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View Full Version : Preorder weapons....



scambammer
02-20-2011, 06:17 AM
...I am a little worried that they will be bad for the early game economy and especially weaponcrafters. I mean who needs to worry for a good long while about losing their weapon? I'll tell you who - nobody. If nobody is worrying about losing their weapon then I wonder who is looking to buy one......again - nobody.

Some(most) of the early game craftable weapons are not nearly as impressive as these babies....so where is the market for an early crafted club for instance, that took 10 hrs to locate a plastic bat mat,.........non-existant. Basket weavers will be trading grass baskets for fish....tools early market hotcakes, bones....sold! (I'm not hunting no bear) etc etc.....

poor weaponcrafters....hard enought to grind through the recipes as it is if they all require blades and what not, only to find their trade is useless to traders early in the games life (not my point at all though)...

I am also concerned that alot of the early game threatening danger feel is gone because of these weapons. I mean I was hiding all my things in a basket and was scared to hunt for fear of losing my knives. I just got a preorder knife and I'll never worry again....
*whistles while strolling down the loggin trail while looking for bear*
where as before it was ...
*nervously peeks around treetrunk and sees road is clear.....quietly and swiftly moves on*

I know on launch we will see an influx of newbs with no binding, pretty weapons......or after a while the quality of craftables will surpass the preorder items....

I mean it just seems the economy and weaponcrafters need to start with a leg up.....not a lame one.

Saorlan
02-20-2011, 07:36 AM
Well if these weapons degrade with use then people will not want to use them much at all and use shitty starter ones.

Also I wish these had been lootable as it would people bring them out very rarely.

I think they should not be soul bound. Soul bound is for WOW and should stay with WOW. Nothing to do with Xyson that kind of shit.

Dontaze_Mebro
02-20-2011, 08:19 AM
Just make sure they degrade, and it will work itself out shortly after launch.

Ziggy
02-20-2011, 08:34 AM
It would be nice if the pre-order weapons were just a skin that you could put on other same type items.

Jadzia
02-20-2011, 08:41 AM
It would nice if the pre-order weapons were just a skin that you could put on other same type items.
This is a very good idea.

Rykard
02-20-2011, 08:55 AM
I mostly look at them as an additional basic tool, since I'd always pick one I wasn't going to start with due to skill choices. Last time I checked, unarmed was unfortunately "better", so you'll likely mostly be selling for cosmetic value, until the combat revamp. I sympathize, though, weaponsmith is usually my chosen skill in games, and I've even given it a go in the real world... but here, I'm either going tools or basketweaving.

orious13
02-20-2011, 12:48 PM
I really don't see how 1 indestructable weapon would hurt a weaponsmith once the weapons work for their intended purposes. They shouldn't be better quality than craftables above the poor level.They might look nicer, but that should be it. I'm sure the devs know what they're doing.

vorg
02-20-2011, 03:17 PM
They don't need decay. Everyone will need more then one weapon/tool. If you pick axe skill and select an axe, you get the special plus the one you get with the skill for dual weapons. BUT, the one you get with skill will decay. Plus yu still need knife, shovel, etc.. And this is just for the pre-order people. Everyone after will resupply of all tools.

tilla
02-20-2011, 05:18 PM
These weapons do two hit kills. They really, really suck for game balance.

toolowdown71
02-20-2011, 05:38 PM
yeah they do a lot of damage but havent tried now that i have a full set of gear guess ill go try that.

Honelith
02-20-2011, 05:41 PM
The preorder weapons need nerfing. They should be good starter weapons and nothing more, I reckon middle and higher tier weapons should be able to replace the preorders weapons.

dreampod
02-20-2011, 06:52 PM
There will definitely be a problem eventually with the pre-order weapons once combat get reworked so that they have more value than just beating people with fists. At that point being able to defeat an attacker and disarm them by looting their weapon will be a vital and important tactic. With bound weapons being impossible to remove there will be a frustrating problem of people able to grief nude and with their weapon and being completely unable to usefully deter/punish them.

As an example of what is possible: earlier today I was attacked by a guy while I was out scavenging who I killed and stripped naked. He then proceeded to follow me around for the next 45 minutes attacking me everytime he respawned making it impossible to usefully do anything. Despite the fact he was defeated repeatedly he was able to completely disrupt my activities. After his first loss he risked nothing by continuing to attack and harass me, while I risked all my clothes/armor, equipment, and collected goods. When armor and weapons mean more this discrepency in terms of risk will be a major issue.

vorg
02-20-2011, 10:16 PM
Keep in mind the pre order items are top quality/condition. Crafted items will likely do more as the quality improves with skill of crafter. Also, materials used may effect power of weapons.

Doc
02-21-2011, 12:20 AM
There will definitely be a problem eventually with the pre-order weapons once combat get reworked so that they have more value than just beating people with fists. At that point being able to defeat an attacker and disarm them by looting their weapon will be a vital and important tactic. With bound weapons being impossible to remove there will be a frustrating problem of people able to grief nude and with their weapon and being completely unable to usefully deter/punish them.

As an example of what is possible: earlier today I was attacked by a guy while I was out scavenging who I killed and stripped naked. He then proceeded to follow me around for the next 45 minutes attacking me everytime he respawned making it impossible to usefully do anything. Despite the fact he was defeated repeatedly he was able to completely disrupt my activities. After his first loss he risked nothing by continuing to attack and harass me, while I risked all my clothes/armor, equipment, and collected goods. When armor and weapons mean more this discrepency in terms of risk will be a major issue.

You can do what he did with unarmed combat, having a weapon is not prerequisite for hitting someone, so your point is moot. And now imagine that if there were no safe zones, sometimes i wonder are people who ask for removal of safe zones nuts lol. When alignment system is in, when theres consequences for dying, if he respawned at his totem, problem would be gone.

Anyway, preorder weapons should be average weapons, and just sit there in mid-quality range, good crafted ones should be better.

scambammer
02-21-2011, 05:57 AM
These weapons do two hit kills. They really, really suck for game balance.
.....ouch, I never felt the sting before I authored this.

I think they are pretty. I appreciate a 'preorder' gift like everyone else. I think an early land rush and build opportunity is 'leg up' enough on post launch joiners....

I think degradation and/or removing the binding aspect would alieviate my original concerns a bit.

I think that if all the preorder special items were not all weaponcrafted I wouldn't have had enough of a concern to write a thread (though I do love a good forum discussion)...

2 weapons, 2 armor pieces, 2 tools, 2 schematics for building projects would have been a choice that would've more evenly distributed the early economic pinch evenly between professions.