Originally Posted by
MrDDT
First off, you dont NEED a junk pile to get resources.
Second off if you couldnt find a junk pile then likely you didnt play but 2 seconds. If there were only 1 junk pile and it was controlled by a person you might have something to talk about, but there are 100s of junk piles all over the map. In the starting area there so many I cant even count them all. Its more than anywhere else. So you are talking in theory or practice? If I could pave over every junk pile you still wouldnt have a point because there are other resources other than junk piles that people can do and use. Then join a tribe with junk piles. Or trade labor for access to a junk pile.
Yes new players with out access to ANY resources might quit. But you shouldnt have 100s of these around the map. There is enough protected junk piles that new players have very very easy access too.
You should say "They should make some safe junk piles in each starting area" instead saying not to limit resources. Everyone has access to basic resources in game now. Its not about access its about limiting the amount. Im ok with access, Im not ok with how much there is. Right now there unlimited, and many many locations are unlimited. That's not good for economy.
Ive yet to hear any new player say "I cant find a junk pile" because I would call them out on it. You should try making a new toon and see how close junk piles are to EVERY starting area.
Are you now telling me that junk piles are the only way to kill up skills?
Please learn how trading and economy works.
Next logs yes, and Im missing your point. You know that woodcutting is a skill in game right? Logs are NOT the only resource from trees.
Even if they were logs CAN be traded if the need is high enough. I myself have hauled logs pretty far down mts for a tribe. They paid me to do it.
Im not going to disagree that carts or some way to export items that are heavy like logs and bricks etc should be in game to promote economy even more, supply and demand drive economy. Right now the supply is very very high, and the demand is pretty low (lacking people playing or a reason to even build a tent).
If I remove the high supply, that means demand will go up, due to people not getting supplied with it. Which will make people do/paid more for these items. Its simple economics 101.
Added after 5 minutes:
This comment right is why I know you dont know what you are talking about this is NOT helping the econ its not helping the game.
What you should say is something like "fix regrowth and planting" not "respawn trees fast".
You should also say "allow junk piles to respawn or be planted" not "stop people from paving roads on junk piles".
Both your statements do NOTHING for econ but a limited time fix, and with the junk piles it hurts the economy.
The junk piles in game right now are unlimited why would we need to protect that resource? I will never run my junk pile out. Never its never ending even if I farm it everyday for resources it wont run out. Its that big. Is this going to help the econ where everyone has these junk piles?
Heck why not just make it EVERYWHERE is a junk pile and you dont even need special spots for it.
Please post more to try to break the game.
Only development mistake Ive seen here, is the fact that trees cant be planted or respawned. (with reguards to trees and junk piles)
This is being fixed the next patch (or so they say).
Junk piles are many for a reason, it was expected to have more people playing, and thus more people using up junk piles and more of a need for junk. It was like this at the start which was it was changed from 4 to 8.
I would like to see (but not really needed) junk piles not respawn every 48h like they do now. I would like to see them go away, and then randomly respawn in the world.