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tredo
11-05-2010, 02:55 PM
Well, I will go ahead and ask the question. What are the chances of a patch today?

Virtus
11-05-2010, 02:57 PM
since he hasn't posted in hte updates thread about releasing today/tomorrow, prob slim to none :)

tredo
11-05-2010, 03:00 PM
that's kinda what I was thinking... over 2 weeks since last update, I know a lot of bugs are getting fixed, which is a good thing, but I'm running out of things to do around the house!!

KeithStone
11-05-2010, 03:12 PM
tredo wrote:

that's kinda what I was thinking... over 2 weeks since last update, I know a lot of bugs are getting fixed, which is a good thing, but I'm running out of things to do around the house!!

have you ever played Face of Mankind? you can google it if you don't know what it is.

I was lookin gfor something to keep me busy while I wait for xsyon a couple days ago. I came across face of mankind and tried it out- it's a really cool game- set in the future with modern type weapons and it's all in real time combat.

there's a free trial you can check it out if you haven't played it before. Population seems to be pretty good too.

Virtus
11-05-2010, 03:13 PM
lol, look on the bright side, it will be well worth the wait. I think he also did say he would like to do small updates every few days (weekly?) and a major one every 2 weeks?

Paradox
11-05-2010, 03:13 PM
I was really hoping for pizza and construction this weekend

It’s good to know things will be that much better after the patch though

tredo
11-05-2010, 03:39 PM
KeithStone wrote:

tredo wrote:

that's kinda what I was thinking... over 2 weeks since last update, I know a lot of bugs are getting fixed, which is a good thing, but I'm running out of things to do around the house!!

have you ever played Face of Mankind? you can google it if you don't know what it is.

I was lookin gfor something to keep me busy while I wait for xsyon a couple days ago. I came across face of mankind and tried it out- it's a really cool game- set in the future with modern type weapons and it's all in real time combat.

there's a free trial you can check it out if you haven't played it before. Population seems to be pretty good too.

Yeah, I played FoM in beta when it first came out a few years ago. Pretty good game, its all player driven, and faction combat if I remember right.

Virtus wrote:


lol, look on the bright side, it will be well worth the wait. I think he also did say he would like to do small updates every few days (weekly?) and a major one every 2 weeks?

Have we had a small patch since the 19th?

Diocletian
11-05-2010, 04:39 PM
Well I am going to derail this thread, but as it turns out, in the early days, FoM would be the best example of the fail player driven quest system can be, especially when no one is around to create them, to the dismay of everyone else.

tredo
11-05-2010, 05:49 PM
Diocletian wrote:

Well I am going to derail this thread, but as it turns out, in the early days, FoM would be the best example of the fail player driven quest system can be, especially when no one is around to create them, to the dismay of everyone else.

My name is Tredo and I approve this message!

Gamefreak
11-05-2010, 06:27 PM
I also approve this message, FoM failed hard in that aspect.

...

Well lets be honest, all aspects.

Venciera
11-05-2010, 07:05 PM
I played FoM for a little while, and I really like many of the concepts FoM employs. However it seriously lacks content and the maps are poorly designed. There aren't enough players to interact with on most maps, and very few NPCs. They have added in NPC quests, but I prefer the player made quests :P Even if they are boring, or difficult I feel like I'm contributing something to the cause. Aside from that I had fun. Especially during a war it was lots of fun. At times I've thought of returning, but I'm waiting for some awesome feature that will pique my interest again.

Diocletian
11-05-2010, 07:27 PM
Oh, I remember it clearly being a detective, then superintendent of the Law Enforcement Department, just constantly making sure there're missions for people to join. When they added the automated patrol creation, that was very nice, but still had it's quirks.

Even then, since the mission and grouping system was not completely transparent, I feel like there're was still a large population that did not participate in the community.

That should be a very difficult problem for Xsyon to solve as it stands right now, the community aspect is not completely transparent and the world is empty.

KeithStone
11-05-2010, 07:48 PM
Diocletian wrote:

Well I am going to derail this thread, but as it turns out, in the early days, FoM would be the best example of the fail player driven quest system can be, especially when no one is around to create them, to the dismay of everyone else.

actually, that was the first thing I looked at- and there were tons of player made quests.

there are lots of people running around in all the zones- I've been getting killed everywhere I go lol.

Diocletian
11-05-2010, 07:52 PM
This depends on how recently in history you played. By early days i mean circa 2005.

KeithStone
11-05-2010, 07:54 PM
Diocletian wrote:

Oh, I remember it clearly being a detective, then superintendent of the Law Enforcement Department, just constantly making sure there're missions for people to join. When they added the automated patrol creation, that was very nice, but still had it's quirks.

Even then, since the mission and grouping system was not completely transparent, I feel like there're was still a large population that did not participate in the community.

That should be a very difficult problem for Xsyon to solve as it stands right now, the community aspect is not completely transparent and the world is empty.

most people don't like the idea of a paid to play beta, and that's basically what's going on with xsyon. I think once the game launches things will start to pickup. If these guys can find the balance between the RPG fans and the FPS fans they will do really well. From being over at darkfall since last year that's what everyone argues about on their forums. FPS players want pure skill and RPG players want player progression- the 2 genres are meeting together for the first time ever with these ffa open world real time combat games that have started to popup. I know ther's been a few out there for a while, but in last year they have really started to multiply.