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View Full Version : 06/03/2021 - Feedback Request - Interface and Action Revisions



Xsyon
06-03-2021, 03:03 PM
I'm going to be working on interface options and improvements this month.

In general I'm going to try to simplify actions (such as gathering) and the interface and provide an alternate interface style more similar to other 'sandbox survival' games. I plan to make many of these changes controllable through settings in the Options Panel to accommodate players that want to continue using the current interface.

Overall I hope to make the game experience easier and more welcoming for new players to get more new players past the basics and involved in tribe building and the more social aspects of the game.

Are there any aspects of the game that you think should be easier for new players?

For now, if you have any suggestions on what changes you'd like to see to the interface or basic actions, please post below. Examples or comparisons from other games are welcome. I won't be able to accommodate everyone's unique preferences but I am open to hearing from all of you, so all input is welcome right now.

Thanks!

Wilson423
06-03-2021, 06:11 PM
Farming could use some UI help. Icons in the farming window to fert/water until full would help. Could even do something like the new crafting panel(which I'm going to check out as soon as I'm done typing) for planting instead of r clicking the seed in your pack.

Hemlock
06-05-2021, 04:45 AM
Scavanging Junk Piles
I would personally like to see this changed, to be more like when you stand under trees you have multiple options to pick up, current junk pile scavanging just put item directly in you backpack whether you want it or not, i would like this changed where you have a selection of items that you can then pick up what you actually want, eg hit scavenge 4 items show, you can then pick 1 of the 4 before you move on, this could change per level eg low scavenging 1 item shows, level 100 scav 4 items show or something similar, this could be applied to foraging also.

robespier
06-07-2021, 12:13 PM
I made this notices some time ago, and didn't publish it, just forget. But I will publish it now. (I'm sorry I still didn't play in new version, some points could be obsolete)

1. by clicking on the icon of an item in the craft menu - its recipe opens.
1.1 Button "Back" in craft menu returns to the previously viewed recipe.
2. When one crafting recipe list (profession) is opened and user clicks on other profession, the first list do not close and new list opens in new window.
3. Opening the crafting section, automatically open the last viewed recipe from this category.
4. The recipe list do not shift after craft complete.
5. Automatically use a tool from inventory if only one tool of this type in inventory.
6. Automatically use materials in the crafting recipe if they were used in the previous crafting.

5. Positions of previously opened windows (containers, map etc) should be remembered even after relogging.
5.1 Button "drop windows positions" in esc menu.
6. SHIFT+RMB -> Items move from any worn inventory to the last opened external inventory. And wise versa from external inventory to an !opened! worn inventory. In case if all worn inventory is not opened items move to last opened external inventory (or any opened).

7. When esc menu is opened the next esc press closes this menu.
8. Confirmation button "yes" can be pressed by enter/numeric keypad enter, the "no" button -> esc.


Thanks.

DjangoSilard
06-10-2021, 08:46 PM
when you wan't to drag cart you need tfirst to close their inventory to be able to. Make it so when you rclic on cart and select "use" they close automaticaly

Xsyon
06-11-2021, 12:50 AM
Thanks for all the input so far. I will be implementing most of these suggestions.

About scavenging - I have a similar idea for revising scavenging. We should be testing what I have in mind within the next two weeks.

Robespier - We're testing a revised Crafting Panel right now. If you get a chance, please take a look at it on the Test Server. I will be patching it to the main servers most likely next week.

Whorlok
06-11-2021, 11:09 AM
In the right crafting window above a Text (Example)
YOU NEED THIS TOOL and RESOURCE
and under screen
YOU HAVE this TOOL and this RESOURCE
then ist then absolutly clear to unterstand. Good job!

Wilson423
06-12-2021, 06:59 AM
Another suggestion is add hotkeys to the other hotbars. Like the resource bar but for packs and pets etc.

Ineta
06-14-2021, 02:40 AM
I want to reforest when I cut a tree and it is too difficult. Too often I get the notice that there would be a living tree too close, there would already be a tree planted at that space or an object would be too near like a log. Even if there is far and wide no tree or object or obviously no tree planted. I think that in the past there might have been a tree but how can I plant a new tree when the game doesn't let me and still thinks there would be an existing tree but there is none?
I have no experience yet with bows and arrows, but maybe you can change it that you don't need to make arrows.
How can I make blades when there are only so few old blades in the junk piles? I haven't found any in the two weeks I am playing, are they so rare? And also the sawblades.

DjangoSilard
06-14-2021, 06:40 AM
can you please make scrolling in windows work with mouse wheel when cursor is hovering window? Like skills , recipes..etc. It's a bit annoying to holding left mouse button and dragging scroll bar.

xyberviri
06-14-2021, 11:10 AM
We're testing a revised Crafting Panel right now. If you get a chance, please take a look at it on the Test Server. I will be patching it to the main servers most likely next week.

This updated UI looks really slick, i like being able to pick the tool to use from the interface, love it.

The only thing Im really missing from other games is the mouse click shortcuts i have grown use to when moving items from one inventory to another.

In most other games you can shift + click (yes i understand shift is split) to move the item from one container to another. that container might be the players inventory and the other might be something like a box/vault/chest/whatever.

I would love to be able to <modifier+click> a object in a container and Accepting that doing so would merge quality levels have it go into a 2nd container

Ineta
06-15-2021, 12:51 AM
Another thing is when I choose the skills for a new character and I want them to use picks, I don't get the picks at the end but clubs. There must be something going wrong.

Xsyon
06-15-2021, 01:01 AM
Hi Ineta,

Please open a help ticket (https://www.xsyon.com/helpdesk/) about the tree planting so I can get and check your location to see if what is blocking you.

Thanks for all the other suggestions so far. This is the type of feedback I'm looking for. I will post soon on what I've been working on so far.

Thanks!

Ineta
06-15-2021, 03:29 AM
I would say it is everywhere i try to plant, in the north on King beach the same like in the South in zone 780 and 781, Stateline and Edgewood near the junk places. Wherever I am and see a place where trees could grow I try to plant. Some places work and some it is just that these notifications come up even when there is no tree far or near.
I was able to plant some trees but not as many as I would loved to due to these restrictions
And can we please have more than one pet? I don't want to give up my dog only to be able to tama an animal I could ride once my tamiong skills are high enough.

DjangoSilard
06-15-2021, 10:29 PM
think it's connected with direction you are facing, when i get "too close to living tree" just turn a bit and can plant new one. Same if you are facing some construction, planned or finished.

xyberviri
06-16-2021, 01:30 PM
One feature id really like to see is the ability to transfer ownership of structures from one person to another.

It is always an issue building structures for members of a tribe because you need to set the permission for them. they dont really own the building unless they complete the build.

That opens up the other issue which is they cant complete the build unless they have the architecture skill to build that building.

Perhaps a build could be completed but not assigned to a person? Maybe a check box on the project menu that is automatically checked to say "take ownership".

So that i can put a teepee down and then call some one over, complete it and then have them take ownership using some sort of menu

or maybe a menu where i can select a friend and give them the targeted structure.

or maybe let me drag a structure into a trade window some how?

This would allow players that aren't architects to work with other players to get structures built on their property, then that player can move on

With players that want something like a stable, it requires 20 skill in architecture to build which means that some players are effectively stuck with whatever they initially tame.

Stuff like posts and walls that don't have permissions dont really matter but things with inventories or menus are an issue.

xyberviri
06-20-2021, 09:27 AM
One issue i ran into with a new player joining was the resources menu was very confusing for them.

She wanted to know how to cut down a tree, so i walked her though equipping the ax into the resources slot.

One thing i realized is maybe the tool belt and back slots could simply act as an additional place on the client to look if there is a compatible tool to use for the action
787

so if nothing equipped check right slots first then left slots.

maybe even check the hands as well, then if a player wants to use a specific tool for the action they can still drop a tool into the box to override it.

Ineta
06-21-2021, 05:00 AM
What I would like to have in the community recipe lists what material and tools you need for crafting something and for an armour piece or weapon maybe what effects does that has

Xsyon
06-21-2021, 01:07 PM
What I would like to have in the community recipe lists what material and tools you need for crafting something and for an armour piece or weapon maybe what effects does that has

I'm not sure what you mean. Do you mean on the Wiki here on the web page?

In the new crafting panel, currently on the test server, you can see what the final results for a crafted piece of armor or weapons etc. will be before you craft it. If you have the chance to take a look, let me know if that's more or less what you were looking for.

Thanks!

Xsyon
06-21-2021, 01:08 PM
I've posted a new thread for feedback on changes currently on the test server here (https://www.xsyon.com/showthread.php/10299-06-21-2021-Feedback-Request-Interface-Updates-Test-Server)

I'll continue making changes but I think what's currently on the test server is about ready to go.