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Rudder
02-21-2011, 05:42 PM
For hundred's of years the Native Americans DID NOT engage in bloody warfare as a norm. Sure they would steal from each other on occasion. Most of the time 'Counting Coup' was enough to satisfy everyone. Only when the French introduced Scalping did the downfall of the Native Americans really begin.

Here we have a game that now seems to cater to the DF and MO crowd in allowing FFA warfare. To make it easier for the PK/Pvp'ers to run amok single homesteads were created. Not it appears even those safety's will be removed.

According to the Lore something destroyed the world and spirits were pulled from time to repopulate the world. I have a feeling that whoever assembled the spirit's will be very angry when they see packs of rabid dogs running around creating hate and discontent.

Banok
02-21-2011, 05:43 PM
Bloody french...

meatypickle
02-21-2011, 05:48 PM
Alright...http://www.answers.com/topic/native-american-wars-warfare-in-native-american-societies

Either way can't believe everything you read on the internet.

Rudder
02-21-2011, 05:54 PM
That's why I never goto places like Answers dot com - I READ HISTORY BOOKS. I research Family Histories as a hobby. If you can google for an answer, then the answer is really useless.

mgilbrtsn
02-21-2011, 06:18 PM
Indians can't really be lumped into such a broad category. There were many, many nations. There was war, trade hubs, and every other type of competition. The thing that kept most of them from the large scale killing was the fact that they didn't have the destructive technologies that the rest of the world had. Even with that, u have the Aztecs, incas, even the Anasazi in north America were no strangers to war.

Niburu
02-21-2011, 06:24 PM
In the end real life is also FFA PVP. You form a guild ( group,gang,country--a bunch of people) and defend your interest....end of story.Darkfall and MO are all the same you live with your guild or form alliances and defend from the rest .....okay if you never were part of the political game and you never came out of starter cities you are not able to know

Rudder
02-21-2011, 08:26 PM
I was never interested in pvp nor pvp games. I have seen too much killing in REAL LIFE.

ifireallymust
02-22-2011, 05:57 AM
OP's basic point is solid. The fact is, there were many small nations here, instead of huge nation states/empires like in Europe and China, India, and parts of Africa, and like the Maya. North America was tribal prior to European invasion, and Xsyon is tribal. But games like Darkfall are closer to feudal.

randomt
02-22-2011, 07:38 AM
So whereas DF and MO and now ER are basically about going around pvp'ing everything you see, with little in the way of PvE.. is Xsyon going to be more along the lines of living in a virtual world, doing your thing, and sometimes you might have to pvp, or is it also going to be a deathmatch arena?

What's the popular verdict on that?

FabricSoftener
02-22-2011, 08:21 AM
I think its important for everyone to understand that if he implements all the basic rules of darkfall he should expect the same result as darkfall. some might consider that good others consider it bad but to assume the same rule set but with different results is not insanity, its stupdity.

Dubanka
02-22-2011, 08:41 AM
the basic tenets of society since the dawn of recorded history apply.

If you can't protect it, don't build it, lest it be taken away

If you can't protect yourself, join with someone stronger that can

In the end, ideals and ideology are only as strong as the sword that protects them

hoping and praying that the big bad wolf outside your door will go away, is highly unlikely to motivate said wolf to go in search of another meal. Solution: shove a spear down his throat, make a coat, a hat, AND get a big pot of wolf stew for supper.

ifireallymust
02-22-2011, 09:47 AM
the basic tenets of society since the dawn of recorded history apply.

If you can't protect it, don't build it, lest it be taken away

If you can't protect yourself, join with someone stronger that can

In the end, ideals and ideology are only as strong as the sword that protects them

hoping and praying that the big bad wolf outside your door will go away, is highly unlikely to motivate said wolf to go in search of another meal. Solution: shove a spear down his throat, make a coat, a hat, AND get a big pot of wolf stew for supper.

Excuse me a moment, my Irish, Scottish, and Welsh ancestors are trolling me for forgetting their tribal societies.


Okay, they're quiet in their graves again.

Fact is, the Native American tribes had no horses, so a lot of the mobility and industry necessary to widespread conquest wasn't there, and Ireland, Scotland, Wales, and for that matter Mongolia are so mountainous, cold, or isolated that long-standing conquest was impossible in those places until technology advanced beyond the knight with his horse and his sword.

In any case, forcing a game to fit Dubanka's (correct) historical summation is not necessarily a good idea, since what kept nation states from rising and spreading in the past are things a game cannot or probably should not incorporate. Real consequences for death is of course the primary one, but there is also terrain, language barriers, and I'm sure other obstacles I'm not thinking of. Without the obstacles to the 'march of history', consolidation and conquest will happen swiftly. Numbers mean everything, and a lot of the players in these games seem to have that 'will to power' personality. It doesn't take much fortune telling skill to know how that will end up. Just look at a different history. The history of ffa, full loot mmos.

Tehroth
02-22-2011, 12:05 PM
I was never interested in pvp nor pvp games. I have seen too much killing in REAL LIFE.

Lol too much killing in real life.
You should have read up on this game before playing. They started pvp ffa loot and territory control would happen, but not be the main focus.

Zephyr
02-22-2011, 12:34 PM
See, here's the difference between real life and MMOs. In real life, people can be dedicated 100% to keeping the peace, guarding the gates, and generally doing the grunt work of maintaining a civilization. In MMOs, people (one would hope) will logout eventually to sleep, eat, and earn a living. Also most players don't want to spend their precious free time standing around guarding stuff, and won't pay a monthly subscription fee to do so. So a certain level of abstraction is useful in an MMO, in terms of small safe zones, hired NPC guards, et cetera.