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  1. #1

    Questions of Week 08/13 through 08/19

    Please post your questions to the Developers below...

    Thank you.

  2. #2
    Can you add the cargo shorts and beater shirt to crafting while doing the crafting update? be nice to have some solid color clothes that are made by players.

    would also be nice if carts could go up ramps O.O

    will higher danger areas, yield better scavenging results and more rare items?

    Are you ever going to implement a totem placement system where we dont have to guess if where we're actually putting it, fits the spot we want, or is centered in our area, after we had to move it to work around it?

    thanks
    Last edited by Deacon; 08-29-2012 at 01:07 PM.

  3. #3
    Whats your plans for high level and high skilled crafters to do for trade and economy? What are some of your "end game" goals for players? Meaning not really end game forever end, but what do you expect high skilled and high geared players to be doing?

  4. #4
    Question about luck. In this thread one of the players complained about not learning any new architecture blueprints from building things and one of the guides responded with info about hidden stat called Luck. I would like to know if it really exists and how it works. Is it something that gets generated during the character creation and never changes so if you are "unlucky" you are screwed or is it stat that changes (daily for example). Is there a way to modify it by keeping certain items in your packs (lucky horseshoes ;-).... I myself had a problem with wainwright blueprints. I got my Wainwright skill up to 90 and could not build a simplest cart which was very disappointing. Does it mean that my "hidden stat" Luck is low and I need to find a way to fix it? Thanks.

    Added after 19 Hours 41 minutes:

    Another question about armor defensive bonuses. I heard this question asked by many new players: which armor is better grass or cloth? There seems to be a consensus amongst older players that bone is the best then leather but opinions differ whether cloth or grass is next. So is it:

    bone > leather > cloth > grass or
    bone > leather > grass > cloth ?

    Also since the quality affects defensive bonus that armor provides is the low quality bone still better than high quality leather?
    Would it be hard for you to implement a display for each armor piece of the exact defensive bonus that it provides (kind of like you display stat bonus on the armor when hovering mouse over the piece)? That would help people figure out which armor they want to wear and also give us an idea of what defensive bonus we get from it. The total bonus from all armor displayed on the character screen would also be nice. People like seeing these numbers. Keeping them in the dark and constantly guessing is not a good idea. Thank you.

  5. #5
    I am on the question binge this week. But hey not many question were asked so it should be OK.
    Case study: I have basketry at 92.3, Agility 94.3, Spirit 24.0 and Foraging 84.4. I can gather VHQ grass but I am unable to produce VHQ grass twine from them. Where is the problem? I assumed that having very high basketry level should be good enough but it is not. Is it my "hidden stat" Luck affecting me or my low Spirit?

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