1)What is the incentive to kill animals and mutants?:
Do you get better materials which means that you can craft better equipment and tools that gives you something better noticiable? Like killing a mutant bear gives you better bones than a normal bear and with those bones you can craft armor with higher defense (or weapons with higher attack) than what you could craft with a normal bear's bones? Or animal loot is all the same?
Is armor balanced and there is an incentive to try to get better armor and tools and weapons because they are better significantly? So that also trading is rewarded because players want to get better tools/equipment and for that they need better animal parts that they can't hunt so hunters can do that job?
Any experienced player could share some real info on how equipment, materials and loot is balanced in the game?
2) Is there any conquer system for player cities as originally planned?:
Is there any siege or conquer system? Any territorial system where building a city means something more than just build it, and guilds can control territories, conquer others, defend theirs and gain something by doing so? Like for example bonuses that are given to guild members in a controled area by your guild, like having a city gives you an area around where you get bonuses and you can expand that area by building towers and when two areas from two near guild cities are in conflict a conquering system will determine which ones wins the siege etc?
If I remember correctly when Xsyon launched and there was only 1 server (PvP was ON) this was planned, later on due to all the PvP drama from people that didn't want forced PvP it was decided that guilds could choose to set their cities "siegable" or make them safe zones forever, giving guilds that chose the first some bonuses as rewards for the risk taken. Later on the game changed to PvE and PvP server to fix people that don't like open PvP, i know that, but the later idea of siegable or not guilds will still fit in a PvE servers as it is a thing chosen by the guild and pvp will only be enabled there when war is declared between 2 guilds, and only between those 2 guilds and in a concrete moment (the conquer siege of the territory in conflict).
Is this still planned sometime in the future or near future? if it is not planned, what is the meaning of a PvP server, just killing for fun people around? PvP has to have a purpose, even more in sandbox games, and this type of conflict automatically gives that purpose to PvP, player cities and politic included as meta game or end-game.