Results 1 to 10 of 23

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    06/22/2015 - Feedback Request Infirmary

    Hello Xsyon Citizens!

    The Infirmary building use is ready for testing. Here are the specifics:

    Infirmary:
    - Infirmary has been added to the list of potential building uses.
    - The infirmary provides a location where players can revive for a price.
    - Any stand-alone ‘room’ building or ‘roof’ part can be set as an infirmary.
    - Can be placed by any tribe or homestead.
    - One infirmary can be placed per tribe.
    - The tribe leader can set a price and collect funds gathered from patients.
    - Infirmaries without a price set do not function.
    - Infirmary prices can be set between 0 and 100 dollars per revival.
    - Infirmaries list recent patients who revived there.
    - Reviving players spawn at the center of the assigned building.

    Revival:
    - Peace Server players get a new Revival Panel immediately on death.
    - War Server players must wait for the looting timer to get the Revival Panel popup.
    - The Revival Panel displays a list of nearby infirmaries with their prices.
    - The Revival Panel lists your home location if you wish to revive at home without a fee.

    Possible Improvements:
    - Listing the cause of death for recent patients on the infirmary list.
    - Infirmaries reduce or remove death penalties (when death penalties are implemented).

    Questions:
    - Infirmaries within 1000 meters are available. Is this a reasonable distance?

    Update July 1 2015:
    - On assigning an infirmary, a tool tip panel pops up with the following message:
    Set the Use Fee to activate your Infirmary.
    Make sure there is a clear path from your Infirmary to public land.
    Blocked Infirmaries will be deactivated and require Guide approval to reactivate.
    - If the tribe's infirmary use is revoked by a Guide, the tribe member with access to the infirmaries function will see a button on the infirmary panel linking to the help desk to easily put in a request for reinstated privileges.

    - Infirmaries are set to inactive if a tribe is inactive for 7 real days. Tribes now have a second 'activity' timer based entirely on players being actually active in game. Keeping an active sub paid but not logging in does not keep this second timer active.

    - Rank permissions (Manage Infirmary) are now required to set and collect fees. Tribe leader has this by default.

    - Infirmaries without a Use Fee set are likewise set to inactive.

    - Use Fee limit increased to 1000.

    - To sum up, infirmaries have three states: active, inactive (no use fee or no activity) and disabled (requires Guide to reinstate).

    - Possible change: Require tribe to exist for 1 or 2 real weeks before allowing infirmary to be set.

    Update July 5 2015:
    - Issue with falling through floors when porting to infirmaries on an upper floor fixed.
    - Infirmary panel patient list position corrected.
    - Infirmary distances corrected.
    - Home location now displays distance in the Revive Panel.

    Update July 10 2015:
    Infirmaries are now live on the Main Servers. I will keep this thread open for additional feedback or issues reported.

    Please provide any feedback or issues found with this system.


    Thanks!
    Last edited by Xsyon; 07-10-2015 at 02:12 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •