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View Full Version : 08/092021 - Feedback Request - Hall Of Heroes & Legends Patch



Xsyon
08-09-2021, 12:03 PM
Please report any issues and provide feedback on the latest patch here.

Full patch notes are in the Patch Notes section.

Thanks!

thurgond
08-09-2021, 03:28 PM
Ravelli (my main, been around since beta) is not showing up in either Hall, while my seldom used alts are all over the Hall of Heroes. Checked both War and Peace.

xyberviri
08-09-2021, 03:57 PM
So this didnt really strike me until release of this patch: Im trying to put these buildings down in my tribe and Placing these sort of utility buildings feels sort of counter intuitive over placing like commissaries and workshops...

Im trying to look for a place to put these and most of my roofs are large 8x8, i have a couple of 4x4 on the walls so i figured ill put some tents down...

so i can put a chief tent, which this really should be assigned to, but then i run into the fact i could really stick more of these together if they were stick tents.

so here is the dilemma, i should put it on the chief tent but if im practical im going to put it on the pup tent... which got me thinking.


could you add posts to the list of buildings i can assign a use to?

or maybe add blank totem to architect that i can assign these buildings to and then it sticks the model for the building on top of it?

these would be really cool if i could place them in the center of the tribe village next to the other totems.

PanStargazer
08-09-2021, 04:24 PM
I think the idea of making them totems instead of structures is great.

xyberviri
08-09-2021, 11:09 PM
Looks like the Trade Totem and the Mist trader lost the row headers, this is only for the local tab, the global one still works as expected.
https://puu.sh/I2N97/b8a0964848.jpg

Xsyon
08-10-2021, 03:58 AM
I've patched fixes for:

1) Ravelli not showing up. I had forgotten to add the 'pre-order player' class to the list of players searched for in the Heroes lists. Ooops. Some of the lists will appear a bit different today for sure.

2) Trade panel tab. This was a weird one. There was a minor array overflow mistake in the new Hall of Heroes code. That caused the trade panel tab issue and potentially other weird issues.

I'll think about the Hall of Heroes / Legends as totems. They would then be placed like Trade and Quest totems from the Tribe Panel. Is that what you all would prefer?

PanStargazer
08-10-2021, 04:18 AM
If they are totems any player with a tribe can place them, regardless of their architecture skill. I think that's significant. They have no effect on game mechanics, so its difficult to justify needing to earn a requirement before placement. They are inspirational in nature and new players need that at least as much as the rest of us.

Slep3
08-12-2021, 12:57 PM
Updates are great! Ever thought of putting up a PVPVE server with non pvp zones? A new server with a fresh start for everyone would be amazing . More places for new players to build , New goals for maxed out vets.

xyberviri
08-12-2021, 06:04 PM
Ever thought of putting up a PVPVE server with non pvp zones?

lol no, and i have played since day one, that would just be a waste of development time. I loved this game when it was open world full loot but that ship has sailed. It will never be balanced and will constantly be the thing the dev needs to fix after every patch, honestly the pvp server should just be shut down.

case in point there was an issue with players being able to kill other players pets in stables, but on pve you cant touch them.

had the pvp server not existed that would have been x hours that could have been spent on something else.

no one from pvp bothered to rolling a character on the test server because it was using pve data. I saw the ticket and spent my time testing it for war...I even rolled a new toon from scratch to show how little time it takes to help the dev help fix a issue for you all.

so not only does pvp waste the dev time the pvp players dont bother testing things on the test server and waste everyone elses time...

Slep3
08-12-2021, 08:07 PM
lol no, and i have played since day one, that would just be a waste of development time. I loved this game when it was open world full loot but that ship has sailed. It will never be balanced and will constantly be the thing the dev needs to fix after every patch, honestly the pvp server should just be shut down.

case in point there was an issue with players being able to kill other players pets in stables, but on pve you cant touch them.

had the pvp server not existed that would have been x hours that could have been spent on something else.

no one from pvp bothered to rolling a character on the test server because it was using pve data. I saw the ticket and spent my time testing it for war...I even rolled a new toon from scratch to show how little time it takes to help the dev help fix a issue for you all.

so not only does pvp waste the dev time the pvp players dont bother testing things on the test server and waste everyone elses time...

You must be maxed out and built where you want to be built. Pve has a ton of dead tribes with limited space for new tribes to be formed. Fresh start , it wouldn't take much development to put up a new fresh server. It may bring new life to the game. It would simply give people the option to pvp. Shut PVE down wipe all the pixels from the carebears.

znaiika
08-13-2021, 02:27 PM
Updates are great! Ever thought of putting up a PVPVE server with non pvp zones? A new server with a fresh start for everyone would be amazing . More places for new players to build , New goals for maxed out vets.

Did you know there is pvp server? just ask to turn off safe areas on pvp server and you have what you're asking for.

chojinuk
08-15-2021, 03:08 PM
thanks for posting the most wealthiest now we can see the evidence of toppers giving all his alts millions of currency,

i counted at least 4 alts i know of in that list and all of them new characters compared to the rest of the actual veterans.

the only way he did this was to spawn money from his guide acc to give to his alts.

you really should police what they do on their guide accounts.

chojinuk
08-15-2021, 04:47 PM
you should add 2 more tabs, one for the players with the most HP and most number of skills capped at 100

Whorlok
08-21-2021, 11:46 PM
Good idea with mixed PVE/PVP Server
we need to increase the number of players on a server!
That's why I'm also for it and would also give up our city on the PVP server. you could make it so on the PVE server that tribes would have to sacrifice a lot of weapons and armour at the totem to mark their city and their members as PVP. PVE players are always Save! This sacrifice of weapons and armour lasts for a week and then automatically becomes PVE again if no further sacrifices are made to the totem.

chojinuk
09-24-2021, 04:31 AM
Please could you define the Criteria of "most Kills" especially for PVE
and "most crafted"

Thank you

Xsyon
09-24-2021, 03:52 PM
On the War Server, most kills means the number of other players killed on the Peace server it's the number of creatures killed. Both are measured since the patch went live as these variables weren't tracked before.

Do the numbers look alright or are there any issues?

chojinuk
09-25-2021, 11:25 AM
On the War Server, most kills means the number of other players killed on the Peace server it's the number of creatures killed. Both are measured since the patch went live as these variables weren't tracked before.

Do the numbers look alright or are there any issues?

on PVE Kills, PanTheStargazer as far as i know doesnt play but he is listed.

Kills seems to work, i killed a few and it counted.

As for Top Crafters what is the criteria ?
Sark doesnt even appear on the Hero list, alts I've played for like 10 minutes are on the Hero version, but not Sark

PanStargazer
09-25-2021, 03:24 PM
I still play. Maybe not as much as I used to, but I still play.

Xsyon
09-25-2021, 03:29 PM
Top crafters should be simply a sum of all crafting skills. There was a mistake in the code that wasn't counting pre-order characters for some of the categories. I thought I had that fixed but I'll double check that for crafters.

chojinuk
09-26-2021, 09:50 AM
I still play. Maybe not as much as I used to, but I still play.

Apologies my Friend!! How you doing !
Sark

chojinuk
09-26-2021, 10:49 AM
Top crafters should be simply a sum of all crafting skills. There was a mistake in the code that wasn't counting pre-order characters for some of the categories. I thought I had that fixed but I'll double check that for crafters.


My account isnt a pre-order account

PanStargazer
09-26-2021, 02:57 PM
Apologies my Friend!! How you doing !
Sark

I'm good, thanks!

Xsyon
09-26-2021, 07:35 PM
My account isnt a pre-order account

Ok, what is the location of your Hall? (This is on the Peace server correct?)

Edit: Please check on the current Test Server. I was using an incorrect function for Crafters, Warriors etc. that was using a weighted skill function that's used for skill gains instead of the current skill total. I've fixed this and players should display correctly now.

Let me know if it looks ok.

Thanks!

chojinuk
09-29-2021, 07:51 PM
Ok, what is the location of your Hall? (This is on the Peace server correct?)

Edit: Please check on the current Test Server. I was using an incorrect function for Crafters, Warriors etc. that was using a weighted skill function that's used for skill gains instead of the current skill total. I've fixed this and players should display correctly now.

Let me know if it looks ok.

Thanks!

All looks good now, thank you !