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jefferysauto
01-01-2011, 09:13 AM
With the release coming up already and most of the features not in the game, it seems the devs started off good, now with earthrise coming , you guys feel you wanna push out a product that is not finished...

I feel I wasted 40 bucks like some of us did with MO.... I mean indie's are making a bad name for any future indie but pushing out unfinshed products...

If you look at the long list hadly any features will be there at release there for leaving us with not much to do besides build our forts , which I found to be boring, the combat is boring and the AI to.. I feel this is not what I signed up for when I fork over 40 bucks last april, we where suppose to have animal breeding , taming as well. I mean even cooking won't be in.. are you kidding me.

I now know you pushed this out with the release of earthrise...Its similiar games and it release's feburary the 4th so i,m just saying how disappointed I i,m by looking at a list of features either broke or will not be in game come release.

I i,m happy to see the release fianlly but I know making a game is not easy at all, I have seen a few things I like so this is why i,m happy .

Devs you may wanna rethink your time line. Do no release this because of another game... People will still come play Xyson if its done complete not broke or half done. I will not pay for a game that i,m beta testing either and it sounds like thats what you wnat people to do by adding alot of features later.

This is my 2 cents and my opinion this is not to Flame the game .

/discuss

REVKhA
01-01-2011, 04:23 PM
I am kind of glad it will start but there are also many things pissing me off :

- no tooltips
- no item information
- only like 3 animals ?
- pretty bad chat system with annoying attached emote bar
- skill window cant be stretched
- active population very low
- no game elements , feels like a virtual world more than a game
- no random events, no natural disasters
- no tag system for containers and buildings
- very poor char creation system (no stat description)
- lack of centralized information
- no exploration or pushed boundaries of the 'mist'
- cant rest still
- sound effects and music neglected
- no atmospheric immersion
- no old world ruins (char selection has a half broken city)
- no ranged combat
- no cooking
- still many exploits for leveling skills


It feels like when they wipe for prelude it will be a race to grind. Then after people realize there is not enough content they will just leave. Hard to find my place in this game since there is no content for explorers/hunters and a lot of the features promised have been neglected (friendly combat training, teaching/learning). There is no indication on how to spec properly or re-spec.

This game got huge potential still and has a pretty good base don't get me wrong but it needs a couple of months and i feel us people who preordered will just be guinea pigs while we spend our 2 free months in a beta.
Btw wheres my unique weapon :D

I feel like we got some good systems but there is a huge lack of focus in the UI and the content as well as world events and such.

I got mixed feeling for this news. I understand they need funding asap but the content is just not there.

Im kind of pissed... the game is empty there is nothing to do except for tradeskiller type players.

Vadio
01-01-2011, 04:32 PM
./agree

REVKhA
01-01-2011, 04:40 PM
Some answers would be nice please Xsyon

1 : when will the mist be pushed ?

2 : are there old world ruins out there ?

3 : can tribes be mobile ?

4 : when will ranged combat be implemented ?

5 : will we ever get tooltips and item description ?

6 : will the UI be revised (chat system and emotes separate)

7 : when will a 'open/close all UI' button be implemented ?

8 : When will i be able to look at my body in first person ? (it blocks)

9 : Are there rare spawns / events / weapons / items ?

10 : With no coords have you implemented a compass or do we have to use the sun ?

11 : Did weapon types get balanced and does armor have any effect ?

12 : why do i need to drink 15 times to remove thirst ?

13 : Will cooking be implemented before or after launch ?

14 : Custom tribe logo ?

15 : Where's the roadmap for the future ?

16 : any cartography / map system in prospect ?

17 : When will people be able to build simple things like carts to carry lots of stuff , and carts should be able to get pulled by tamed animals.

18 : what's the keyring for ?

19 : remove dodging and parry it's atrocious and very badly implemented (not working) make it passive or it will be exploited

20 : Why are you forcing people to choose tradeskills ?

Vadio
01-01-2011, 04:49 PM
link in correct session :)) but i agree everything said

REVKhA
01-01-2011, 05:04 PM
is it too much to ask for being able to explore this and being able to find things... special monsters... special items... old ruins ... rare stuff

screenshot : http://img26.imageshack.us/i/screenshot2011121153.jpg/

jefferysauto
01-01-2011, 07:23 PM
I agree and like the aspects as a crafter myself I find it kinda boring, I perfer more skill base crafting myself, if you not in the contruction of your guild your gonna find your self bored. Then once thats done your gonna be bored regardless. If your not high on the totem pole in your guild your gonna be left in the cold and bored also.. I find for the solo players they are gonna be bored from day 1.

I agree zero direction and the game seems to be disappointing for me to say the least, i,m glad there are others releasing this year... I love to see xyson in a year or so if it lasts then I see it being a better game in the mean time I ,m disappointed I like to support indies and thats why I preordered but I expected more to do...

MrDDT
01-01-2011, 08:58 PM
I feel let down big time, in many ways with this statement of how a combat system is pretty much shelved.

Crafting is very boring, and lacking many things to make it enough to warrant anyone really playing this game over some of the other games out there. Good luck, and I hope it works out for everyone that does want to play this game. I currently dont see anyone looking to play this game. Earthrise has done a lot of this only its doing it better in many ways.

Open world PVP, Good / Evil system, Combat FPS style, and crafting system with varied things. All these are lacking in the game and looks like they wont be put in for who knows how long.

Xsyon
01-01-2011, 10:50 PM
Open world PVP, Good / Evil system, Combat FPS style, and crafting system with varied things. All these are lacking in the game and looks like they wont be put in for who knows how long.


On the contrary, these are exactly what we are currently focusing on from now until launch and through the early Prelude. As stated in the announcements we will be focused on crafting, combat, construction and tribe mechanics rather than implementing additional minor features.

The combat system is not shelved and is part of what we'll be revising before launch. The current system was designed entirely based on player feedback. I understand the frustration with it because something in the targetting or calculations is not working right. We will fix this before launch.

Implementing a Mount and Blade type of system is something we'll look into after launch. It's something that players have asked for so it's planned as evolution when we can expand the team in order to do so, but it was not something I originally planned for.

I will add the other questions to our FAQ section and answer them as soon as I can take a small break.

Africanus
01-02-2011, 04:57 AM
I'd be interested to see a show of hands as to just how satisfied the current player base is with...
a) The game as it stands at the moment
b) The decision to launch without (it seems?) the product being 100% complete.

When I initially signed up and handed over my $40, I was disappointed. I fell for the bells and whistles on the home page and did not take the time to read the forums or understand the current state of the world.
I have tried to like it since and given it a go, but am no longer really interested. Although the level of developer action/involvement/feedback is quite good (compared to many other small sandbox games) there seems to be something missing.
The game lacks punch and depth as it stands and sadly, first impressions more often than not determine the replayability for first time users.

I've been involved with a few other small developer type sandboxes which just oozed potential but died in the ass due to low player bases (which I think stemmed from unfinished products at release) and promises never delivered.

I'll check back in a few months....

VeryWiiTee
01-02-2011, 05:48 AM
Uh uh,m not to forget quest implementation which is making it before release there you get some of your so much needed content which you, apparently, can't make yourself.
Honestly, I don't see what your problem is. Those features you whine so much about are such a tiny part of the rather huge lists of features. Yet you revolve so much around them that you ought to think they were your entire life.. Which is, by all, quite fine a bit sad, but fine.

I don't necessarily agree with a 'set-ready-go' date.
I think it should be a date that can be postponed a week or two, to fix any problems that may arise during this last month of prelude.

I for one would never be interested in Earthrise, if I were I wouldn't be playing a RPG Fantasy/Reality game.. I'd be playing a Sci-fi game..
You can't compare the two game types because they are two completely different genres and thus you can't say that Xsyon will suffer because of Earthrise.

MrDDT
01-02-2011, 07:55 AM
I for one would never be interested in Earthrise, if I were I wouldn't be playing a RPG Fantasy/Reality game.. I'd be playing a Sci-fi game..
You can't compare the two game types because they are two completely different genres and thus you can't say that Xsyon will suffer because of Earthrise.

I think you dont understand this is going to be party sci-fi as time goes on. You will have guns and even machines. Just FYI.

Really I can care less about what games are coming out or not, my point is that this game is lacking and unless its fixed before release I will not be playing it. I dont even know anyone that will be playing it.

Crafting has major issues of boring and lacking of some of the features that are needed to make it more fun. Combat is really lacking at best.
These are the 2 major aspects of the game and yet they are working poorly. Good job on terraforming but really I dont understand the point of what we can do. Building up cabins and tents etc that cant protect you or anything. Walls sorta work but what are we protecting? Plus there are no gates or doors, so you will always have a way to get into your town if attacked. There are no ranged weapons in the game so you cant shoot off the walls while people use choke points etc. I dont understand the need to build structures in this game that offer no benefit other than they might look cool.

Some things to do with buildings that would be nice.
*Adding bonuses for healing rate.
*Adding bonuses for skill gains of some crafts (Make a tailor shop, you can get tailoring skill faster while tailoring in it)
*Places to lock up goods so people cant take them (sorta like baskets only cooler looking)
*A place to defend from that gives you bonuses so if you are attacked you can stop them at the door and prevent them from getting you.

Those just a few things they could do. Nothing like that now.

3 major things that need to be changed before I can see it working.

1)Crafting needs to be much less boring. I made posts on this so you can understand that if you read them. Right now its very basic, lacking reaction or choice in crafting.
2)Combat needs to have a lot of things added. Special moves, better attack animations, faster playstyle or better tactics needed. If they going to keep the combat slow like it is, they need to add better things in the combat even more than fast FPS style combat that has less things to do.
3)PVE needs to be much better and more diverse. I didnt even see any MOB (MOB doesnt mean monster) that took more than 1 person to kill. Where are the MOBs that take a group to attack? Or that have special moves that you need to worry about, or even ones that are in packs so you have to be careful.

Those are the 3 major issues I have with the game. After that, it can be worked on for a long time. I love things like the totems and tribe ideas (not fully working but enough). I love terraforming and the ideas of food and faith etc (some not fully in).

I dont want to sound like this game cant work. Im saying I dont see it working in its current state. Im also not one to hope for the miracle patch.

VeryWiiTee
01-02-2011, 11:08 AM
With time science will come.. But that is not anytime soon. Besides, it would be a world that combined magic/science. Again it wouldn't be entirely Sci-Fi it would be a comination of Fantasy and Sci-fi.. It gives a basis of a much more diverse playerbase.

Those things you are talking about have already been stated will be improved during the last few months. So what are you complaining about? A combat system that has been designed through people's advices and that wasn't good enough now they're looking into M&B combat doubt it will make it, but shortly after launch you'd probably see a more M&B combat style than now. Special moves will be introduced during this month too.
The only thing that is 'actually' missing from the crafting system is more diversed created items depending on your resource. They should change properties according to mats, colour, design, strengths, weaknesses etc.
It says it self, that since the World Update feature isn't on, you won't find special mobs that takes more than a single person to kill. They haven't and can't age, gain experience etc yet. Again, it is being turned on.
I've seen multiple packs of Raccoons, Bears, Coyotes and Mules. I've even seen a few kiddies from time to time. (Meaning you got about 8 kinds of mobs, 4 adults types and 4 kiddies).

Then there is the lack of tools tips for stats and items and a better ui, but those are relatively minor problems.

I'm not saying it'll all be perfect at launch, but the scenario you guys want to paint before you've even seen the launch seems very odd.

Gamefreak
01-02-2011, 02:40 PM
This should give you an idea of what we're complaining about, however, DDT pretty much nailed it in the head, so if you don't understand what the problems are after reading that, you probably won't after reading the following wall of text.

1) Most MMOs have grinds, but this games grind is miserable. Everything you do is what I would call a "boring" grind. Want to level up masonry? Go make a thousand bricks. Want to level up basketry? Spend hours collecting grass and making baskets. The list goes on and on. Bottom line is, the grind needs to be much less intensive and more rewarding to the player. By rewarding, I mean in the context of fun.

2) Combat. If anything needs to change before release, I think that it needs to be this. If any game falls under the category of a button masher, Xsyon does. There is absolutely no player skill involved in PvP. It's a combination of luck and how fast you can spam left and right mouse button clicks. Oh, and of course how much you grind your other skills up to put points into combat. If I was to give the combat in Xsyon a rating right now, it would be around 2/10. This is an honest rating, as literally nothing is involved in it. If the PvP/Combat stays the same for release, you can be guaranteed that people who enjoy PvP will almost always quit the game.

3) Crafting. Yes, you're probably wondering "Wtf, this is already in the game!". The answer to this is, well, sort of. Yes, you can craft things. You cannot, however, add anything unique or special to what you craft, other than changing the colour of equipment. You cannot change the properties of the weapon. This refers to making it lighter, as a result having a weaker person being able to swing it easier. Or making it heavier, making a stronger person who can swing it result in doing more damage. You also lack the ability to put any sort of buffs or "enchantments" on your gear. This seriously limits the effectiveness of crafting, and barely rewards the player for making something. Another serious problem with crafting is that if a individual makes a weapon with 100 skill in the area, it has the exact same stats and damage as a person who makes it with 25 skill. This should not happen, as it does not reward the player for achieving a higher skill. A lower skilled player could simply be fed all the patterns and have the same weapon making ability as a person with 100 skill, while still sitting at 25 skill.

4) I think this is already planned, but the tribal barriers need to be removed completely at release. This does not mean tribal influence or the territory your tribal owns, this refers to the protective "bubble" that surrounds your tribal lands. This game is a sandbox, which means open PvP is and should be available. Having a tribal land result in you being able to attack your enemies, and them not being able to touch you is not only unrealistic for a sandbox, but it makes the gameplay that much more shallow.

5) PvE. Like all aspects of the game right now, it is boring. This is partially due to the combat, but mainly because you never have to worry about being killed by a monster if you leave your tribal areas. You can simply have 25 unarmed combat and punch a bear to death. Of course, it's a fictional game, but seriously? There needs to be some threat for leaving the safety of your tribal lands, this creates suspense and makes the game fun. There is also a lack of things to do with PvE. There are no bosses, and there is about 4-5 types of animals in the entire game. Right now, there is absolutely no reason for hunters to collaborate to kill anything. As a result, people who enjoy PvE will be incredibly disappointed at release.

Finally, it's the feature list. This list is what is supposed to entice people to play the game, and I would say about 1/8th of what is listed there is playable within the game. Don't tell me that it's because it's "Prelude". If it's because it's "Prelude", then list what people can expect for "Prelude". Also, there is the fact that it's "almost" done on the test server. If my testing for what I do for a living was "almost" done, I would likely loose my job within a month. Point? Don't falsely advertise your game. For the most part, the features listed on that page are not done, and should not be used to entice people to play the game. I don't care if they are almost done, if it's not done, it's not done. If we can't play it, who cares if it's really close to being done, as it doesn't add to our playing experience. It would be nice if we could have all of these features by release, but we all know that's not going to happen. Well, at least in a state that's remotely playable.

VeryWiiTee
01-02-2011, 03:44 PM
You could make some variety in your grind, that is what you do in most other MMO's.. If you are tired of skilling a craft, go and hunt something. If you are tired of killing stuff, go and log something, fish something. There are plenty of options to get variety.. Build stuff for all I care..
Point is, with a world update out of the question for now, nothing will decade, so currently crafting is only good to a certain point where it becomes obsolete.
You won't find any mobs that are stronger than what they started out as, when they were spawned.. Because the world update is not.. present, they can't age, accumulate exp or anything, so no animals are piece of cake.
When world update is activated, you'll begin to see that you really do need to do a lot to keep your tribe sufficient on resources for weapons, armor, tools and construction purporses (probably repairing). You'll slowly begin to see creatures getting stronger, some requiring groups to defeat. You'll start to see packs of animals, large packs consisting of several mobs, but it requires that they get their time to breed.
Or have I misunderstood the freaking concept of the World Update?.. I doubt it.

I think it was stated that combat will get an overhaul focusing on M&B and that special abilities will be added, making combat more interesting than it currently is, at least some abilities might make it into the prelude, but the M&B might first be a little bit after.
I've not seen, at any point, heard of anything called instances and no such as bosses yet. I've read that monsters that age long enough can become legendary (with world update) that I think is your PvE bosses.

It's not that I don't agree stuff is missing, it is. But I'm not gonna go into a whine before I've even seen how the World Update is going to function, as I've understood it is a major part behind this world, and have been turned off for testing purposes/improving it till now, I don't know.. which ever it is.

And then wait and see. They still got 1½ month to pull this off, at least give them the time to wrap up what they've said they'll try and wrap, which is most of the features you are worried about, before you start worrying/what seems to me to be whining, it may not be.. Dunno.

I've seen worse MMO Grinds than this. Honestly, just pick up EQ and you'll find it that it is a hell lot worse than this one is. Not the current EQ, but EQ Classic and we'll talk grinding for days, weeks if not months to get a silly earring just so you could have an extra buff on you (Though that was the Iksar exp, still took me 1½ month to get the earring). And that's without mentioning the horrendous that was levelling.

Caduryn
01-02-2011, 04:10 PM
4) I think this is already planned, but the tribal barriers need to be removed completely at release. This does not mean tribal influence or the territory your tribal owns, this refers to the protective "bubble" that surrounds your tribal lands. This game is a sandbox, which means open PvP is and should be available. Having a tribal land result in you being able to attack your enemies, and them not being able to touch you is not only unrealistic for a sandbox, but it makes the gameplay that much more shallow.



No, simply no.
Everyone need some safe Place, witch is Tribe Land, and you should only be able to attack Players inside if you are at War.
It should be simply enough to prevent attacking from inside to outside, its just a programming thing.

mrcalhou
01-02-2011, 04:26 PM
This game is a sandbox, which means open PvP is and should be available.

I completely and whole-heartedly disagree with this reasoning.

jefferysauto
01-02-2011, 04:38 PM
I agree on what Gamefreak said and Mrddt on most points and about earthrise it will compete, it no where near a fantasy game , I,m in the beta for both games, I can't share because of the NDA but it will be competeing thats for sure...

The only thing ER has over xyson is guns, but they have all the other weapons, crafting in ER is far more advance than xyson and alot more fun.. When I bought Xyson I thought for sure animal breeding was gonna be there , they took it off the features page I noticed, I thought cool there adding something I never seen. Terraforming , cool we can make caves to hide in, can't do that either..

So bascially now its us building sand castles zzzzzz, The crafting is just like WOW , you add resources, and bam you have your item.. This means everyone will craft I can't see much trading going on since everyone will be in a guild or already have what they need, maybe for odds and ends ,if any of you played fallen earth thats the issue they have everyone can make what they need or have guildie make it so no need to trade.

Fallen earth crafting is better as well.. What I dislike to there is nothing that is even cool looking to make either armor looks like crap as well in Xyson, combat like everyone said is boring its who can click faster.. What bugs me is they want to redo the combat a year or months later so once everyone gets used to this combat its gonna be changed and everyone will have to start fresh thats makes no sense.

One thing I love to hear from the Devs why are you releasing???
I mean you delayed many times, many now Earhrise is coming 12 days before and your releasing that is odd, most of your list says most of the features will or may not be in the game, so that tells me your pushing your product, you told us for the past year, you wouldn't do it right , you did not have anyone pushing you to finsh etc. Thats why I love indies then you push and unfinshed game... I,m confushed here..


I know making this game is not easy trust me, but if you want people to be happy, which you can't make us all happy, then delay it, you already delayed almost a year whats another 6 months.

Look at dawntide there being smart so many people think its being released soon , which its not until 2012 or when its right... You and them I noticed where taking your time then all of a sudden bam the game is being released when earthrise is..

I won't SUPPORT you now that you did this I won't until I see major changes..

Dawntide and earthirse both patch alot, what scares me to is that you do not add changes for a long time so when its time for us to get new content it won't be there, Mortal online everyone rushed to build there forts now there bored I can see that happen in Xyson as well.

I,m sorry if I come off harsh but I 'm doing this because I wanted Xyson to be different and succeed, I wanted it released more than the next guy but not like this.


/disappointed

Jadzia
01-02-2011, 04:43 PM
4) I think this is already planned, but the tribal barriers need to be removed completely at release. This does not mean tribal influence or the territory your tribal owns, this refers to the protective "bubble" that surrounds your tribal lands. This game is a sandbox, which means open PvP is and should be available. Having a tribal land result in you being able to attack your enemies, and them not being able to touch you is not only unrealistic for a sandbox, but it makes the gameplay that much more shallow.


No, its not planned and tribal barriers won't be removed. You know, it has been stated many times that tribe areas will be safe zones during Prelude for the tribes who choose to be good or neutral.


FAQ answer:

This won't be in for a while as towns are planned as safe zones in the Prelude, though I am considered tribes to allow to choose if they want to be warring tribes during the Prelude. Warring tribes will be able to attack each other.

Jadzia
01-02-2011, 04:57 PM
@jefferysauto:
I'm sure the release date has nothing to do with Earthrise. There are so few information about Earthrise, only 1 video, and you are the first person I know who is in beta. If you check the Earthrise forum there are the same type of comments there, people are begging the devs not to release that game by 4th of February.

My guess is that the release date is set now for financial purposes. A small indie company can't pay for developers for an unlimited amount of time....they run out of money. So what if the question is this: release in February, or never. If thats the case I vote for release now, even in an incomplete and unpolished state, otherwise we will never see this game launched. At least let's give it a chance to survive, and let's hope it will get enough players who enjoy it enough to keep it afloat till the devs can add more content and polish.

Xsyon
01-02-2011, 07:09 PM
I've adjusted the launch date to March 1st. I can't push it any farther than that.

The launch of Earthrise or other games have nothing to do with our push to launch (I wasn't even aware of Earthrise's launch date).

There are too many players waiting for the final wipe and we can't continue endlessly at our current pace. One of the primary honest reasons is my health. I can't continue working 20 hour days seven days a week. We need to wrap up the current features, get players active and expand the team to make Xsyon the game that we all want it to be.

This gives us 2 solid months to focus on features. This may not seem like much given the delays over this past year, but to put things in context, since last March we've spent less than 2 months on feature work. The bulk of our work this year has been major revisions to the server and launcher, optimization of the client and fixing many problems that were left behind by our original programmers that are no longer with the team.

So, this will be the final push and I appreciate all of your support!

trenixdecease
01-02-2011, 07:16 PM
As long as there will be agriculture (growing crops and raising livestock) and a combat system similar to Mount&Blade, I'm good. I really don't mind waiting, I'd actually prefer it.

Vadio
01-02-2011, 07:19 PM
one word , Nice!

jefferysauto
01-03-2011, 02:18 AM
@jefferysauto:
I'm sure the release date has nothing to do with Earthrise. There are so few information about Earthrise, only 1 video, and you are the first person I know who is in beta. If you check the Earthrise forum there are the same type of comments there, people are begging the devs not to release that game by 4th of February.

My guess is that the release date is set now for financial purposes. A small indie company can't pay for developers for an unlimited amount of time....they run out of money. So what if the question is this: release in February, or never. If thats the case I vote for release now, even in an incomplete and unpolished state, otherwise we will never see this game launched. At least let's give it a chance to survive, and let's hope it will get enough players who enjoy it enough to keep it afloat till the devs can add more content and polish.

People are only acting that way because they seen a video... IF I went off demo's or videos off games for the past 20yrs I would of never played more than half the games I play or played. Those people have no idea what the game is like in beta here we do, I know what is going on in both beta's I know for 100% fact Earthrise is way more close from being done than xyson and has a ton more features working.

Is ER perfect nope, no mmo is did I want xyson released yes last year, I knew this would happen having xyson release this year when like 5 other games are releasing, he may have not released it based on ER but I find that a bit odd that he is releasing 12 days after.

If the game was done I would of understand releasing the game but it's not done. not even close.

@Xyson I understand this is taking a toll on you I can imgine I ran a company for yrs with only me and 2 others I did all the work , and it was physical and mental, I give you alot of credit for what you are doing with xyson, but as I said, I just don't want another game in the toliet and i'm sick if indies giving the indie name a bad name thats what i'm complaining something I rarely do.

Now MO I never posted on there forums hardly , COG hardly, so this is more or less because I want this game to do well, and it seem like your giving up was all. or releasing early because of ER, if thats not the case so be it.

I hope we have a great future in Xyson I really do. Only time will tell..

Deacon
01-03-2011, 12:00 PM
Now I'm bummed...Nevermind the rest of what I had typed.....removed it


if you're going to pospone it yet again...FOR GOD'S SAKE...give us F'n rock removal and destruction while we wait!!!!!!

Caduryn
01-03-2011, 12:44 PM
Now I'm bummed...Nevermind the rest of what I had typed.....removed it


if you're going to pospone it yet again...FOR GOD'S SAKE...give us F'n rock removal and destruction while we wait!!!!!!

I agree 1000% on this.

mrcalhou
01-03-2011, 03:40 PM
You can't make everyone happy.

Deacon
01-03-2011, 03:43 PM
Well...if the squeeky wheels are getting the grease, then here comes my squeeking. In othere words, while everyone is getting in their gripes in, I'm gonna too.

Back to the topic of character size...

Reach is not the only factor that should matter in character size. Total strength, as well as ability to abosrb damage. TINY people are less effective when taking a hit from a large guy...face it...the large guy is stronger if similar lifestyles are followed. Big guys have more mass....it's science....

If we're not gonna make it a real difference, then eveyone will be choosing midget toons....Guess I should go play Earthrise if size isnt gonna matter?

Xsyon
01-03-2011, 04:08 PM
Size (mass) does already matter. The problem right now with combat as I mentioned before is that there is something wrong with the final targetting or calcuations.

There are many factors in the combat functions but for some reason the final blow is not right. I just haven't had the time to sit down and do a full review of this (and I got rid of the last programmer who was assigned to this).

mrcalhou
01-03-2011, 08:23 PM
Well...if the squeeky wheels are getting the grease, then here comes my squeeking. In othere words, while everyone is getting in their gripes in, I'm gonna too.

Back to the topic of character size...

Reach is not the only factor that should matter in character size. Total strength, as well as ability to abosrb damage. TINY people are less effective when taking a hit from a large guy...face it...the large guy is stronger if similar lifestyles are followed. Big guys have more mass....it's science....

If we're not gonna make it a real difference, then eveyone will be choosing midget toons....Guess I should go play Earthrise if size isnt gonna matter?

I don't know where you learned your science from, but shove a blade into someone and I don't care how big they are, it's going to hurt. But let's put something into perspective: I'm 6'3" and about 300Lbs while my cousin is about 5'8" and 200lbs. He can still push me all over the place despite my much larger size, and yes we're both lazy. Also, it's not necessarily true that big guys have more mass. More volume certainly; however, muscle is much more dense than fat. A smaller, but muscular, person can possibly have a greater mass than someone larger, but fatter.

Deacon
01-04-2011, 08:47 AM
I don't know where you learned your science from, but shove a blade into someone and I don't care how big they are, it's going to hurt. But let's put something into perspective: I'm 6'3" and about 300Lbs while my cousin is about 5'8" and 200lbs. He can still push me all over the place despite my much larger size, and yes we're both lazy. Also, it's not necessarily true that big guys have more mass. More volume certainly; however, muscle is much more dense than fat. A smaller, but muscular, person can possibly have a greater mass than someone larger, but fatter.

My science if fine, there are always exceptions to the rule but generally a swing or punch from a guy like swartznegger will hurt much more than one from a guy like martin short...I'm pretty positive about that. If you're expecting it, you're more likely to be able to thwart an attack from the little guy than from the larger. As far as you being pushed about by your cousin, the game doesnt consider the "inability" factor. If a person doesnt have it in them , then no size on earth will matter. As for your last part...I did say guys with similar lifestyle...so both would be working out, and trained fighters...and yes, the bigger guy will have more mass. So and overall....my science is solid.

EDIT: GF said I was being harsh and politically incorrect...so I softened wording.

JCatano
01-04-2011, 03:21 PM
Well...if the squeeky wheels are getting the grease, then here comes my squeeking. In othere words, while everyone is getting in their gripes in, I'm gonna too.

Back to the topic of character size...

Reach is not the only factor that should matter in character size. Total strength, as well as ability to abosrb damage. TINY people are less effective when taking a hit from a large guy...face it...the large guy is stronger if similar lifestyles are followed. Big guys have more mass....it's science....

If we're not gonna make it a real difference, then eveyone will be choosing midget toons....Guess I should go play Earthrise if size isnt gonna matter?

Not necessarily true.

Newton's Second Law of Motion: Force = mass x acceleration

Some big guys are slow.

mrcalhou
01-04-2011, 04:13 PM
My science if fine, there are always exceptions to the rule but generally a swing or punch from a guy like swartznegger will hurt much more than one from a guy like martin short...I'm pretty positive about that. If you're expecting it, you're more likely to be able to thwart an attack from the little guy than from the larger. As far as you being pushed about by your cousin, the game doesnt consider the "inability" factor. If a person doesnt have it in them , then no size on earth will matter. As for your last part...I did say guys with similar lifestyle...so both would be working out, and trained fighters...and yes, the bigger guy will have more mass. So and overall....my science is solid.

EDIT: GF said I was being harsh and politically incorrect...so I softened wording.

Lol

Deacon
01-04-2011, 04:46 PM
Not necessarily true.

Newton's Second Law of Motion: Force = mass x acceleration

Some big guys are slow.

so are SOME small guys....in both cases the operative word is SOME.....as I said....all things being equal.....the big guy will hurt you more MOST times. You're forgetting, it's not pushing or pulling we're talking about(force, the ability to move an object), but impact(stopping an object in motion). Guess we could add distance traveled with velocity and mass to grade impact....with the longer reach...the big guy gets the distance favor as well as mass.

So lets hope next time you're punched by a big guy...you manage to get the slow one.

jefferysauto
01-04-2011, 08:02 PM
so are SOME small guys....in both cases the operative word is SOME.....as I said....all things being equal.....the big guy will hurt you more MOST times. You're forgetting, it's not pushing or pulling we're talking about(force, the ability to move an object), but impact(stopping an object in motion). Guess we could add distance traveled with velocity and mass to grade impact....with the longer reach...the big guy gets the distance favor as well as mass.

So lets hope next time you're punched by a big guy...you manage to get the slow one.



This is false ask anyone who has wrestled or done any form of Karate, I have done both i'm very short in size but stocky. Most people who I have sparred with hated me because we are faster than the bigger guys , so therefore we get alot more attacks in than they do.

ALso when it comes to grapping us most of them can't as we are faster again and we have lower center of gravoity these are factors as well, and I know from experince. I have been hit by guys that been doing Karate, and fights in general by bigger guys , yes they hurt but mosta re to damn slow to even land anyhow and we have better dodge effects than they do.

So if you wanna compare size we can do that all day. I know this is not a Karate game but it is fighting so it is the same factors.

Deacon
01-04-2011, 09:34 PM
nevermind...I'm done with this subject.


But I'm gona take time to answer your post.


This is false ask anyone who has wrestled or done any form of Karate, I have done both i'm very short in size but stocky. Most people who I have sparred with hated me because we are faster than the bigger guys , so therefore we get alot more attacks in than they do.

ALso when it comes to grapping us most of them can't as we are faster again and we have lower center of gravoity these are factors as well, and I know from experince. I have been hit by guys that been doing Karate, and fights in general by bigger guys , yes they hurt but mosta re to damn slow to even land anyhow and we have better dodge effects than they do.

So if you wanna compare size we can do that all day. I know this is not a Karate game but it is fighting so it is the same factors.

you call BS on me, then present a supposed true life scenario, expecting us all to blindly believe it without question. We know noone would ever fabricate, exagerate, or embellish facts to try prove their point of view as the only right one. Especially on a forum.

Well, truth is alot of us have wrestled, participated in karate, and done even more. It doesnt change the facts because you may....and I emphasize may .....be one exception to the rule.


believe me, I was being nice here too, because if I type what I wanted, I'd be kicked from my tribe and banned form forums.

Zheo
01-05-2011, 08:30 AM
2) Combat. If anything needs to change before release, I think that it needs to be this. If any game falls under the category of a button masher, Xsyon does. There is absolutely no player skill involved in PvP. It's a combination of luck and how fast you can spam left and right mouse button clicks. Oh, and of course how much you grind your other skills up to put points into combat. If I was to give the combat in Xsyon a rating right now, it would be around 2/10. This is an honest rating, as literally nothing is involved in it. If the PvP/Combat stays the same for release, you can be guaranteed that people who enjoy PvP will almost always quit the game.


tbh. i dont think ill be even playing at release if combat is like this still even tho i pre-ordered.

Wizlock23
01-05-2011, 11:07 AM
i read through i think the first page or two befroe i decided i couldnt read anymore .

Release the game and start us off with what we have at the time :) , i think alot of people are wanting EVERYTHING the game will ever offer at there fingertips right from the get-go. This just wont ever happen in any game. i look fwd to realease and i love playing the game since day one when i pre orderd, i support what you want to do with this game and i will play it through its many stage ...and a year from now expect to see my post " rember when blah blah blah wasnt in and we had to blah blah " :) . hell i have played games with alot less then this game offers and had a blast, this is a sandbox game all the way ..... and u all bitch to have someone MAKE /GIVE u something to do ....FFS i wonder if ppl really think about what they ask for sometimes , then bitch when they get it . STOP THE BITCHING AND SUPPORT IT , this game has the best chance of any game coming out IMO, and i watch MM developments like a hawk!

jefferysauto
01-05-2011, 04:02 PM
nevermind...I'm done with this subject.


But I'm gona take time to answer your post.

you call BS on me, then present a supposed true life scenario, expecting us all to blindly believe it without question. We know noone would ever fabricate, exagerate, or embellish facts to try prove their point of view as the only right one. Especially on a forum.

Well, truth is alot of us have wrestled, participated in karate, and done even more. It doesnt change the facts because you may....and I emphasize may .....be one exception to the rule.


believe me, I was being nice here too, because if I type what I wanted, I'd be kicked from my tribe and banned form forums.



Take a chill pill, first if you want to give your opinion, then respect it enough to listen to others opinions or get off the forums with your self rightous self.

Deacon
01-05-2011, 07:47 PM
Take a chill pill, first if you want to give your opinion, then respect it enough to listen to others opinions or get off the forums with your self rightous self.

Perhaps you are right. While it doesnt alter my thoughts on the size issue, I do appologize for my response to you.