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View Full Version : 05/15/2022 Feedback Request - Terrain Expansion Patch



Xsyon
05-14-2022, 06:29 PM
Hello everyone!

Please let me know if you encounter any issues with the latest patch here. This thread is for general bugs or problems you encounter (hopefully not too many!).

Thanks!

DjangoSilard
05-14-2022, 09:45 PM
My client crashes when I press button to join PVE server. Trying different settings atm , maybe will get it roll

Xsyon
05-14-2022, 11:31 PM
My client crashes when I press button to join PVE server. Trying different settings atm , maybe will get it roll

Please open a help ticket (https://www.xsyon.com/helpdesk) and attach any crash logs (from your Xsyon/Log folder) from today and it should be easy for me to find the issue.

Thanks!

shaman0008
05-15-2022, 06:26 AM
Hi,
I noticed an issue when terraforming. I noticed that the terraforming window doesn't have the terrain level stat in the window but is in the top left corner of the screen. I've added a screenshot to give you an idea.
Thanks

chojinuk
05-15-2022, 10:03 AM
Whats the Walk key now ? cant see it options
and the rest key only lets you sit down, not sleep

BentJohn
05-15-2022, 11:02 AM
I've noticed I can no longer put long logs, branches, etc into my cart while my cart is attached. I get an error message that says, "You can't swap those items". I'm not sure if this was intended change or if it's a bug. I'm loving all the other changes so far. Great job!!!
JJ


Hello everyone!

Please let me know if you encounter any issues with the latest patch here. This thread is for general bugs or problems you encounter (hopefully not too many!).

Thanks!

brother16
05-16-2022, 06:40 AM
cutting trees down in zone 752 and I can cut them down but then can't click on it to cut it up or destroy it

Xsyon
05-16-2022, 10:50 AM
Whats the Walk key now ? cant see it options
and the rest key only lets you sit down, not sleep

You need to a set a key bind for Walk. By default it's unassigned (as there more key binds overall now so I left the least used actions without a default key).

For sitting down and sleep the default keys are X (sitting) and C (sleeping) now. They can be changed of course.

Let me know if you have any other issues or questions with the key binds. For the next patch I want to set up a panel at start up that allows the players to select between different default sets of key binds.

Thanks!

Xsyon
05-17-2022, 01:29 AM
I've patched a quick update to fix the following issues:

1) Crashes - Those were happening for players with their UI scale at 133% or higher. The game should no longer crash at any UI Scale. If it does crash for you, please open a help ticket.

2) Title / info on the terraform panel aligned properly.

3) The mini map being on the left, right or turned off should be saved properly when you exit and log back in.

4) Issues with dragging between your pack panel and cart should be fixed.

5) Right click selection of objects such as fallen trees and logs should be correct now. (The distance check had an error so you had to be right on top of the object).

That should take care of all the issues so far aside from a report of fallen trees not appearing correctly that I haven't yet been able to reproduce. I'll continue working on that today.

If there's anything else, please let me know.

Thanks!

BentJohn
05-17-2022, 08:08 AM
I've noticed that in the crafting menu, it does not show how many of each material is required. When you load the material it then shows how many are needed and it crafts ok. I tested it with basketry but appears to be happening with all the crafts.
Thanks


I've patched a quick update to fix the following issues:

If there's anything else, please let me know.

Thanks!

BentJohn
05-17-2022, 08:57 AM
I had the problem of the tree not falling after being chopped again today. This happened in Zone 707 at 250.34 x 329.83, it was a willow tree. When I logged out and back in, the willow tree was gone, I then cut another nearby tree with no problems. Prior to this tree, I had cut two others in the same area with no problems. I had also cut other trees in different areas with no problems. Hope this helps.



I've patched a quick update to fix the following issues:

a report of fallen trees not appearing correctly that I haven't yet been able to reproduce. I'll continue working on that today.

If there's anything else, please let me know.

Thanks!

Xsyon
05-17-2022, 04:52 PM
I've patched a fix for issues cutting down trees. Hopefully there are no more issues with trees, but if there are please let me know.

Thanks!

TurkBaggata
05-18-2022, 06:54 AM
I am in zone 712, 713, 752 in that area and I have noticed very few animals. I see some dogs, a cat, and a few rodents but no big animals. Just wanted to let ya know there isnt a lot of animals out there :)


by the way LOVE THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you for all the hard work you do!!!!!!!!!!!!!!!!!!!

BentJohn
05-20-2022, 07:35 AM
I'm still loving exploring the new lands. Very impressive.

I noticed some "display" issues with both the Mist Trader and the Crafting Menu.

(1) When I first open the Mist Trader the menu that comes up comes up behind the menu for the tent used to open the trader. (2) The top of the window that open seems to cut off the part that says who I am trading with, it says, "Tradi" and ends. (3) When you go to "select tribe" I have to click the tribe to the right of the tribe I want to select, click Pioneers to select Bamati. (4) I have not used the Mist Trader much, so not sure what is available but I seem to only be getting Mason BPs.

(5) The crafting menu is not showing how many materials you need until you load the materials. So you don't know how much grass you need to make a gift basket until you load the grass into the project.

Thanks for all your hard work for a great game.
JJ

Xsyon
05-20-2022, 10:26 AM
The Test Server has fixes for the following:

1) Offset on the Mist Trader tribe selection.

2) Many regions had incorrectly assigned region types for scavenging, that's been fixed. (Basically there was an offset that needed to be removed that was affecting this and the Mist Trader).

3) Crafting recipes should show the material counts without loading materials.

Regarding the amount of creatures per zone, I will increase the limits so that areas get more populated. If a zone only has small creatures it's probably an easy danger zone. The zone types are spread out so there are 'easy' hubs around the map surrounded by medium, then hard and extreme regions around the edges. Anyways, I will be increasing the number of creatures on the Test Server first to make sure everything runs efficiently first.

Thanks!

BentJohn
05-20-2022, 12:05 PM
All three seem to be working for me on the Test Server. On the regular server I get Gadu in the Heavenly region and on the Test Server I get Mason. The number of mats show up for me now and the Mist Tribe selection is working.


The Test Server has fixes for the following:

1) Offset on the Mist Trader tribe selection.

2) Many regions had incorrectly assigned region types for scavenging, that's been fixed. (Basically there was an offset that needed to be removed that was affecting this and the Mist Trader).

3) Crafting recipes should show the material counts without loading materials.

Regarding the amount of creatures per zone, I will increase the limits so that areas get more populated. If a zone only has small creatures it's probably an easy danger zone. The zone types are spread out so there are 'easy' hubs around the map surrounded by medium, then hard and extreme regions around the edges. Anyways, I will be increasing the number of creatures on the Test Server first to make sure everything runs efficiently first.

Thanks!

aulus
05-20-2022, 05:12 PM
If i switch the interface to active mode there are a few instances i've noticed where it reverts back to passive mode behavior, even though the configuration under interface still says active mode.
- Any time I hit 'esc' to load the menu that has options on it
- when you die
- when pressing alt + tab to switch active windows
I've tried changing the config to passive mode and closing the options screen and then back to active mode but the behavior remains in passive mode. The only way I can get it to return to active mode behavior is to logout and back in again.

Also while this next item isn't necessarily a bug it is a nuisance. With the interface configured to use a radial menu if i've highlighted something you can interact with with my mouse there doesn't appear to be any way to get the radial menu to close.
For example:
With the radial menu in active mode I would press 'e' to interact with a tent and then 'r' to open the inventory on the tent. If I press 'r' again I get a message that the inventory is already open but if I rotate so i'm no longer highlighting anything that can be interacted with, like the ground, pressing 'e' closes the radial menu.

There should be a way to close the radial menu while still having the tent, or whatever i've interacted with, selected without needing to unselect it first. It would also be nice if there was an option to close the inventory i just opened from the menu.

Configuring it so the same button I used to open the inventory, or whatever window it opened, closes it when it's already open would be intuitive and you seem to be checking for this state already.
As far as closing the radial menu the button I used to open it 'e' seems to be the most intuitive.
A separate option on the menu would also make sense but it's common for the 'esc' key to be expected to close whatever interface element you opened so it would be good for that to close it as well.
An another alternative option for closing the radial menu that seems intuitive is clicking anywhere that's not an option on the radial menu however it doesn't seem like that would work very well as currently clicking with the radial menu open interacts with whatever is in the world behind the menu.

legend552
05-22-2022, 10:52 AM
Quest totems, as well as the tutorial panels, have the texts broken. For the tutorial, the texts go humorously out of the whole panel, making it difficult to read or keep up with. For the quest totems, the descriptions cut off after the first line, unfortunately making my humorous description go to waste.

Xsyon
05-22-2022, 10:05 PM
If i switch the interface to active mode there are a few instances i've noticed where it reverts back to passive mode behavior, even though the configuration under interface still says active mode.

etc...


I haven't quite finished the active mode interactions (basically as you noted there are too many actions that still automatically switch you to passive mode. Also, the radial menu is in progress still. Once these things are more finalized I will post here and we can check that everything is working properly.

Thanks!

Xsyon
05-22-2022, 10:08 PM
Quest totems, as well as the tutorial panels, have the texts broken. For the tutorial, the texts go humorously out of the whole panel, making it difficult to read or keep up with. For the quest totems, the descriptions cut off after the first line, unfortunately making my humorous description go to waste.

Do you see this every time you log in or just sometimes (or just once)?

I've seen this issue before but it happens very sporadically when for some reason the formatting of text doesn't work.

Xsyon
05-23-2022, 01:48 PM
I've patched another quick fix patch to fix several items in the bug reports.

Also, regions for scavenging should be properly assigned now. I have a few players helping me double check this.

If there are any other outstanding issues with this patch, please let me know.

Thanks!

legend552
05-23-2022, 06:24 PM
Ok, I'm not sure what actually causes it. It seems to be perfectly ok now. If I see it again or somehow stumble on the exact cause, I'll let you know as soon as I can.