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Niburu
02-09-2011, 12:56 PM
Wha do you think about the spawn system after death. It is ok for evil players to spawn at there totem. But as a good/neutral player you can follow your opponent in ghost mode and attack him with 50% HP. In the end it is better to lose a fight and finish him then after your ghost mode because you recover 50% health very fast....

I think that needs some balancing

JCatano
02-09-2011, 01:10 PM
I thought that was going to be changed? The exploit potential and general lack of risk (versus reward) is off the charts.

Vadio
02-09-2011, 01:17 PM
last time i check about this all play evil and good respawn at totem

Niburu
02-09-2011, 01:19 PM
last time i check about this all play evil and good respawn at totem

100% not, as good player you are a ghost and when the OK button comes you spawn instant at your ghost location

JCatano
02-09-2011, 01:51 PM
Last thing I heard about it on 11/10/2010:


There's been a bit of arguing here, but it really sounds like you're all on the same page to me.

The system will be revised after I patch out the tribe rank system and I think JCatano outlined it best. I'm convinced, there will be no respawn at your body. There will definitely be no forced 'ghost runs', but I'll let you stand and suffer a ghost for a minute while you watch your enemies loot you. :P

I like Jadzia's idea about being able to bind at ally tribes. I think solo players should be able to bind at friendly tribes. I'll consider the bind slots for a few items. I just need to think about how to implement and display that properly.

I agree with keeping it simple.

Thanks to everyone for all the input. This is exactly what I'm looking for with Xsyon, making the game you all want to play without compromising the game that I want to play.

esudar
02-10-2011, 02:13 AM
jep, everybody should respawn at totem

naughty
02-10-2011, 03:20 AM
the system with to respawn as a ghost is very easy to exploit

Virtus
02-10-2011, 12:28 PM
Just pointing out that you body would be looted, maybe even void of weapons and armor. At the very least a smart enemy would destroy your armor/weapons. So, spawning on him and trying to kill him might not be the smartest move.

Niburu
02-10-2011, 12:54 PM
Just pointing out that you body would be looted, maybe even void of weapons and armor. At the very least a smart enemy would destroy your armor/weapons. So, spawning on him and trying to kill him might not be the smartest move.

You do realise that you do alot of dmg with unarmed combat. AND you spawn after 30 sec with 50% health that is more than your opponent can regenerate. So over time you get him :-) don't even wanne talk of outnumbered fights were i had suddenly two guys spawning next to me ^^

JCatano
02-10-2011, 01:38 PM
Just pointing out that you body would be looted, maybe even void of weapons and armor. At the very least a smart enemy would destroy your armor/weapons. So, spawning on him and trying to kill him might not be the smartest move.

That doesn't fix the obvious exploits and lack of accountability, which I already pointed out in that older thread. Spawning at your corpse is ridiculous.

Volcom
02-10-2011, 03:58 PM
Such a dumb idea. Everyone needs to spawn back at their tribe totem. Period.

agreed

blackice
02-11-2011, 02:28 AM
That binding idea is perfect. You could easily help hold off evil players by getting a few friendly tribes down there. instead of respawning far away were there no good. It would totally change alliances and make them alot more important to everyone. Instead of just "hey were friends" Its "Hey were friends with benefits" :)

AlexTaldren
02-11-2011, 09:50 AM
Such a dumb idea. Everyone needs to spawn back at their tribe totem. Period.

Question. If that happens all the time, what keeps someone from gathering a ton of resources away from their camp, jumping off a cliff, dying, and then getting an instant teleport back to their tribe? Unless there are some major downsides to dying, I can see people using it as a fast-travel option, which would be just awful and ruin things like trade routes.

naughty
02-11-2011, 10:10 AM
Question. If that happens all the time, what keeps someone from gathering a ton of resources away from their camp, jumping off a cliff, dying, and then getting an instant teleport back to their tribe? Unless there are some major downsides to dying, I can see people using it as a fast-travel option, which would be just awful and ruin things like trade routes.

do you realize that evil players are spawning @ the tribe?

BigCountry
02-11-2011, 10:14 AM
I like the ability to bind at totems (any friendly/ally) and spawn there.

That has worked fantastic in a majority of the latest sandbox mmorpgs.

AlexTaldren
02-11-2011, 10:21 AM
do you realize that evil players are spawning @ the tribe?

That doesn't really matter. I'm not questioning whether it should just be evil, good, or neutral that spawn at tribes. I'm questioning the entire idea of respawing at tribes as a possible means of fast-travel. Now, if the game can identify that you were killed by another player, then I have no problem with respawning back at the tribe, as you can/will be looted etc. However, if you get killed by fall damage or by an NPC, I don't think you should simply respawn at your totem. That is, unless you drop all your resources (not tools, but resources) so that you can't use it to collect stuff quicker than someone who walks/runs.

JCatano
02-11-2011, 01:29 PM
Sure is an easy way to travel without any risk. Remove gear, run, die, ghost run, spawn, run, die, ghost run, spawn, etc.

Spies... Alts or actual players. They wouldn't even have to move. They could just park next to an opposing tribe or player all day.

Good/Neutral players without armor and gear could just overwhelm their targets simply by numbers and being able to spawn over and over in the same place. It will be even worse if gear doesn't ever get any stats and variables. No-risk PK'ing.


However, if you get killed by fall damage or by an NPC, I don't think you should simply respawn at your totem.

PvE would be 100x worse. Zero risk at all. Spam mobs all day. Could even do it naked.


Everyone needs to respawn at their totems (PvP and PvE deaths). If a person doesn't have a totem to spawn at, there needs to be random totems around the world to bind/spawn at.

Melkrow
02-11-2011, 05:10 PM
Question. If that happens all the time, what keeps someone from gathering a ton of resources away from their camp, jumping off a cliff, dying, and then getting an instant teleport back to their tribe? Unless there are some major downsides to dying, I can see people using it as a fast-travel option, which would be just awful and ruin things like trade routes.

Umm, this being full loot game, you drop everything upon death. So if you want to go out and gather resources, then kill yourself to get back home... you've just wasted whatever time you spent gathering and would have to run back to loot your own grave. This is a non issue (unless I'm not aware of the fact that people no longer drop their belongings when they die, in which case I was just cheated out of my $40).

Edit: Oh, and absolutely everybody needs to spawn back at their totem. The exploit potential of the current system is limitless.

JCatano
02-11-2011, 07:29 PM
Umm, this being full loot game, you drop everything upon death. So if you want to go out and gather resources, then kill yourself to get back home... you've just wasted whatever time you spent gathering and would have to run back to loot your own grave. This is a non issue (unless I'm not aware of the fact that people no longer drop their belongings when they die, in which case I was just cheated out of my $40).

Edit: Oh, and absolutely everybody needs to spawn back at their totem. The exploit potential of the current system is limitless.

Someone tried to attack me in my tribe area, and after killing him there was no grave; just his body. I was looking through his bag, took a few things, and then he released with stuff still in the bag. He must have respawned with whatever I didn't have time to take.

Respawns for all at totems and graves should be left behind with the loot, please.

JCatano
02-12-2011, 12:26 AM
Here is another wonderful situation spawning at your location of death brings...

Destroy trees/logs near other tribes, and if you die, just stay right there to destroy more when the person is carrying a log back to camp. Had that happen a few times tonight.

vorg
02-12-2011, 12:50 PM
Umm, this being full loot game, you drop everything upon death. So if you want to go out and gather resources, then kill yourself to get back home... you've just wasted whatever time you spent gathering and would have to run back to loot your own grave. This is a non issue (unless I'm not aware of the fact that people no longer drop their belongings when they die, in which case I was just cheated out of my $40).

Edit: Oh, and absolutely everybody needs to spawn back at their totem. The exploit potential of the current system is limitless.

I can see how that would be a problem, but I lean towards choice of spawn at tribe or at death point. In wurm, you go out exploring and get killed bit a spider, then spend the next 3 days trying to find your corpse. If you do manage to kill the trouble maker, if he is choping trees, make any axes the first thing you take from him. He'll have to go get another. It would take twice as long for him to get back and chop more because he has to go back to camp, instead of just spawning there.

Hm, some how I ended up quoting the wrong person.