PDA

View Full Version : The source of the confusion



bruisie159
02-22-2011, 05:45 AM
Ok i know there a million threads about this but i believe the confusion really boils down to one question regarding safe tribal zones thats getting lost in the discussion. And tbh there has been some conflicting info from the devs. See quotes below...

1 Can architecture structures be damaged by other players at any time?
As the game evolves YES. This won't be in for a while as towns are PLANNED AS SAFE ZONES IN THE PRELUDE, though I am considered tribes to allow to choose if they want to be warring tribes during the prelude. Warring tribes will be able to attack each other. (FAQ)

'Safe zone will be there in Prelude unless you turn them off. AFTER PRELUDE SAFE ZONES GO AWAY.' This touted around the forums a lot recently but im not sure of the orifinal source. Supposedly its Jooky (xsyon)

2
Quote from Virtus:

Hey guys, sorry for not clearing this up earlier. I only just saw it a little while ago and had to confirm what I thought was going to happen.

Here is the plan:

At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.
If your tribe wishes to play more realistically with the chance of being attacked at any point you may do so. However, if you wish to be more of a crafting tribe and not have to look over your shoulder all the time YOU MAY KEEP THE SAFE ZONE ON.

So, the more recent information suggests that safe zones will be optional compared to the general consensus from the past year or so that they will be turned off totally after prelude. Now, this is not my wish particularly im all for compromise as my other input into this discussion will show but maybe some final clarification on this one particular issue will put the discussion to rest a little.

ifireallymust
02-22-2011, 05:48 AM
Ok i know there a million threads about this but i believe the confusion really boils down to one question regarding safe tribal zones. And tbh there has been some conflicting info from the devs. See quotes below...

1 Can architecture structures be damaged by other players at any time?
As the game evolves YES. This won't be in for a while as towns are PLANNED AS SAFE ZONES IN THE PRELUDE, though I am considered tribes to allow to choose if they want to be warring tribes during the prelude. Warring tribes will be able to attack each other. (FAQ)

'Safe zone will be there in Prelude unless you turn them off. AFTER PRELUDE SAFE ZONES GO AWAY.' This touted around the forums a lot recently but im not sure of the orifinal source. Supposedly its Jooky (xsyon)

2
Quote from Virtus:

Hey guys, sorry for not clearing this up earlier. I only just saw it a little while ago and had to confirm what I thought was going to happen.

Here is the plan:

At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.
If your tribe wishes to play more realistically with the chance of being attacked at any point you may do so. However, if you wish to be more of a crafting tribe and not have to look over your shoulder all the time YOU MAY KEEP THE SAFE ZONE ON.

So, the more recent information suggests that safe zones will be optional compared to the general consensus from the past year or so that they will be turned off totally after prelude. Now, this is not my wish particularly im all for compromise as my other input into this discussion will show but maybe some final clarification on this one particular issue will put the discussion to rest a little.

Read Xsyon's latest update, Bruise. You're a bit behind. :)

Raye
02-22-2011, 05:51 AM
This is like the seventh(?) thread about this. People just need to chill and be patient. The game isnt even out yet and alot of things has not been decided how it will turn out yet.

bruisie159
02-22-2011, 05:52 AM
ahh yeah ok..

Some players are imagining 'safe switches' that can be turned on and off. <- not surprising considering virtus's quote yesterday!

Right so from that im getting the plan is still to remove safe zones after prelude although some tribes may be able to do that earlier or play on a doifferent server?

KeithStone
02-22-2011, 05:53 AM
Hey guys, sorry for not clearing this up earlier. I only just saw it a little while ago and had to confirm what I thought was going to happen.

Here is the plan:
At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.
If your tribe wishes to play more realistically with the chance of being attacked at any point you may do so. However, if you wish to be more of a crafting tribe and not have to look over your shoulder all the time YOU MAY KEEP THE SAFE ZONE ON.

This info is incorrect for after prelude:

Here is Xsyon/Jooky's response in the latest announcement:


The main discussion seems to be regarding safe zones. Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan. I am considering allowing tribes that want to war sooner than others to remove their safe zone if they so desire. A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.

djext2000
02-22-2011, 05:53 AM
http://www.threadbombing.com/data/media/54/picard_facepalm.jpg

bruisie159
02-22-2011, 05:58 AM
I think the problem has stemmed from the devs often alluding to what game will NOT be , but not being totally clear on what it WILL be.

Mims44
02-22-2011, 06:00 AM
Lol, I think what might be confusing some is when virtus says "later on" sometimes he means still in prelude, other times means after prelude.

From what I took from it:
At launch all tribal areas will be safe zones, yet they are currently working on a way for us to toggle tribe wars during prelude. After prelude that toggle option is gone, and there are no safe zones.

bruisie159
02-22-2011, 06:02 AM
Lol, I think what might be confusing some is when virtus says "later on" sometimes he means still in prelude, other times means after prelude.

From what I took from it:
At launch all tribal areas will be safe zones, yet they are currently working on a way for us to toggle tribe wars during prelude. After prelude that toggle option is gone, and there are no safe zones.

what id love would be for jooky to come on and just say "YES thats right"

ifireallymust
02-22-2011, 06:03 AM
ahh yeah ok..

Some players are imagining 'safe switches' that can be turned on and off. <- not surprising considering virtus's quote yesterday!

Right so from that im getting the plan is still to remove safe zones after prelude although some tribes may be able to do that earlier or play on a doifferent server?

Either way, though, a lot of players who like their little safe spots will still want to move into other territories, to explore, to find new resources, to learn new skills. And we won't be able to count on an invisible wall on our little patches of ground. But that doesn't mean only large tribes will be able to go out into those areas. I'm sure we can figure out ways to live in a more dangerous part of the game later on without compromising our independence. And without having any power structure, for that matter. All we need is a system of defense and a way to communicate.

blackzilla
02-22-2011, 06:04 AM
If I could reach through my monitor and give people 5 across the eyes I gaurantee you the stupidity would leave the forums...

bruisie159
02-22-2011, 06:04 AM
It could also be that safe zones will stay, but be limited to the areas that aren't in the mist. Either way, though, a lot of players who like their little safe spots will still want to move into other territories, to explore, to find new resources, to learn new skills. And we won't be able to count on an invisible wall on our little patches of ground. But that doesn't mean only large tribes will be able to go out into those areas. I'm sure we can figure out ways to live in a more dangerous part of the game later on without compromising our independence. And without having any power structure, for that matter. All we need is a system of defense and a way to communicate.

if thats the case we are still none the wiser lol

ifireallymust
02-22-2011, 06:05 AM
if thats the case we are still none the wiser lol

I took out the first sentence after the quote, sorry, but now you all are confusing me with snippet quotes. I shall go consume caffeine and maybe it will be clearer! Sorry!

Bridger
02-22-2011, 06:26 AM
At launch all tribal areas will be safe zones, yet they are currently working on a way for us to toggle tribe wars during prelude. After prelude that toggle option is gone, and there are no safe zones.

Once again - if that's true, how do you reconcile it with this:


A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.

If the safe zones are gone after Prelude, why would you need a seperate, safe-zone-free server or safe-zone-free areas?

Jadzia
02-22-2011, 06:58 AM
It can as well be read like this :

Tribe zones are safe zones during Prelude. After Prelude tribes get the option to turn safety off, but this is a one-time choice, once you turned safe zone off it cannot be switched on again.
If you read like this there is no contradiction between the 2 sentences.

At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.
Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan.

Just to add a bit more to the confusion ;)

bruisie159
02-22-2011, 07:00 AM
Once again - if that's true, how do you reconcile it with this:



If the safe zones are gone after Prelude, why would you need a seperate, safe-zone-free server or safe-zone-free areas?

Yeah doesn't seem much point

FabricSoftener
02-22-2011, 07:08 AM
I think the 'confusion' some people here are having is that they do not understand this phrase which the developer has been repeating many times.

'the game will evolve based on player feedback.'

Now for those who dont understand this does not mean 'the game will evole based on how many posts I make'. He will take a look at unique posts on subjects sure, he will study the database over time which shows users actions..etc. ONLY at that time will he start to think about specifics. All you can be sure of now is generalities, such as he doesnt want to make this game a griever game, now how he does that is not decided at this time.

bruisie159
02-22-2011, 07:11 AM
I think the 'confusion' some people here are having is that they do not understand this phrase which the developer has been repeating many times.

'the game will evolve based on player feedback.'

Now for those who dont understand this does not mean 'the game will evole based on how many posts I make'. He will take a look at unique posts on subjects sure, he will study the database over time which shows users actions..etc. ONLY at that time will get start to think about specifics. All you can be sure of now is generalities, such as he doesnt want to make this game a griever game, now how he does that is not a generality and is not decided at this time.

He has however decided safe zones will not be optional. That much we do know. Or maybe i should say can not be toggled on and off.

FabricSoftener
02-22-2011, 07:16 AM
He has however decided safe zones will not be optional. That much we do know. Or maybe i should say can not be toggled on and off.

first off you have a lot more faith in developers keeping their word and not changing their mind then I do.
I dont consider anything for sure until its in game and even then depending on how the players react can be removed.

Now, with that said, he hasnt even decided yet if he is going to make an entirelly different server for warfare and you think this is one thing he is absolutly sure on?

is this your first mmo?

bruisie159
02-22-2011, 07:19 AM
first off you have a lot more faith in developers keeping their word and not changing their mind then I do.
I dont consider anything for sure until its in game and even then depending on how the players react can be removed.

Now, with that said, he hasnt even decided yet if he is going to make an entirelly different server for warfare and you think this is one thing he is absolutly sure on?

is this your first mmo?

The fact that he has said that safe zones will not be able to be toggled but he has NOT decided about a seperate server for full warfare tells me he HAS decided about the first point. Wether he changes his mind in the future is a different matter.

FabricSoftener
02-22-2011, 07:24 AM
The fact that he has said that safe zones will not be able to be toggled but he has NOT decided about a seperate server for full warfare tells me he HAS decided about the first point. Wether he changes his mind in the future is a different matter.

I think the real source of my question is not the debate over what he said or didnt say because I really dont give a flying F.

What I really am curious about is why so many people care?

To be honest, most of the people I have spoken to in game got the game and played it without knowing if there were safezones or not, including myself. Many pvp forum posters really think the carebears care about this faaaaar more then they actually do.

As a current Darkfall player I think the entire pvp engine in this game is rather silly and people trying to be a pvp bad ass in this game is funny to me, but in all fairness I am new so I understand I might be missing something

bruisie159
02-22-2011, 07:27 AM
I think the real source of my question is not the debate over what he said or didnt say because I really dont give a flying F.

What I really am curious about is why so many people care?

To be honest, most of the people I have spoken to in game got the game and played it without knowing if there were safezones or not. Many pvp forum posters really think the carebears care about this faaaaar more then they actually do

hehe it might not seem like it but tbh i dont care which option is chosen when it comes to ending prelude. I can live with either the way i play the game is fairly balanced. I definately wouldnt want only pve but thats not gonna happen anyway so im happy.

I suppose my opionion really is that although i think its great that the devs listen to the player base and evolve the game accordingly that can also lead to problems as we have seen in the past couple of days. I think sometimes firm leadership is needed and just evaluater the options, including forum activity, behind the scenes and then just tel the player base whats happening and stick to it.

and im not getting into a discussion about it in the other thread, im happy to here tho!

Imhotep
02-22-2011, 07:28 AM
At launch all tribal areas will be safe zones, yet they are currently working on a way for us to toggle tribe wars during prelude. After prelude that toggle option is gone, and there are no safe zones.
yes exactly