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View Full Version : Questions for the week of 12/3 through 12/10



GuideZuriel
12-03-2010, 07:17 PM
Post questions for this week,Ends on 12/10

GuideZuriel
12-03-2010, 07:22 PM
Trenixdecease Asks:
Will there be some sort of "Looking For Tribe" feature? Sort of like how players look for guilds or groups in MMORPGs? I really don't think relying on the forums is the best way to bring people together to join or create tribes.

KeithStone
12-03-2010, 10:08 PM
Can architecture structures be damaged by other players at any time?

Will architects get towers that can be placed without having to build or terraform dirt towers.

Can you explain how the market system will work, as in how will we be doing trades?

Will we get towers that architectures can build rather than having to build dirt towers?

I know you said you don't plan to implement carts, however is there some other way you plan for us to do large quantity trading over large distances?

Will global chat be in at the game at prelude/launch? It doesn't bother me, however I know there are a niche of people that will feel like it's game breaking.

Venciera
12-04-2010, 12:03 AM
Will there be any form of tribal upkeep? Either paid through currency, or items?

Will player run trading markets be implemented before, or after the beta? Or at all?

Will we be able to place sign posts with short messages on them? Like in Minecraft? :D

Shaggy
12-04-2010, 06:52 AM
Keith, I believe there will not be an actual game mechanic for sieges, it will simply just be people getting attacked. As far as what we need to protect, I'd assume the totem would need to be protected.

Jadzia
12-04-2010, 11:14 AM
Will we be able to gain stat points and assign them ? If yes, will there be any restriction about assigning them ?

mrcalhou
12-04-2010, 11:42 AM
With all the talk about currency, and no one being able to come up with an economic system that the others can agree with, what are your plans for how you will set up the in-game economy?

What are the current plans with regards to handling skill points for characters as new skills are introduced into the game? Will we be allowed to respec our skill points so that we can become a different role if we get bored of something? Say, I start off by leveling up bladed weapons and sink all my skill points into that, then I get bored with it, could I switch my points over to "archery?"

Related to the last question, are there plans to have seperate skill point pools? Like, you can get so many skill points to be allocated to combat skills, some for crafting, some for harvesting?

Based on a cursory glance at the current way the skill system is set up, it looks like it's very linear. Are there any plans to add sub-skills and sub-sub-skills to current skills? Like, you can level up Axes, then once that gets leveled up to a certain point, you would be able to start to level up "Short Axes" and "Heavy Axes." Then, "short axes" could branch into "Short Axe Balance" among other things (Balance might passively increase swing/recovery speed by a small amount and open up special attacks and/or durational buffs).

KeithStone
12-04-2010, 02:51 PM
Keith, I believe there will not be an actual game mechanic for sieges, it will simply just be people getting attacked. As far as what we need to protect, I'd assume the totem would need to be protected.

there will be a siege system check the FAQ, they just haven't determined how it will work yet.

Foreseer
12-04-2010, 09:07 PM
Will we be able to create preservation area's where resources and land are protected from chopping, forming, and gathering within our lands? It's difficult to maintain order with so many individuals with ideas.

I've heard we'll be allotted Three character slots. Will each character be able to join separate Tribes, or are all character's to be restricted to one tribe?

KeithStone
12-04-2010, 09:28 PM
Will we be able to create preservation area's where resources and land are protected from chopping, forming, and gathering within our lands? It's difficult to maintain order with so many individuals with ideas.

It's funny you asked this, we were talking about that in our tribe yesterday- we figured it was just a matter of time before someone wanted to do something like this, however it's been mentioned at least the way I understood it is that all lands are up for raids and open war pvp. (with consequences of course based on your alignment)

Deacon
12-04-2010, 11:21 PM
Will we be able to actually place bin and stuff in our houses/tents?

And what system for making terraformed area level, if you plan to remove coordinates?

trenixdecease
12-04-2010, 11:31 PM
Will there be a "invite a friend" feature which will give us something in return for getting someone to register?

aliksteel
12-05-2010, 03:23 AM
@Foreseer ~ I've heard we'll be allotted Three character slots.
One character per account

I know that you said that we was going to be able to sit, And that you already have a lot of dance moves ready to go. As far as this type of stuff goes, What more will we be able to do? Like different sitting positions, Laying down, Back flips, Drunk walking/running(I think I remember reading we will be able to get drunk), Falling dead, And other things like that.

Kitsume
12-06-2010, 12:14 PM
Are there plans to update the character creator, where we can customize faces beyond the template faces we have now? If so, will existing characters be able to use this or will players have to reroll the character?

Gamefreak
12-10-2010, 03:52 AM
I have a quick question about the quest system that will be implemented as a feature of the tribes in game.

The primary question is what will entice people to perform quests, and how will they be ensured that they are actually going to receive what is enticing them?

Will it be like doing something along the lines of "I'll give you 1000 fish if you get me 300 large logs" or will it have something to do with a type of currency? Also, what system will be in place to ensure that the required items reach the player when he has completed his/her task?

(Sorry for the last minute post)

Foreseer
12-10-2010, 03:02 PM
I have a quick question about the quest system that will be implemented as a feature of the tribes in game.

The primary question is what will entice people to perform quests, and how will they be ensured that they are actually going to receive what is enticing them?

Will it be like doing something along the lines of "I'll give you 1000 fish if you get me 300 large logs" or will it have something to do with a type of currency? Also, what system will be in place to ensure that the required items reach the player when he has completed his/her task?

(Sorry for the last minute post)

Oh good question; I was recently trying to think of a way to quartermaster Tribe resources.

How will quest materials be handled? Will said items disappear into an interface window or will an object or tent house them input/retrieval. Will said Quest system be automated or will the Tribe leader be required to preform the tedious duty of finding items, counting items, and rewarding after players complete them?

Virtus
12-11-2010, 10:50 AM
forgot to unlock