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View Full Version : OK Seriously how does alignment system work!



STAR_GOD
02-13-2011, 07:06 AM
As far as I am aware anyone can become evil good or neutral.. Now my questions are following:

What kind of penalties and benefits are of each alignment?

How do we track how far are we from becoming evil or neutral or good?

And what things we do as tribe to improve or demote our alignments?

mrcalhou
02-13-2011, 07:27 AM
My understanding is that you choose your alignment. Then, the only differences is that if you are evil then you can attack anyone. If you are good or neutral you can only attack evil.

STAR_GOD
02-13-2011, 07:56 AM
My understanding is that you choose your alignment. Then, the only differences is that if you are evil then you can attack anyone. If you are good or neutral you can only attack evil.

i need confirmation on this but still questions are not answeared

Chavoda
02-13-2011, 07:59 AM
http://xsyonwiki.com/w/Main_Page there have fun reading, when you ahve read it all you can come back asking questions and complaining about combat.

STAR_GOD
02-13-2011, 08:19 AM
GuideRague - Neutral/Good players should not be able to attack anyone other than evil, and evil can more or less attack everyone

STAR_GOD can you just exapnd on one point
GuideRaguel but please be assured you will know before launch
STAR_GOD you said if you evil u can attack neutral and good does it include tribal area
STAR_GOD or that is not confirmed too
GuideRaguel That is not confirmed also

STAR_GOD
02-13-2011, 08:20 AM
I really hope this wont be the case that tribal areas can be attacked at any time they should only limit this to tribal wars or many people will quit

Jadzia
02-13-2011, 08:30 AM
Good/Neutral tribe areas are safe zones during Prelude, no one can attack you there.

Benefit for evil: can full loot everyone
Punishment: respawn at tribe totem, stat/skill loss when dies. Evil tribe zone is not safe.

Benefit for good: safe tribe zone, can full loot only evils.
respawn system is unconfirmed, right now good player respawn where they died, this may change to that they have choices where to respawn.

STAR_GOD
02-13-2011, 08:34 AM
Good/Neutral tribe areas are safe zones during Prelude, no one can attack you there.

Benefit for evil: can full loot everyone
Punishment: respawn at tribe totem, stat/skill loss when dies. Evil tribe zone is not safe.

Benefit for good: safe tribe zone, can full loot only evils.
respawn system is unconfirmed, right now good player respawn where they died, this may change to that they have choices where to respawn.

what about neutrals

Jadzia
02-13-2011, 10:25 AM
what about neutrals

There is really hardly any info on neutrals, I think right now they are the same as good (I might be wrong though). I read somewhere that the difference will be seen when religion gets implemented in the game.

dfend
02-13-2011, 10:30 AM
Good/Neutral tribe areas are safe zones during Prelude, no one can attack you there.

Benefit for evil: can full loot everyone
Punishment: respawn at tribe totem, stat/skill loss when dies. Evil tribe zone is not safe.

Benefit for good: safe tribe zone, can full loot only evils.
respawn system is unconfirmed, right now good player respawn where they died, this may change to that they have choices where to respawn.I wonder, do you have any sources on that or are you just assuming?

Jadzia
02-13-2011, 10:54 AM
I wonder, do you have any sources on that or are you just assuming?

About skill/stat loss :http://www.xsyon.com/forum/showthread.php/32-Conflict-Death-Consequences-and-Decisions

About respawning: http://www.xsyon.com/forum/showthread.php/2274-PVP-rules/page6

Plans might have changed, so can't tell for sure.

FPrime
02-13-2011, 12:05 PM
Nothing in that link says that stat/skill loss will only apply to evil characters.