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View Full Version : Mount n blade Combat.



Spitfire5
02-20-2011, 01:01 AM
I've played many MMO's and devs throw in some bait to keep people playing, i'm not saying the same thing is going on here - but what sort of steps have you made going forward the MB combat system?

I noticed you said it wasn't anything set in stone.. just would like to know.

Xsyon
02-20-2011, 01:35 AM
A new programmer is starting next week. He's worked on combat and AI in the past and this will be his focus once he gets situated and comfortable with the code.

Bedouin
02-20-2011, 04:04 AM
Maybe I should fire up M&B so I can be comfortable with the combat.
Has there been any mention of mounted combat? I'd love to shatter a few lances from camel back.

Saorlan
02-20-2011, 06:04 AM
A new programmer is starting next week. He's worked on combat and AI in the past and this will be his focus once he gets situated and comfortable with the code.

Great news Jooky - I am glad you are putting resources in this area.

A quick win (I hate that expression) might be to just slow the combat down at bit. Slow the movement down when you go into combat mode. That way it is not so much of a random click fest!

Anyway the combat we have now is still a million times better than EQ clones or half way MMOs like Conan.

Nice to know combat will be improved.

esudar
02-20-2011, 06:27 AM
please no mounted cowards in this game lol

the only bad thing about mount & blade are all those scrubs on mounts that can only get kills by riding around and stabbing people in the back that cant fight back or are busy with another fight.
pure faggotry.

..and when they fall down i smash them like a mosquito because they are so bad (in case i didnt chop of their head with a amazing jump+swing combo while they tried to attack me from behind before)

Vadio
02-20-2011, 06:47 AM
No, I like mounted combat ( archery mount win )

esudar
02-20-2011, 07:15 AM
wow you should be ashamed

so ashamed like nobody has ever been before

Valiar
02-20-2011, 11:01 AM
Historically speaking, mounted archery was one of the most effective tactics ever devised. I don't see any reason why that shouldn't be reflected in the game.

Zyrex0
02-20-2011, 11:39 AM
Historically speaking, mounted archery was one of the most effective tactics ever devised. I don't see any reason why that shouldn't be reflected in the game.

One Word: Mongols.

Captain_Kirk
02-20-2011, 12:43 PM
Xsyon has a promising basic structure for combat that can turn out really good in the right hands. It just need some love. Glad to hear that you are working to improve this area!

Niburu
02-22-2011, 09:38 AM
First fast fixes we need for combat is abit slowdown and that unarmed combat is less effectiv. Also weapons stats must work and we need the bows/arrows that are already done so we have some form of ranged combat. Also i like that you can't switch weapons over the hotbar

Z_E_N
02-23-2011, 05:45 PM
Just joined this game and I have to give many many thumbs up for this!

MnB combat is supreme in the melee depth department.

Directional swings + stabs. Directional blocks. Chamber Parries, the occasional turtle stopping kick.. it certainly did melee correctly.

When I first found this game I thought how awesome it would be with MnB combat mechanics... This thread made me smile.

On a side note about cavalry.. wouldn't cavalry make sense to be powerful in this game?

I mean, you have to first be able to tame a horse..possibly some animal husbandry down the line.. and then after the horse is tame it would probably last for only one life. Unlike Darkfall where mounts were readily available and could be marketed around as little totems, and also unlike MnB where anyone could be a Cav player...seems like it would be HUGE Risk/Reward for Cavs in this game

jumpshot
02-24-2011, 03:26 AM
The reason Mongols were so devastating with mounted archery is because it was new and innovative and not something the rest of the world had mastered.

My point is not every idiot can fire a bow off a mount... and love it or hate it, Darkfall had a good idea in not allowing ranged combat off of a mount. Combining Range + Speed is the opposite of Balance, and balance is what makes games fun.

byrgar
02-24-2011, 05:01 AM
I cant help wondering, why you would want to try and splice M&B type combat mechanics into an MMO that is not based around combat?

Bedouin
02-24-2011, 05:24 AM
I cant help wondering, why you would want to try and splice M&B type combat mechanics into an MMO that is not based around combat?

Why not? The only thing that can't be spliced is pig and elephant DNA.

But kidding aside, the way Xsyon is being unfolded with episodic/evolutionary type expansions, there is no reason why later incarnations of the game couldn't have their focus skewed. Allowing combat to be a natural part of the world, or at least feel more natural.

Z_E_N
02-24-2011, 10:18 AM
Why not? The only thing that can't be spliced is pig and elephant DNA.

But kidding aside, the way Xsyon is being unfolded with episodic/evolutionary type expansions, there is no reason why later incarnations of the game couldn't have their focus skewed. Allowing combat to be a natural part of the world, or at least feel more natural.

And let's face it, the first thing most people are going to look at when browsing for new MMOs is the combat.

Another indy sandbox that everyone is aware of, Minecraft, didn't really kick off until Survival Mode when there was danger surviving that first night.

ozmono
02-24-2011, 08:43 PM
A quick win (I hate that expression) might be to just slow the combat down at bit. Slow the movement down when you go into combat mode. That way it is not so much of a random click fest!

.
M&B isn't a random click fest and that is fast.



My point is not every idiot can fire a bow off a mount... and love it or hate it, Darkfall had a good idea in not allowing ranged combat off of a mount. Combining Range + Speed is the opposite of Balance, and balance is what makes games fun.

but in mount & blade you need to be skilled in horse archery to do it and even than it is far less accurate so your point is mute as it isn't overpowered.

As for the idea itself, if M&B mechanics can be introduced in a MMO with lag considerations being mute than I'm all for it

esudar
02-25-2011, 02:41 AM
m&b is like slow motions...
you need to have good reactions for blocks but there is nothing fast about mevement or combat

Niburu
02-25-2011, 06:00 AM
m&b is like slow motions...
you need to have good reactions for blocks but there is nothing fast about mevement or combat

For some, thats already enough

Bear5732
02-25-2011, 12:30 PM
If the game devs can emulate the combat tactics of MnB in an MMO, I would be your best friend forever.

Right now the animation is way too fast, and in MnB the actions are not slow - well when you just pick up the weapon and start sure, but it doesn't take much to get up to speed where you must have 50 ping or less in order to even have a chance at parry/dodge/chamber (Crpg mod) - swinging faster seems somewhat unrealistic for both reality and Video Games. In Crpg (which basically MnB single player with stats/attributes/leveling/experience etc. in multiplayer setting) The fastest weapons held by high level players move at split second decision speeds - the only thing that gives you a slight edge is seeing them pull back for the attack and then guessing the timing of their attack. Literally milliseconds of hesitation will kill you.

And as far as Cavalry I don't understand why someone wouldn't want that in a game, in Darkfall my fondest moments were charging into battle with 40 man+ cav attacks. The game needs a balance of melee types, not just what happens to be your personal preference.

Lerxst
02-25-2011, 01:34 PM
If the game devs can emulate the combat tactics of MnB in an MMO, I would be your best friend forever.

Right now the animation is way too fast, and in MnB the actions are not slow - well when you just pick up the weapon and start sure, but it doesn't take much to get up to speed where you must have 50 ping or less in order to even have a chance at parry/dodge/chamber (Crpg mod) - swinging faster seems somewhat unrealistic for both reality and Video Games. In Crpg (which basically MnB single player with stats/attributes/leveling/experience etc. in multiplayer setting) The fastest weapons held by high level players move at split second decision speeds - the only thing that gives you a slight edge is seeing them pull back for the attack and then guessing the timing of their attack. Literally milliseconds of hesitation will kill you.

And as far as Cavalry I don't understand why someone wouldn't want that in a game, in Darkfall my fondest moments were charging into battle with 40 man+ cav attacks. The game needs a balance of melee types, not just what happens to be your personal preference.

I agree. I've played M&B for years. When you're online, the difference of a 50 and 80 ms ping will get you killed in a hurry - that difference determines whether you block left, right dodge or attack. For anyone who doesn't live next door the the server, it will just induce rage-quitting and I don't think there's any MMO that wants that.

Bear5732
02-26-2011, 10:36 AM
My ping averages around 37 :)

axelthesot
02-28-2011, 02:37 AM
Huge, huge M&B fan. Please, for the love of gaming everywhere, get this combat in this game. I will never play another game... Untill Xsyon 2?

poposhka
02-28-2011, 02:28 PM
I'm not going to hold my breath for a 1:1 representation of the awesomeness that is M&B, but if that is the direction the devs want to take it! aim for the skies.

Natdaprat
03-01-2011, 02:25 AM
I remember Darkfall saying it was going to have combat like Mount and Blade. We all know how that turned out.

Salvadore
03-01-2011, 08:12 AM
I remember Darkfall saying it was going to have combat like Mount and Blade. We all know how that turned out.

We all know how darkfail turned out and why it turned out that way:

The devs didnt listen to the community that actually cared about the game and did what THEY personally desired.

+1 to m&b style combat

Niburu
03-24-2011, 06:32 AM
I remember Darkfall saying it was going to have combat like Mount and Blade. We all know how that turned out.

You remember maybe some playrs saying that darkfall would have been M&B combat. The Dev's clearly said in interviews that DF combat will be a mix of Quake 3 and Roleplaying game.....

Kroom
03-24-2011, 08:12 AM
I don’t want an exact clone of M&B combat and I don’t think it’s realistic to have the expectation for it. I am not concerned with the “flaws” with M&B’s system. I think the point is to bring a more fluid melee/ranged twitch based combat mechanic and M&B is reference material.

Excluding the technical details (animation, speed, hit boxes, etc.) of combat, we really need the ability to map keys to mouse buttons! For now, I would be satisfied if the game had more flexibility regarding user preferences that are a standard in the market.