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  1. #1

    06/09/2016 - Feedback Request - Frame Rate Tests

    I've been running several frame rate tests on the Test Server with the assistance of the Guide Team and some volunteers.

    The Test Server is currently open to the public and would like your feedback!

    If you would like to participate and provide results, please follow these steps:

    1) Go to Options and:
    - set your usual resolution
    - turn all shadows to Off
    - turn HDR Rendering On
    - Make sure Generic Mode and No LOD Mode are Off
    - Leave other settings at Default

    2) Choose a location for your tests and write down the coordinates. Stay at this location for all tests.

    3) When in game make sure Building Mode is turned Off. This setting doesn't save, so please check it before each test.

    4) With your angle kept at 0.15 and camera zoomed completely out, record your frame rate in 4 directions. N, E, S, W. Make sure your mouse is hovered over the sky or ground when checking the frame rate and wait a bit so that frame rate has steadied.

    This is the Baseline Frame Rate test.

    5) Set Generic Mode to On and restart the game. Repeat steps 3 and 4. This is the best possible frame rate if all models were using the simplest LOD meshes.

    This is your Generic Mode Frame Rate test.

    6) Set Generic Mode to Off an No LOD Mode to On and restart the game.

    Repeat steps 3 and 4. This is not using LOD meshes at all.

    This is your No LOD Mode Frame Rate test.

    7) Post the following:

    - Windowed or full screen mode
    - Your game resolution
    - Your location
    - Your Baseline Frame Rate test. N, E, S, W
    - Your Generic Mode Frame Rate test. N, E, S, W
    - Your No LOD Mode Frame Rate test. N, E, S, W

    LOD means Level of Detail. Each building potentially has four LOD meshes from high detail to low detail. Up close each building uses its highest detail LOD mesh. As the distance between your view point and the object increases, the engine swaps in lower detail meshes. In theory this should improve frame rate.

    So far our test results indicate the following:

    - LOD meshes for buildings are currently not necessary as other factors affect rendering far more than the detail of the meshes.

    - Removing LODs for buildings may slightly improve loading times as less meshes load.

    - Removing LODs for buildings will slightly reduce memory usage.

    - Removing LODs for buildings may slightly improve frame rate as distance calculations to determine the current LOD rendered can be disabled.

    If player tests confirm what I've found so far, I can disable LODs for now and optimize the rendering code accordingly.


  2. #2
    My test location is right out side our north tribe .
    Full Screen Mode
    Screen Resolution 1920x1080
    Zone 1058 Pos X 167.04 Pos Y 870.99

    Baseline results
    North. 41 fps
    South. 60 fps
    East. 60
    west. 60

    Generic Mode Frame Rate test Results.

    North. 41
    South. 60
    East. 60
    West. 60

    No LOD Mode Frame Rate test Results

    North. 40
    South. 60
    East. 60
    West. 60

    I am also going to add my computer spec.

    Manufacturer Hewlett-Packard
    Model p6653w
    Total amount of system memory 16.0 GB RAM
    System type 64-bit operating system
    Number of processor cores 4

    Total size of hard disk(s) 2906 GB
    Disk partition (C 36 GB Free (112 GB Total)
    Disk partition (D 2482 GB Free (2794 GB Total)
    Media drive (E CD/DVD

    Display adapter type NVIDIA GeForce GTX 660
    Total available graphics memory 4096 MB
    Dedicated graphics memory 2048 MB
    Dedicated system memory 0 MB
    Shared system memory 2048 MB
    Display adapter driver version
    Primary monitor resolution 1920x1080
    DirectX version DirectX 10

  3. #3
    Thanks to those who participated in these tests (here and with direct feedback)!

    The upcoming patch implements optimizations based on the results gathered through these and in house tests.

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