Originally Posted by
Salvadore
Im falling in LOVE with this community...EPIC THREAD!!!
Did someone encroach on your resources? OH NOOOS...Maybe you should go siege their village and teach them a lesson? Oh wait, you cant. Also, many of you are against that or any ideas involving relative scenarios close to it. God forbid anyone have a consequence for something as atrocious as this type of behavior. Amirite?
Ok...that's simply going to make me pick a spot outside of someones totem within proper ranges, homestead, THEN do it. Rinse. Repeat. Still no consequences besides my time spent which = pure value to me in tears REAPED by threads like this and in game /crying.
Thats fine. My tribe and I will do it as a Tribe function. We obviously cannot siege that adjacent tribe that is stealing our resources right? They also won't come out of their SAFE ZONE to face any risk or consequences for messing with OUR land/resources. Ill pay them back by raping THEIR portion of land. Seems fair, right? My Tribe and I will do this en-masse for as long as it "takes".
Another horrible idea from a Hopi member. This would effectively take a limited resource and destroy 100% of its value. You could easily farm the same tree in your SAFE ZONE forever, never having to leave happy hippie town and get beat-up by meanies. Trees dont grow in a day, either by saproling or stump. This would also heavily cater to the non-pvp desireables and "carebears". Another no risk/all gain suggestion which is obviously stemming from a personal desire on how to evolve the game...NOT thinking about the over-all picture of everyone.
Would be pretty annoying if trees grew back EVERY DAY on so many levels: lag from cutting them down daily, visibility intentionally created by strategic city layout builders (eg, clearing area for longer visibility to see incoming enemies), etc.
WAIT...where's the "reward" for "dickery wholesale"? If I understand properly, they are essentially destroying their own resources as well, right? They are ultimately bringing on their own troubles at same expense. It isnt one sided. They get no REAL reward by doing so...other than some /cry threads/whispers.
MAJOR +1, only if SAFE ZONES were removed. Else, you would have the ability to farm EVERYTHING from your safezone, macro all day, never have risk of leaving the camp. Unbalanced. Severely limits overall gameplay for everyone.
LOL U SERIOUS? This is the internet. I dont care how "old" or "mature" YOU are...I PROMISE YOU that, when pushed in game, you'll eventually resort to immature style tactics to combat an enemy you cannot "man-up" and just beat. I've seen your type many times before. If you log into an MMO to be "serious" about your online persona...YER DOING IT WRONG. People will log in for the simple fact to NOT act like they do in RL...thus immaturity, childish behavior, and general ass-hattery. Welcome to the internet!
WOW... all I can really say is LOL. This is only the beginning to these types of "actions". Again, stressing the "no consequences for actions" here. I bet if the tribe he did it to had the ability to do, well, ANYTHING back to him...he would have thought otherwise...right?
*Being somewhat serious (legit) after a great amount of lawls...
Everyone needs trees. For the gain of skill and development of "assets" in game, they should be easy to be cut down and removed. They SHOULD grow back. They SHOULD be able to be planted. They should NOT grow to full capacity in a single day. They SHOULD, after planted, grow to different levels (as they obviously are in game, some are MUCH bigger even of the same type) only by time in game. Example - plant saproling, cannot plant another within x radius, will take maybe 7 full days before maturing into the base and minimum harvestable tree. 2 weeks - next level. 3 weeks - etc. Each level should have a predetermined "quantity amount radius" that is possible to be felled rolled by skill level in logging. ANYONE should be able to cut these down at any time and remove the stump, regardless of location. It should be up to a properly built town/walls to prevent someone from "stealing" this resource. Else, it will be fair game. Sapling "seeds" should be harvestable just like any resource in game probably from a similar type of tree in the same resource zone as "twigs/brush" or whatever it is.
All balance, all fair.