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View Full Version : Idea: PvP and PvE players on 1 server!



Dogbane
02-16-2011, 03:29 AM
Warzone and Neutral - check map:

http://img824.imageshack.us/img824/5010/starting20points20xsyon.png (http://img824.imageshack.us/i/starting20points20xsyon.png/)

Warzone for PvP Players, Neutral for PvE Players:

The benefit for PvP players is that only in their Warzone "Advanced" Weaponcraft mats can be found in scrap piles.

The benefit for Neutral is that only in their Neutral Zone "Advanced" Toolcraft mats can be found in scrap piles.

The reason why there's a Warzone is because of the scrap piles with Advanced weapon materials in that area, Good and Evil both want the best weapons available.

PvP players have to trade with Neutral players or move into their Neutral Zone to get their mats for the tools they need in higher skill crafting.

Neutral players have to trade with PvP players or move into their Warzone for Advanced weapons/mats, they need them for higher skill Hunting/Logging/Teraforming ect.

Both type of players need each other or have to visit each other's Zone to make progress in the game.

Neutral players can attack both Good/Evil players in their Neutral Zone.

PvP Players (Good/Evil) can attack all Neutral players in their Warzone.

Neutral players don't have to PvP if they don't want to*


What do you think?



* They can trade mats with PvP players in their own Neutral Zone or trade with other Neutral players that got the items they need.

Saorlan
02-16-2011, 03:55 AM
How would you realistically explain the fact that you can not attack people in certain areas?

You can't really.

Bad idea in my opinion. Far to artificial and there is too much of artificiality in this game already.

Niburu
02-16-2011, 05:00 AM
I hope the Dev's are never listen to suggestions like this. This game was supposed to be a free Open World Sandbox MMORPG. Artificial zones that are not needed will destroy freedome and remove player interaction

otomotopia
02-16-2011, 05:02 AM
This idea has been tried in many many games and it just leads to exploits. Nice job with the jpeg though.

Ex0dUs101
02-16-2011, 05:53 AM
Never want to see this, zonal PVP does not work well, especially in a sandbox environment, youre taking a lot away from the world.

peegeeone
02-16-2011, 06:29 AM
I think PvP is important. It makes life in Xsyon more interesting. I mysef like to craft things and am peaceful and would not think of killing another player. I realized that the more I had and the more I learned that the risc of loosing my belongings was getting into my mind and causing me to be more careful. My style of playing was influenced by this. I was thinking about what would happen if I lost everything, what should I do. I think that if the world was safe it would not be as interesting. Coping with dangers is the spice of life in Xsyon. There will always be wolves and sheep. You have to realize that both need one another. The wolves die if there are no more sheep left, and the sheep donīt evolve without wolves.

ifireallymust
02-16-2011, 02:18 PM
If tribal safe zones go away completely without severe consequences for pvpers who kill and destroy inside the tribal lands and homesteads of others, then I want to see either separate servers or safe zones. It works fine in Eve. If the person behind this game (it is mostly one, isn't it?) just does not want this because it's not his vision for the game, that I respect and accept, whether I continue to play after a bunch of griefers are permitted to harass and destroy smaller tribes and solo players or not. It's not my game. But I have zero respect for the would-be griefers' opinions on the subject. To be honest, I have zero respect for that type of player (and person) to begin with.

When you get home from work, turn on your computer, and log in to a game with the goal of making other players' lives miserable today and to order your tribe minions about in an effort to organize toward this goal, you're a closet sociopath, and it's a shame you're not locked up in a padded room, far from a computer, although I suppose we should all breathe a sigh of relief if you're playing this and not running an organized crime ring, a government, or a corporation like the more ambitious sociopaths usually end up doing!

otomotopia
02-16-2011, 02:21 PM
The EvE argument is bull because they have slows and immobilizers and jumpgates-specific nodes of entry. You can make a person duke it out and kill you to run. Also, this is a sandbox without instances-every place you jump or warp to in EvE is an instance-the only instance. It works in that game with its unique travel structure, but not this one.

JCatano
02-16-2011, 02:26 PM
Generally speaking...

You only make your own life miserable if you choose to play an open-PvP game when you clearly do not enjoy PvP. Conquering of territory and the players within it is not "griefing". It's part of <insert any game that has those mechanics>.

Going as far as tossing out the label you just posted... Well, I don't think it actually needs an analysis.

ifireallymust
02-16-2011, 02:28 PM
The EvE argument is bull because they have slows and immobilizers and jumpgates-specific nodes of entry. You can make a person duke it out and kill you to run. Also, this is a sandbox without instances-every place you jump or warp to in EvE is an instance-the only instance. It works in that game with its unique travel structure, but not this one.

You do make valid points on the game design structure. The griefers could be discouraged in this game from whatever the equivalent of gate camping would be. Honestly, I'd like to see two servers with two different rulesets for pvp, mostly because I think it would be funny to watch the open pvp one empty out as soon as the pvp restricted to certain zones server opened. I might be wrong that this would happen. A lot of WoW's pvp servers are full on a regular basis, but WoW has safe zones and no player structures to destroy. I suspect the open pvp crowd of Xsyon is a very small, they just happen to be very loud.

JCatano
02-16-2011, 02:29 PM
oto -

For clarification, an instance is a separate copy of an area for each player or group of players. EVE has no instances. I'm not clear on what you were talking about with regard to that.

Jadzia
02-16-2011, 02:30 PM
If tribal safe zones go away completely without severe consequences for pvpers who kill and destroy inside the tribal lands and homesteads of others, then I want to see either separate servers or safe zones. It works fine in Eve. If the person behind this game (it is mostly one, isn't it?) just does not want this because it's not his vision for the game, that I respect and accept, whether I continue to play after a bunch of griefers are permitted to harass and destroy smaller tribes and solo players or not. It's not my game. But I have zero respect for the would-be griefers' opinions on the subject. To be honest, I have zero respect for that type of player (and person) to begin with.

When you get home from work, turn on your computer, and log in to a game with the goal of making other players' lives miserable today and to order your tribe minions about in an effort to organize toward this goal, you're a closet sociopath, and it's a shame you're not locked up in a padded room, far from a computer, although I suppose we should all breathe a sigh of relief if you're playing this and not running an organized crime ring, a government, or a corporation like the more ambitious sociopaths usually end up doing!

You don't have to worry, safe zones will stay till we get the option to build walls and gates, perhaps even NPC guards to protect our area. It won't be like that its safe zone one day, next day anyone can intrude and kill tribe members.
It was stated as well that if there is a demand, separated servers with different PvP rules will be set up. And there will be a demand for sure, lol.

ifireallymust
02-16-2011, 02:30 PM
Generally speaking...

You only make your own life miserable if you choose to play an open-PvP game when you clearly do not enjoy PvP. Conquering of territory and the players within it is not "griefing". It's part of <insert any game that has those mechanics>.

Going as far as tossing out the label you just posted... Well, I don't think it actually needs an analysis.

Sorry if this ends up a double post, but I better clarify. I don't mind pvp. Open pvp annoys me, it's true, but right now this game will have small safe zones, and who knows what the future will bring?

The sociopath label is not one I apply to regular pvpers. It is one I apply to people who enter the game world with the sole intention of making other players' lives miserable. And I have met a lot of these in open pvp worlds. A scary number, actually. They aren't doing it to have fun and see who fights the best. They aren't even doing it to take a much weaker players' loot. They don't care about good fights or loot, they care about griefing other players.

JCatano
02-16-2011, 02:34 PM
Sorry if this ends up a double post, but I better clarify. I don't mind pvp. Open pvp annoys me, it's true, but right now this game will have small safe zones, and who knows what the future will bring?

The sociopath label is not one I apply to regular pvpers. It is one I apply to people who enter the game world with the sole intention of making other players' lives miserable. And I have met a lot of these in open pvp worlds. A scary number, actually. They aren't doing it to have fun and see who fights the best. They aren't even doing it to take a much weaker players' loot. They don't care about good fights or loot, they care about griefing other players.

All playstyles have their griefers. Never had people run around and kill-steal or train mobs?

ifireallymust
02-16-2011, 02:38 PM
All playstyles have their griefers. Never had people run around and kill-steal or train mobs?

Sure I have, they fall in the same category if they're doing it specifically to ruin the game for other players. What always surprises me isn't that they exist, but that so many of them exist. And when they band together, they can really tear up a game and drive a lot of players out of the game. Which is often their goal.

otomotopia
02-16-2011, 02:38 PM
oto -

For clarification, an instance is a separate copy of an area for each player or group of players. EVE has no instances. I'm not clear on what you were talking about with regard to that.

An instance is most areas that needs to be loaded in to, but I'm thinking in industry jargon. They're more commonly called zones, and the 'instances' you refer to is technically different then an instance, but I'm a game design student and I forget to not talk like that ^_^.

I guess just replace instance with zones and you'll understand me better.

JCatano
02-16-2011, 02:44 PM
An instance is most areas that needs to be loaded in to, but I'm thinking in industry jargon. They're more commonly called zones, and the 'instances' you refer to is technically different then an instance, but I'm a game design student and I forget to not talk like that ^_^.

I guess just replace instance with zones and you'll understand me better.

No industry jargon. Instances and zones are not the same things. ;)

Instances are evil, too.

Gypsy
02-16-2011, 02:51 PM
Terrible idea. It's already bad enough that tribal land is a safe zone, why would we want to increase the safe zones by 10 fold?

mrcalhou
02-16-2011, 03:03 PM
Terrible idea. It's already bad enough that tribal land is a safe zone, why would we want to increase the safe zones by 10 fold?

Because PvP always games have low player bases.

Gypsy
02-16-2011, 03:09 PM
Because PvP always games have low player bases.

False.

It's easy to make bold statements when you don't have to back them up with facts!

Gypsy
02-16-2011, 03:15 PM
Sorry if this ends up a double post, but I better clarify. I don't mind pvp. Open pvp annoys me, it's true, but right now this game will have small safe zones, and who knows what the future will bring?

The sociopath label is not one I apply to regular pvpers. It is one I apply to people who enter the game world with the sole intention of making other players' lives miserable. And I have met a lot of these in open pvp worlds. A scary number, actually. They aren't doing it to have fun and see who fights the best. They aren't even doing it to take a much weaker players' loot. They don't care about good fights or loot, they care about griefing other players.

You sound like the type of person that believes they are being griefed when they are killed or have to fight when they don't want to. The fact that you classify people as sociopaths based on their actions in a video game is ridiculous. Dying is a part of the game, being killed unfairly happens, you will eventually get ganked...live with it.

ifireallymust
02-16-2011, 03:25 PM
You sound like the type of person that believes they are being griefed when they are killed or have to fight when they don't want to. The fact that you classify people as sociopaths based on their actions in a video game is ridiculous. Dying is a part of the game, being killed unfairly happens, you will eventually get ganked...live with it.

No, I'm basing this entirely on what some players have said are their motivations for pvp.

mrcalhou
02-16-2011, 03:43 PM
False.

It's easy to make bold statements when you don't have to back them up with facts!

Okay, they have relatively low player bases.