome, thanks you added it. its been a while since i suggested that and its just great. hope we can have the same on stats anytime soon.

  3. #3
    Hunger health and energy bar do not show % anymore, is that how it should supposed to be now?

    Critter do not show the original HP anymore once they are dead. thats not very helpful tbh.
    a critter which get fighted will not change the hp in the bar if you have it in target.
    Last edited by Pwnuts; 05-08-2015 at 10:55 AM.

  4. #4
    Quote Originally Posted by Xsyon View Post
    - Default materials added to old items without materials.
    - Materials for old found leather items fixed.
    old cloth/grass components are still without stats

  5. #5
    Quote Originally Posted by Xsyon View Post
    - Jumping skill gained only when actively jumping, not when falling.
    falling still gets me jumping skill

  6. #6
    These minor issues have been fixed (on the current Test Server build) or will be dealt with through a new minor fix thread here

    Thanks!

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