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View Full Version : Do you understand safe zones after prelude?



bruisie159
02-22-2011, 07:05 AM
After all the discussion and the statement from Jooky do you now feel that you fully understand the situation regarding safe tribal areas AFTER prelude (whenever that may be)

If you vote YES briefly describe what you think will happen.

If you agree with a scenario already posted just /agree

If you disagree, dont argue a point just post your own explanation.

KEEP IT SHORT AND SIMPLE!

KeithStone
02-22-2011, 07:09 AM
I voted yes- i totally understand now.

There will be no safe zones that you can toggle on or off after prelude. All pvp will have consequence, you can defend your city with defensvie structtures and your players to fight off raiders.

The only toggle option will be to allow friendly fire within your tribe to allow your members to spar.

Jadzia
02-22-2011, 07:12 AM
From what I understand from Virtus' yesterday post and Jordi's today update is that safe zones after Prelude will be optional, but they can not be switched on and off, it will be a one time choice. But seeing that others read it in the opposite way I'm rather confused than I was before.

FabricSoftener
02-22-2011, 07:13 AM
really dont care.

There are few things to keep in mind.

1. his general focus is to not have grieving and not have pvp be the primary focus of the game. people should understand that before getting to much involved
2. its never a good idea to play a game you dont enjoy now thinking it will be what you enjoy 6 months from now anyway so all you need to worry about is do you like the game now, if not then F off :)


pretty simple.

KeithStone
02-22-2011, 07:16 AM
From what I understand from Virtus' yesterday post and Jordi's today update is that safe zones after Prelude will be optional, but they can not be switched on and off, it will be a one time choice. But seeing that others read it in the opposite way I'm rather confused than I was before.

the simple answer is that Virtus was wrong the only option you will have like I stated above is to allow or not allow friendly fire so your mebers can spar.

bruisie159
02-22-2011, 07:17 AM
My understanding is that after prelude safe zones will no longer be optional or toggleable if thats a word. In the mean time they may be if a tribe wants to begin warring early.

I also /agree with FabricSofteners points.

FabricSoftener
02-22-2011, 07:18 AM
I dont understand why so many even care...

If you want to seige you will be able to seige eventually, why are you so intrested in only seiging people who dont want to play with your marbles in the first place?

bruisie159
02-22-2011, 07:21 AM
I dont understand why so many even care...

If you want to seige you will be able to seige eventually, why are you so intrested in only seiging people who dont want to play with your marbles in the first place?

Try to keep on topic, there are plenty of other threads to argue the toss over who is right and who is wrong. THis one is intended just to gauge how many different interpretations of the info there are thats all! If you dont care just dont get involved.

wulvgar
02-22-2011, 07:24 AM
- Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan.

- A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.

End of Prelude dose not means open PVP


During the Prelude the game will evolve based on the community. No where does he say tribes lands will be open pvp

this makes it very clear, tribes area will be safe zone. Why else would he say NO SAFE ZONES Under COnsideration <<<----

FabricSoftener
02-22-2011, 07:28 AM
Try to keep on topic, there are plenty of other threads to argue the toss over who is right and who is wrong. THis one is intended just to gauge how many different interpretations of the info there are thats all! If you dont care just dont get involved.

I am asking why people care, not asking who is right or wrong.

I am starting to think some here, perhaps you with this post, are just trolling.

Jadzia
02-22-2011, 07:34 AM
the simple answer is that Virtus was wrong the only option you will have like I stated above is to allow or not allow friendly fire so your mebers can spar.

This is only true if Virtus was wrong, I'd like a confirmation on that. Jordi didn't say in his today's update that Virtus was wrong, he only said it won't be a switch to turn safety on and off. If safe zones goes away after Prelude then Jordi's words about a PVP zone or server without safe zones don't make much sense.

I don't care much either way we do have 6-9 more months till then, but all this confusion is kinda bugging lol. I'd like a clear word from Jordi.

Grushenko
02-22-2011, 08:59 AM
Same confusion for me...

Now it hink that we won't have safe zones after prelude but the main totem won't be siegeable.

Next time i'll focus on who killed Kennedy, it's easyer lol

willbonney
02-22-2011, 09:02 AM
I voted no, because we aren't even in Prelude yet, neither are we near the 6-9 month "after" period when all this will matter. All things are subject to change, as it says in the TOS.

ifireallymust
02-22-2011, 09:32 AM
I voted no, because we aren't even in Prelude yet, neither are we near the 6-9 month "after" period when all this will matter. All things are subject to change, as it says in the TOS.

Yeah, that's my way of thinking, and it seems we will all have some breathing room with things the way they are (6-9 months worth unless things change drastically) so I'm not worried about it.

orious13
02-22-2011, 09:51 AM
I voted no because this is the prelude section :).....

Let them fix combat first...

FabricSoftener
02-22-2011, 09:52 AM
Yeah, that's my way of thinking, and it seems we will all have some breathing room with things the way they are (6-9 months worth unless things change drastically) so I'm not worried about it.

and with skill decay, the hard core pvp players really dont gain anything long term by starting now. They can likely start a month before release of the seige mechanics and still be able to get their stats up.

I think it would be good for everyone if the developers re-post in bold how the stat system degrades because it really can affect gaming decisions right now.

ifireallymust
02-22-2011, 09:54 AM
and with skill decay, the hard core pvp players really dont gain anything long term by starting now. They can likely start a month before release of the seige mechanics and still be able to get their stats up.

I think it would be good for everyone if the developers re-post in bold how the stat system degrades because it really can affect gaming decisions right now.

If a poster awhile back is correct, the hardcore pvpers might be in for a surprise thrashing from the crafters once the magic system is implemented.

jokhul
02-22-2011, 10:21 AM
First we have this statement from Virtus:

Hey guys, sorry for not clearing this up earlier. I only just saw it a little while ago and had to confirm what I thought was going to happen.

Here is the plan:

At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.

If your tribe wishes to play more realistically with the chance of being attacked at any point you may do so. However, if you wish to be more of a crafting tribe and not have to look over your shoulder all the time you may keep the safe zone on.

Hope this clears things up.
http://www.xsyon.com/forum/showthread.php/3807-Did-you-know-this-will-be-a-FFA-PVP-game?p=46390&viewfull=1#post46390

Followed by this from Jooky:

The main discussion seems to be regarding safe zones. Some players are imagining 'safe switches' that can be turned on and off. That's not part of any plan. I am considering allowing tribes that want to war sooner than others to remove their safe zone if they so desire. A separate zone (as the mist clears) or server with no safe zones at all is also under consideration depending on the world's population. My goal is not to impose new limits as solutions but to give more choices.

I hope this clears things up. The game plan is to continually evolve and improve the game to listen to feedback and accomodate many types of players, and we're sticking to that.
http://www.xsyon.com/forum/showthread.php/1440-Xsyon-Updates?p=46756&viewfull=1#post46756

Note that Jooky does NOT say Virtus "had it wrong". He merely expands on the discussion by saying that the safe zones cannot be turned on and off at at the tribe's discretion. So you can't have a safe zone today, turn evil tomorrow and then decide you don't like the consequences, and turn your safe zone back on again.

Jooky also again states that the "game plan is to continually evolve and improve the game to listen to feedback and accomodate many types of players".

It's not possible to accomodate "many types of players" in a game with no safe zones and full-world FFA-PVP. The non-PVP'ers will get ganked into oblivion in the first week.

So to summarise MY understanding of what happens AFTER Prelude:

Xsyon will allow a tribe to opt for having their tribal lands to be declared a safe zone if they so wish.
Xsyon will allow a tribe to opt for having their tribal lands to be declared a FFA-PVP zone if they so wish.
Xsyon will NOT allow a tribe to switch their safe zone on and off when they want to.
The world outside of safe-zones will be FFA-PVP.

Banok
02-22-2011, 05:14 PM
well if its after the prelude then its in like 7-9 months which means its VERY subject to change and not that worth worrying about yet.