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  1. #1
    I dont know if it's been suggested or if it's a good idea.
    I think we need more npc action to help when the player base is offline and few are on. Not just focused on something new but expanding what is here like letting this war zone have event focused problems like a swarm of a specific enemy or when players reach global milestones like mine (X) amount then creatures focused around this look will appear near bases with affects that degrade your buildings to small degrees unless they are killed. If any event is successful then reward with the opposite affect or buff to help push success. You could even focus it based on the players in the event or area of affect. Then introduce random traders to add peculiar items to help but you have to find them in the world, which gets people exploring. Finally with modified building structures we can build to add effects to our defense or to our efficient farms or small cities people have demonstrated they enjoy making.

    if it makes me enjoy doing the normal grind and enjoy gameplay then im down, but if its more grind then its more content but without a story or without friends or without some game interaction. I dont claim to be right but its my take on something that i think will add to the game
    Last edited by delpapa; 03-27-2022 at 10:57 AM.

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