Nomad Tent Features @ A Glance:

- No Terraforming
- Smaller 5 - 10 meter safety radius
- Cheap materials for 5 slot storage tent - preferably a grass hut. Say 10 grass thatch and 10 grass.
- Built with Basketry skill.
- Size roughly of Scavenger Stick Hut Tent or smaller.
- Respawn point after death.
- Can be picked up / set down like a basket. ( would take 30 seconds to setup, like building an actual structure. Leaving player vulnerable to attack, negating drop for safety abuse. ) Will use proximity check before placement.
- Provide a small shelter from weather for comfort without having to grind architecture.
I really like that idea except that it can be picked up again to reuse it. I would rather like to see them decay and collapse after not being used for e.g. 3 days and/or to disband the tent (resources are found everywhere). You should only be allowed to have 1 tent active at a time.

Note: Simplest way to mimic this feature without complication... is a grass or stick tent in architecture which can be picked up and carried in log spot on back or in cart basket slot. Without loss of materials.

even with only 5 skill

- daogwa grass hut - 10 grass, 10 thatch
- forager stick hut - 10 branches, 10 twine
As I suggested before, don't want to pick them up (feels not realistic to me), but the suggested materials are OK.

greetz,
Tybor