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View Full Version : Terraforming does it work



Deadskull8
11-06-2010, 01:11 PM
k asking this cause no matter where i go i can't terraform any were it just say's you can't do this here can't even make road and i have look for wide open spaces with lots of dirt but no where can i dig,flatten,clear or any thing. so wondering what i am doing wrong

Jadzia
11-06-2010, 01:23 PM
Deadskull8 wrote:

k asking this cause no matter where i go i can't terraform any were it just say's you can't do this here can't even make road and i have look for wide open spaces with lots of dirt but no where can i dig,flatten,clear or any thing. so wondering what i am doing wrong
You can only terraform in tribal areas, about 100m around the tribe totem.

Edit: it has to be your own tribe's territory

Pino
11-06-2010, 08:08 PM
You can only terraform in tribal areas, about 100m around the tribe totem.

really?? :dry:

And what if no one wants to have a clan?

ozziewolf
11-06-2010, 08:40 PM
I'll be on tomorrow morning at Round Hill if any one wants to mess around and create a new tribe. I'm not looking to make a tribe for release though so this will just be something to play with to see how the new tribe stuff works. My character is Drenlo and I'll be on some time around 10 AM EST -5 GMT. (I might be on as early as 9AM EST due to day light savings time.)

Jadzia
11-06-2010, 08:41 PM
Pino wrote:


You can only terraform in tribal areas, about 100m around the tribe totem.

really?? :dry:

And what if no one wants to have a clan?
Yes, really...it is planned this way to avoid players messing up the whole landscape.

I can understand your concern though...its not an ideal design if solo players can't use every aspect of the game. I'd advise solo players to gather and form a tribe only for the purpose to have their own land where they can terraform and build, really just like a real village where people aren't too connected each others, they only live next door.

Kinslayer
11-06-2010, 08:46 PM
I dont like the idea either. You should be able to terraform anywhere, like in Wurm. Perhaps just make it harder to do, like higher levels needed for steeper slopes or something, and not allowed to terraform within 3 or so tiles of someone elses structure.

But once again... "sandbox" games should not be limited by game mechanics.

mrcalhou
11-06-2010, 09:12 PM
Okay...This I DON'T like. I can understand them not wanting us to mess up the landscape, but if it's that big of a deal then the playerbase will eventually regulate it. Terraforming can provide significant tactical advantanges to situations and I don't see why they should take that from us.

Pino
11-07-2010, 04:38 AM
The world could also regenerate (Haven and Hearth)

http://www.xsyon.com/images/fbfiles/images/pino2.gif

Deadskull8
11-07-2010, 04:21 PM
ok how do i make a tribe cause i tried and every time i tried typing in a name, no text popped in the box just actions and char movement happened.

Virtus
11-07-2010, 08:54 PM
you need to have 5 people to create one.

After wipe I plan on making an open tribe for all.

Can you see the Xsyon Citizens forum?

Saeb
11-08-2010, 01:41 AM
Pino wrote:

The world could also regenerate (Haven and Hearth)

http://www.xsyon.com/images/fbfiles/images/pino2.gif

^This

also

Just make terraforming outside tribe territory more slow and arduous.
I like to make solo homesteads.

Skeltem
11-08-2010, 05:43 AM
They should do it like EVE online, where you can be in an NPC corp which has a common chat and some rules concerning fighting etc. but are only loosely tied.
And player corps (here: tribes) that follow common purposes, like war for conquest or whatever they want.

NPC tribes could be given 'comunal land' and some 'standard laws', so you can experience all aspects of gameplay. If you want a deeper experience, you'd have to join a PC tribe.

Also, this NPC tribe and land should be a safer haven for new players.

Deacon
11-08-2010, 10:43 AM
mrcalhou wrote:

Okay...This I DON'T like. I can understand them not wanting us to mess up the landscape, but if it's that big of a deal then the playerbase will eventually regulate it. Terraforming can provide significant tactical advantanges to situations and I don't see why they should take that from us.


I'm inclined to agree here as well. This would enable tribes to build access roads etc to their area for faster travel, as well as enable tribes to lay seige to other tribes...like the Romans did at Massada. If beseiged tribes want to fight it, they could tear down the earth works as well, which would be part of the ongoing conflict.

If people get out of hand, im guessing there could be a community effort to manually repair the lands and replant flora and grasses. This could make for a good community project...like a day of early american rendezvous and for socializing.

This would require a tool or ability to get out of holes though, because some folks just like to grief others, and would make pit traps everyhere.


EDIT: In another game I've played, to get unstuck..which could be used for getting unstuck/out of a pit..the person can /suicide which will kill themselves with no penalty, and put them back at home bind point, which could be starting point for non tribed players, and totem for tribed players.

Kinslayer
11-08-2010, 01:29 PM
I dont like the idea of a no penalty suicide, as it then gets exploited as quick travel. Possibly the only way something like that would work, is if you left everything you were wearing and carrying behind when you suicide.

Deacon
11-08-2010, 02:20 PM
Kinslayer wrote:

I dont like the idea of a no penalty suicide, as it then gets exploited as quick travel. Possibly the only way something like that would work, is if you left everything you were wearing and carrying behind when you suicide.

yes, I agree...we dont want to start dumbing down the game with giving everyone a free ride home. We also dont want an exploitable system for people to overcome build up defenses. Which still leaves the question, how would someone get out of a pit dug to cause people hassles, just for the fun of it...ie..not as a real part of any defense and still not allow them to blink thru or over a wall?

EDIT: this is assuming everyone doesnt want to carry shovels, or other items to escape traps....but maybe that is what they should have to do...carry a shovel to dig way out?

Kinslayer
11-08-2010, 03:20 PM
How about ladders? The person stuck down the hole would need to contact a fellow tribe member to bring a ladder to get them out. If you are down the hole, you cannot deploy a ladder yourself, not sure how that can be coded. But the use of ladders in this way, would allow for someone building defenses in the way of a trench to plan for a guildie to be there to let him out.

Deacon
11-08-2010, 04:10 PM
Kinslayer wrote:

How about ladders? The person stuck down the hole would need to contact a fellow tribe member to bring a ladder to get them out. If you are down the hole, you cannot deploy a ladder yourself, not sure how that can be coded. But the use of ladders in this way, would allow for someone building defenses in the way of a trench to plan for a guildie to be there to let him out.


What if you're out in the wilderness? Location coords will be removed, how will tribe members find you? what if you play at a time when no members are on?

But with terraforming is as it is now...these may be moot anyway.

Xsyon
11-08-2010, 05:22 PM
All these scenarios have been run though my head. ;)

This is why I'm trying to keep things relatively simple for now, but we'll keep expanding and changing these systems over time.

You will be able to build roads connecting towns in the future. There will also be a climbing skill that will allow players to climb steeper terrain. When I have time I'll check out other games as well. Things have changed since we started working on Xsyon and I'm always open to good ideas from other games (as most of you already know!)

mrcalhou
11-08-2010, 06:57 PM
Eve ^_^

Deatu
11-09-2010, 06:33 PM
I too like the idea of limited terraforming outside tribal areas, as it would allow for certain advantages such as creating trade-routes accecible via roads, quicker travel to and from major traffic areas that need a community of tribes to put an effort forth to create. But also nerfed enough that eveywhere you go you see huge soil fortifications because from my standpoint, we are just starting a post-apocalyptic society, not in the middle of one. It would be a major bummer for a new player 6 months from release seeing the world completly terraformed.

Derek
11-09-2010, 06:51 PM
All I want to know is, can we build a Thunderdome?