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View Full Version : Suggestion: Delete Character fix



Badaboom
02-15-2011, 06:03 PM
I think it would be prudent to delete all dropped player bags when the character gets deleted to prevent them from creating and deleting unlimited characters dropping their bag just to get all the tools.

Edit: and a preemptive sorry if this is in the wrong forum.

hammrain
02-15-2011, 08:52 PM
That's great, but how do you do it?

Once an item is dropped it is tied to a person through permissions(bags), and no one may open them but that person, and whomever they deemed. If said person no longer exists permissions go out the window, and free-for-all occurs. You cannot start tying containers to people. Lets say you are in a tribe, you make them containers they are in a safe spot, and do not degrade real easily. You placed the containers they are tied you, and you quit, and delete your char in a huff, but those containers aren't just full of your things, but your tribes things as well. You see where this leads to. If you have your way the Containers, and all things attached to the character in the world goes poof.

There are other ways around your suggestion as well, trading within tribes instead of Container drops. Unless you make the starter gear BOUND in someway to the player, you cannot stop the duplication of starter gear through "retreading". Leastways I don't see a way.

Badaboom
02-16-2011, 05:47 AM
That is true and good point. I think they could do this for the first few days at least.

Ex0dUs101
02-16-2011, 05:52 AM
I dont see it working either, as mentioned there are other ways than just dropping bags/baskets of tools, and you cant stop them all, those that want to find a way will. The basic tools are so simple to create legitimately anyway, that I dont see it as a big issue, id rather time be spent elsewhere.

Badaboom
02-16-2011, 07:25 AM
Then they should probably just start us with every starter tool that way they can save the server some grief from all the creating and deleting for the first hour.

Edit: Or just make all starter tools and weapons soul bound and unable to be traded or dropped.

Haladmer
02-16-2011, 08:31 AM
I believe there may be impact for "re-rolling" too much. I was playing with this during the last few weeks and I've noticed the number of the recipes you start with tends to drop the more you re-roll in a short period of time. During my testing, each re-roll had the exact same stat/options/skills selected and I found that you originally start with around 66 or 67 recipes between the trade skills (except for woodcraft and masonry as you get all of the basics for every character). As I continued to remake the characters I lost 1 or 2 starter recipes each time until I got down to 60 at which point I stopped. While the number did vary up and down during this, there was a noted downward trend...

My point being, I believe they have various methods to impact those who choose to go this route, and like a lot of the game, it's not always obvious, maybe once item decay is actually in, we'll see those tools gained from re-rolling with lower stats which would impact every item you make with those tools...

Badaboom
02-16-2011, 08:40 AM
I believe there may be impact for "re-rolling" too much. I was playing with this during the last few weeks and I've noticed the number of the recipes you start with tends to drop the more you re-roll in a short period of time. During my testing, each re-roll had the exact same stat/options/skills selected and I found that you originally start with around 66 or 67 recipes between the trade skills (except for woodcraft and masonry as you get all of the basics for every character). As I continued to remake the characters I lost 1 or 2 starter recipes each time until I got down to 60 at which point I stopped. While the number did vary up and down during this, there was a noted downward trend...

My point being, I believe they have various methods to impact those who choose to go this route, and like a lot of the game, it's not always obvious, maybe once item decay is actually in, we'll see those tools gained from re-rolling with lower stats which would impact every item you make with those tools...

Good to know.

hammrain
02-16-2011, 02:58 PM
Even so if you get the tools to make tools, you can upgrade. =)

JCatano
02-16-2011, 03:01 PM
I re-roll timer could be implemented. My tribe is planning on re-rolling characters until we are heavy on tools. Lame, but I'm sure we won't be the only ones.

Chavoda
02-16-2011, 03:04 PM
Players would just select the same start zone and trade the newb gear to friends. the only thing that works is a delete timer. for vets np, but for new folks who look at their things a bit..play 5 min and get advice to reroll and remove the silly start choices they made its a bad thing.

Just give everyone a saw and there be no rerolling at all :P

hammrain
02-16-2011, 03:32 PM
Everyone should start with a Fishing pole, axe, shovel, Knife for fire starting, and a universal fix-it-all(hammer). But that's just my opinion.

Dontaze_Mebro
02-16-2011, 03:35 PM
I will save myself the trouble of deleting,and just take tools from the people doing it while they are making the next character.