Originally Posted by
millsdo
In case anyone missed it:
March 16 2011
Hello everyone!
We are currently focused on the lag issues. The server ran with little lag and no rollbacks all night. As more players logged on this morning, lag started to build up again.
I will summarize as best as I can what we've fixed and what we are currently working on.
The lag is not a simple issue as it can be caused by many things. A few weeks ago the main bottleneck was a bandwidth limit. With this removed, we've been tracking and fixing other causes of lag. Although when you are in game during lag, it's definitely frustrating and difficult to see our progress, a lot of progress has been made.
Lag is not being caused simply by the amount of players online, but the more players online the more likely the causes of lag will be triggered. Once these happen, lag will build up over time and alleviate only when the most lagged players log off.
What we are doing is measuring the most critical functions that are causing things to get backed up. Earlier, these were terrain functions, but with these optimized, other functions have become the problem.
With each improved update, we can handle more players before lag is triggered. We will continue to optimize, update and detect the next problem area in the code.
Thanks again for your patience and for all the reports.