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View Full Version : Land, totems, and the coming launch - My thoughts.



Redemp
03-01-2011, 06:49 AM
Currently I feel that the land open to us is to small, the influx of new players much like my self have eaten what little space was left that the beta players didn't cover in the initial rush. With more and more players coming every day to Xsyon ( which is wonderful) the land offered, and ability to place a tribe totem in an area which offers at least a few of the necessary starting resources is slim. I would suggest to push the mist back and ease the burden on newer players as well as the community as a whole.

There has been a lot of debate about replacement of old totems, I won't get into it but as an aside I do think increasing the amount of land available at launch would quell the rabble quite substantially. More land means new areas for newer players to discover and decide they prefer.. a perfect example is the 904 area which while open now is on the edge of the mist. If this area's mist was pushed back and a starter area was applied it would be a good starting point to ease the land rush strain we are bound to see on launch day. There are several other very good candidate areas for mist removal, the Washoe lake area and north of Squaw.

I understand this might be a hefty request and as such I don't place any expectations that they will be considered or implemented. These are merely my thoughts on how I would try to ease the tension when it comes to launch day.

bruisie159
03-01-2011, 06:53 AM
Currently I feel that the land open to us is to small, the influx of new players much like my self have eaten what little space was left that the beta players didn't cover in the initial rush. With more and more players coming every day to Xsyon ( which is wonderful) the land offered, and ability to place a tribe totem in an area which offers at least a few of the necessary starting resources is slim. I would suggest to push the mist back and ease the burden on newer players as well as the community as a whole.

There has been a lot of debate about replacement of old totems, I won't get into it but as an aside I do think increasing the amount of land available at launch would quell the rabble quite substantially. More land means new areas for newer players to discover and decide they prefer.. a perfect example is the 904 area which while open now is on the edge of the mist. If this area's mist was pushed back and a starter area was applied it would be a good starting point to ease the land rush strain we are bound to see on launch day. There are several other very good candidate areas for mist removal, the Washoe lake area and north of Squaw.

I understand this might be a hefty request and as such I don't place any expectations that they will be considered or implemented. These are merely my thoughts on how I would try to ease the tension when it comes to launch day.

i wpould agree there is a need for more land now since the recent influx. The review on mmorpg.com may only add to this. The review would have better suited us coming out in a few weeks!

Vadio
03-01-2011, 06:56 AM
/yes agree both above me

Dubanka
03-01-2011, 07:02 AM
im just curious...have you explored much? when i walk up high, or on the back sides of the mountains its basically completely unpopulated...

Redemp
03-01-2011, 07:06 AM
A lot of those areas are unsuitable for someone to place a totem , they lack resources and land suitable to build on. I understand many people will suggest that not everyone will be able to place on or near junk, but I do not believe that is an adequate response to people desiring a location near a nessecary resource. Junk is going to evaporate very quickly when the game launchs and securing a location where you can harvest some of it is absolutely nessecary for a tribe.

Edit :
I have spent days exploring , so its not a question of me just not understanding what is currently available.

NexAnima
03-01-2011, 07:07 AM
Perhaps a restructuring of the starting areas would allow for a more even spread out of the tribes?

Redemp
03-01-2011, 07:10 AM
Perhaps a restructuring of the starting areas would allow for a more even spread out of the tribes?

It might , but I believe that to be more difficult than just pushing the mist back a bit and plopping an extra starting area or two down. There is definately a need for zones to have multiple tribes ... but as it is now there is a tribe on every side of most locations which doesn't make much sense to me.

NexAnima
03-01-2011, 07:16 AM
It could be as simple as taking the existing starter point and spread them out better. If you look at the map, we have 3 point with in one square and the rest within 2-3 squares. Which makes no sence considering the size of the map. We all don't need to spawn at the lake...

neestas
03-01-2011, 07:21 AM
A lot of those areas are unsuitable for someone to place a totem , they lack resources and land suitable to build on. I understand many people will suggest that not everyone will be able to place on or near junk, but I do not believe that is an adequate response to people desiring a location near a nessecary resource. Junk is going to evaporate very quickly when the game launchs and securing a location where you can harvest some of it is absolutely nessecary for a tribe.

Edit :
I have spent days exploring , so its not a question of me just not understanding what is currently available.

There's way more suitable land to build than most people think. Yes, some of it is not very resourcefull, but talking about lack of suitable to build land? Grab a shovel and explore terra forming a bit.

Redemp
03-01-2011, 07:27 AM
There's way more suitable land to build than most people think. Yes, some of it is not very resourcefull, but talking about lack of suitable to build land? Grab a shovel and explore terra forming a bit.

Lands value is determined by the resources avaliable to it, the mountain areas which I was commenting on not only don't have access to those resources but also are on land unsuitable to build on. Terraforming the hill of a mountain in order to place the basic foundations for a tribe is not an acceptable rebutal.

I have also spent countless hours terraforming, and I asure you its not as simple as planting a totem and "grab a shovel" ... it takes finese to level a plot down, many hands, and many hours to "build out" an area suitable to base at.

Larsa
03-01-2011, 07:30 AM
My opinion is that the map is large enough for the current population.

Huge portions of the map are unsettled because almost all tribes try to find a spot with access to a junkpile. I've travelled very extensively on the map and I've certainly seen not more than maybe 10 homesteads far away from a junkpile - and have not seen a single tribe living wild. And that makes sense too, very few things can be made without something from a junkpile.

What I would like to see are a number (say, 40 to 50) really small junkpiles scattered around in the woods and mountains. That way more locations would be viable to settle on early in the game.

galagah
03-01-2011, 07:33 AM
There's way more suitable land to build than most people think. Yes, some of it is not very resourcefull, but talking about lack of suitable to build land? Grab a shovel and explore terra forming a bit.

You also need to take into consideration that not everyone has bothered to replace totems / tribal areas since the failed launch , due to knowing yet more wipes were incomming . The game has a lot larger population now than it had 3 months ago .

I also think the mists need to be moved back , even if its only 2 more zones further out than now it would help .

neestas
03-01-2011, 07:33 AM
Lands value is determined by the resources avaliable to it, the mountain areas which I was commenting on not only don't have access to those resources but also are on land unsuitable to build on. Terraforming the hill of a mountain in order to place the basic foundations for a tribe is not an acceptable rebutal.

I have also spent countless hours terraforming, and I asure you its not as simple as planting a totem and "grab a shovel" ... it takes finese to level a plot down, many hands, and many hours to "build out" an area suitable to base at.

It's by no means easy and yes, it takes hours of work. Is that a good thing or a bad thing? Are you aiming to build a shack from scrap metal and be done? In such case you don't really need land. If you plan to build a village... Then you need shoveling. Simple.

Lack of scrap in certain zones is noticable, yes. And that's a good thing too imho. A bit of wilderness and places where you'd be able to find animals to hunt rather than 1 totem per scrap pile which are 3-4 per zone and fireplaces each 50 meters is good. Furthermore, it increases competition for the "good" zones. This is not farmville. And that's good.

Now obviously the big question... Is currently available map enough for the release? Fuck knows. Will see on launch day and couple weeks after.

Chavoda
03-01-2011, 07:44 AM
Sorry did you border to explore at all? speaking of current "beta" theres open spots all over the place, specialty for homesteads. most tribes spots are taken around the lake but there are way way more junk piles scatters around whit perfect spots for tribes.

Now some extra zones would be nice, makes it a little less crowded but a need for it there is not. Being a little crowded aint bad also, makes homesteads join tribes as tribes will guard the pile next door for them selfs if there ain't to much.

coca
03-01-2011, 07:48 AM
A lot of those areas are unsuitable for someone to place a totem , they lack resources and land suitable to build on. I understand many people will suggest that not everyone will be able to place on or near junk, but I do not believe that is an adequate response to people desiring a location near a nessecary resource. Junk is going to evaporate very quickly when the game launchs and securing a location where you can harvest some of it is absolutely nessecary for a tribe.

Edit :
I have spent days exploring , so its not a question of me just not understanding what is currently available.


Your totally missing the end game.. Some people will have to settle outside of their comfort zones.. this is a post apoc world.. not "farmville."

The better places will be built on and faught over. If you want a better place.. be prepared to have to defend it. Right now everything is plentiful.. but there is no point to having everything readily avalable to everyone..

If that was the case everyone would sit in their safe zones and craft. What a boring game that would be.

Redemp
03-01-2011, 07:48 AM
It's by no means easy and yes, it takes hours of work. Is that a good thing or a bad thing? Are you aiming to build a shack from scrap metal and be done? In such case you don't really need land. If you plan to build a village... Then you need shoveling. Simple.

Lack of scrap in certain zones is noticable, yes. And that's a good thing too imho. A bit of wilderness and places where you'd be able to find animals to hunt rather than 1 totem per scrap pile which are 3-4 per zone and fireplaces each 50 meters is good. Furthermore, it increases competition for the "good" zones. This is not farmville. And that's good.

Now obviously the big question... Is currently available map enough for the release? Fuck knows. Will see on launch day and couple weeks after.

I wondered who would be the first to bring up the difficulty as a point of contention. It is not a matter of difficulty, I think we can all agree this game does not cater to those looking for an easy ride. It is a matter of practicality and survival for a newly placed tribe. I understand that you can build on land with no resources and survive , I also think this is impractical and not the design direction or desire of the Dev team.

Increasing the map size would also spread the populous out a bit, which would in turn reduce the necessity we see now of placing in the centralized junk rich zones. This is not farmville , I'm not sure why you brought that up, but you are correct. Increasing the size of the map available on launch, thus increasing the spread of the population and availability of necessary resources does not make the game easier, nor does it turn it into Farmville.

You are also correct that there needs to be areas without junk piles, those areas are best suited to hunting and logging. This however does not weigh into the necessity for more areas with access to some of the resources needed, and the undeniable need to spread the population out.

Redemp
03-01-2011, 07:51 AM
Your totally missing the end game.. Some people will have to settle outside of their comfortzone.. this is post apoc.. not carebear farms.

The better places will be built on and faught over. If you want a better place.. be prepared to have to defend it. Right now everything is plentiful.. but there is no point to having everything readily avalable to everyone.. if that is the case everyoe would sit in their safe zones and craft. What a boring game that would be.

You do understand you can not fight over the better places for at least six months? You should also understand the basic necessity for all tribes to have access to resources, this ideal is not "carebear" it is practicality. You can disagree with me it if you want, but increasing the map size a few zones does nothing to harm the game given the massive amount of new players to the game.

Redemp
03-01-2011, 07:54 AM
Sorry did you border to explore at all? speaking of current "beta" theres open spots all over the place, specialty for homesteads. most tribes spots are taken around the lake but there are way way more junk piles scatters around whit perfect spots for tribes.

Now some extra zones would be nice, makes it a little less crowded but a need for it there is not. Being a little crowded aint bad also, makes homesteads join tribes as tribes will guard the pile next door for them selfs if there ain't to much.

As I stated before .. I did explore. I also cross refrenced known areas with google maps to determine possible resource rich areas , in addition to exploring most of the mountains just for hunting. You are misguided if you think we will see open spots all over for placement come launch give the current map size. I am speaking on tribe placement in regards to this thread , obviously homesteads will require less and thus be able to place in areas less suitable for a tribe.

jcapde
03-01-2011, 07:56 AM
Dunno if you're aware of this OP but the usable land isn't confined to the shore around the lake. I took a strole up a mountain this morning and on the other side, there's a huge area (looks just as big as the lake area itself) with water and junkpiles everywhere. I didn't go all the way down so for all I know there might be an invisible wall somewhere on the way that blocks you from going there.

Redemp
03-01-2011, 07:58 AM
Dunno if you're aware of this OP but the usable land isn't confined to the shore around the lake. I took a strole up a mountain this morning and on the other side, there's a huge area (looks just as big as the lake area itself) with water and junkpiles everywhere. I didn't go all the way down so for all I know there might be an invisible wall somewhere on the way that blocks you from going there.

You can see areas ontop of mountains as you stated, those areas are closed in by mist.. which my thoughts in the first post were to open up a smidge for more placement. My tribe is also placed in the mountains .. in an ideal spot with access to most, but not all the needed resources. We like it .. and don't plan on moving come launch, that doesn't change my opinion that I shouldn't have neighbors occupying every meter of space around me... it just doesn't jive with the atmosphere.

Just as an aside : Imagine joining the game a week after launch, you explore for a day or two and excitedly recruit your guild to join you in Xsyon. You finally get enough people into the game, used to the mechanics and start looking for a place to put a tribe totem. You search for a few days and are unable to find any area which is not already extensively inhabited by tribes ... what do you?

AlexTaldren
03-01-2011, 08:04 AM
I just finished another one of my laps around the map last night. From what I can tell, there is a lot of of unsettled space. Is this because of the wipes and people aren't bothering to redo what they've done now a hundred times? Maybe. Then again, most of the larger tribes have rebuilt again. Here's the way I see it, you increase the map size, great, but then those junk piles run out. The answer to this potential problem shouldn't be "give us more space and more junk piles," but "give us an alternative way to get the resources that we currently get from the junk piles."

I believe that the map is just fine at its current size given the player population. And, if they wanted to add smaller junk piles in the mountains or along a road somewhere, I'd be cool with that too.

tredo
03-01-2011, 08:05 AM
The land is big enough... I have spent a real life year traveling this map... there are areas that are perfect for tribes high in the mountains, that is at least 300m wide and as flat as a table top, lots of animals, trees, grass, water and open sky... yes it does lack a junk pile. Junk piles will not last forever... most tribes do not consider where they will be in a year from now... or even 6 months. What happens when the junk is gone, the towns are built, and we hear the calls... "theres gold in dem der hills!" A new dawn will rise and the shift to mining, rail systems, lumber mills, farming, taming - animal farms, medicine and all kinds of future ideas.. and these tribes are stuck next to a dried up hill that used to provide them with the parts they needed to "get started." The crowd is surrounding the lake because they think they need to.... this is not at all true. Go outside of your "got to have my village built in a week" mindset find a place that will suit your needs now, and for many months. Spend some time thinking outside the box of what this game has and instead think of where this game will be in a year from now. The game is built for us to develop IT... not for it to develop us. Xsyon has already said, he is open for ideas and feedback... this is a game for the gamer by the gamers.... not a game being shoved down our throats and us being told "you will play the game this way or not at all!"

I have seen some small tribes above 800m high, there are small junk piles high in the mountains at the end of some roads. The area is nice, the resources are plenty (especially if your the only one using it) and these kinds of areas will do very well in the future I have a feeling because they will have the future resources at hand.

To build in the mountains does take more work, I will give you that... we all know from RL that mountain men are a different breed of men... they have their own way of doing things.... this can be true in this game as well. Live off the land is a mountain mans motto. This can be true here as well.

Here is my recommendation; make the nature skills require less "junk" for example... redo the crafting slightly. A bear bone armor set requires screws and allot of them... why? In the past they did not build heavy armors with screws why are we?

Why does grass armor require junk?

Why does leather armor require junk?

Why do wooden walls require nails?

Why can we not make mud paste for our rock walls from dirt and water? Why do we have to have sand? So a rock wall could be limestone rock + mud paste = rough rock wall.

There are things that can be done to not force a tribe to be near a junk pile. This would cause more tribes and new players to be able to get away from the lake some, to spread out and make homes elsewhere. The land is big enough! Go look for a place outside the box!

Arcturus
03-01-2011, 08:11 AM
Depending on the amount of subs at launch, (only Xsyon knows what they are) it might be worth opening another square out into the mist on all sides of the map. It all depends on how finished those areas are. However if subs drop (and they normally do after a mmo launch) we might find our self playing in too big a play ground.

Redemp
03-01-2011, 08:12 AM
Tredo and Alex ,

Thank you very much for your replies they are both wonderful suggestions on how not negate some of the current negative aspects regarding the resources and areas avaliable. I will get back to those posts after a while, the lodge calls and I need to step out for a bit. I look forward to continuing the conversation in a little bit.

FabricSoftener
03-01-2011, 08:28 AM
Depending on the amount of subs at launch, (only Xsyon knows what they are) it might be worth opening another square out into the mist on all sides of the map. It all depends on how finished those areas are. However if subs drop (and they normally do after a mmo launch) we might find our self playing in too big a play ground.

To be honest I think its likely the entire 1200km area is actually finished now and its just being held back until population prooves its needed. The reason I say this is because the map itself from my understanding comes from existing geological maps in which case all he has to do is put on some auto trees and a few other things and its ready.

Besides, we have all see into the green zone and we have all seen developed land :)

Lerxst
03-01-2011, 08:30 AM
The land is big enough... I have spent a real life year traveling this map... there are areas that are perfect for tribes high in the mountains, that is at least 300m wide and as flat as a table top, lots of animals, trees, grass, water and open sky... yes it does lack a junk pile. Junk piles will not last forever... most tribes do not consider where they will be in a year from now... or even 6 months. What happens when the junk is gone, the towns are built, and we hear the calls... "theres gold in dem der hills!" A new dawn will rise and the shift to mining, rail systems, lumber mills, farming, taming - animal farms, medicine and all kinds of future ideas.. and these tribes are stuck next to a dried up hill that used to provide them with the parts they needed to "get started." The crowd is surrounding the lake because they think they need to.... this is not at all true. Go outside of your "got to have my village built in a week" mindset find a place that will suit your needs now, and for many months. Spend some time thinking outside the box of what this game has and instead think of where this game will be in a year from now. The game is built for us to develop IT... not for it to develop us. Xsyon has already said, he is open for ideas and feedback... this is a game for the gamer by the gamers.... not a game being shoved down our throats and us being told "you will play the game this way or not at all!"

I have seen some small tribes above 800m high, there are small junk piles high in the mountains at the end of some roads. The area is nice, the resources are plenty (especially if your the only one using it) and these kinds of areas will do very well in the future I have a feeling because they will have the future resources at hand.

To build in the mountains does take more work, I will give you that... we all know from RL that mountain men are a different breed of men... they have their own way of doing things.... this can be true in this game as well. Live off the land is a mountain mans motto. This can be true here as well.

Here is my recommendation; make the nature skills require less "junk" for example... redo the crafting slightly. A bear bone armor set requires screws and allot of them... why? In the past they did not build heavy armors with screws why are we?

Why does grass armor require junk?

Why does leather armor require junk?

Why do wooden walls require nails?

Why can we not make mud paste for our rock walls from dirt and water? Why do we have to have sand? So a rock wall could be limestone rock + mud paste = rough rock wall.

There are things that can be done to not force a tribe to be near a junk pile. This would cause more tribes and new players to be able to get away from the lake some, to spread out and make homes elsewhere. The land is big enough! Go look for a place outside the box!

I agree with this and the other person that mentioned spreading out the smaller junk piles in the mountains. I haven't spent a year, but I have spent about a week walking around a large portion of the wilderness in my futile quest as a hunter. There are dozens of suitable locations for tribes out there. Lots of easily defensible hilltops plateaus (or ones that can easily be made level) near water with lots of trees and animals around.

I'm also in agreement that not every recipe should require junk. I live (in real life) in the Southwestern USA. Lots of people build adobe houses using nothing but the right mix of clay/dirt and sand. In place of metal, many pioneers also used wooden pegs and ropes to secure their creations - which you can still see in some of the ghost towns that litter the landscape out here.

If you reduce the absolute need for junk in this game to create everything, then a lot of the more remote areas become viable homesteads and tribal lands, while the junk piles can still supply the higher-end metal resources while they last. What's going to happen when the junk disappears? We need more alternatives to the recipes than plastics, fabrics and metal.

blackzilla
03-01-2011, 08:35 AM
By the time I joined UO back in its hayday, I could not get any land to place a house.... Just saying... I still played the game and never complained... Also I didn't feel entitiled to come to the forums and tell the devs to restructure stuff so that I could get a piece of land and place my house...instead I seen it for what it was and that was my fault for starting late.

Lerxst
03-01-2011, 08:52 AM
By the time I joined UO back in its hayday, I could not get any land to place a house.... Just saying... I still played the game and never complained... Also I didn't feel entitiled to come to the forums and tell the devs to restructure stuff so that I could get a piece of land and place my house...instead I seen it for what it was and that was my fault for starting late.

UO's houses decayed if they weren't maintained. I camped a house for a week straight until it crumbled apart and I placed my own. Unless they plan on implementing a decay in this game as well then I think we have a right to suggest alternatives.

Bluebizzer
03-01-2011, 09:05 AM
Another thing you have to consider is that a lot of tribes aren't really bothering to fully group up, while they test for spots or re-roll or just wait for final wipe. So you get a lot of 10-20 man tribes with 4-5 members off on their own making a homestead just to dick around. I've also ran into tons of 'testsiteA' 'bobstestC' 'mountainspotD' homesteads set down just as placeholders while deciding on which spot to choose.

Come final wipe people will have the final spots, and tribes will have grouped up into the main camp.

Arcturus
03-01-2011, 09:11 AM
To be honest I think its likely the entire 1200km area is actually finished now and its just being held back until population prooves its needed. The reason I say this is because the map itself from my understanding comes from existing geological maps in which case all he has to do is put on some auto trees and a few other things and its ready.

Besides, we have all see into the green zone and we have all seen developed land :)

I was erring on the side of caution. Your right they do look pretty complete, but you never know. Glitches in terrain, misplaced rocks etc..

Gypsy
03-01-2011, 09:14 AM
The land is big enough... I have spent a real life year traveling this map... there are areas that are perfect for tribes high in the mountains, that is at least 300m wide and as flat as a table top, lots of animals, trees, grass, water and open sky... yes it does lack a junk pile. Junk piles will not last forever... most tribes do not consider where they will be in a year from now... or even 6 months. What happens when the junk is gone, the towns are built, and we hear the calls... "theres gold in dem der hills!" A new dawn will rise and the shift to mining, rail systems, lumber mills, farming, taming - animal farms, medicine and all kinds of future ideas.. and these tribes are stuck next to a dried up hill that used to provide them with the parts they needed to "get started." The crowd is surrounding the lake because they think they need to.... this is not at all true. Go outside of your "got to have my village built in a week" mindset find a place that will suit your needs now, and for many months. Spend some time thinking outside the box of what this game has and instead think of where this game will be in a year from now. The game is built for us to develop IT... not for it to develop us. Xsyon has already said, he is open for ideas and feedback... this is a game for the gamer by the gamers.... not a game being shoved down our throats and us being told "you will play the game this way or not at all!"

I have seen some small tribes above 800m high, there are small junk piles high in the mountains at the end of some roads. The area is nice, the resources are plenty (especially if your the only one using it) and these kinds of areas will do very well in the future I have a feeling because they will have the future resources at hand.

To build in the mountains does take more work, I will give you that... we all know from RL that mountain men are a different breed of men... they have their own way of doing things.... this can be true in this game as well. Live off the land is a mountain mans motto. This can be true here as well.

Here is my recommendation; make the nature skills require less "junk" for example... redo the crafting slightly. A bear bone armor set requires screws and allot of them... why? In the past they did not build heavy armors with screws why are we?

Why does grass armor require junk?

Why does leather armor require junk?

Why do wooden walls require nails?

Why can we not make mud paste for our rock walls from dirt and water? Why do we have to have sand? So a rock wall could be limestone rock + mud paste = rough rock wall.

There are things that can be done to not force a tribe to be near a junk pile. This would cause more tribes and new players to be able to get away from the lake some, to spread out and make homes elsewhere. The land is big enough! Go look for a place outside the box!

This is an excellent post. +1

Redemp
03-01-2011, 11:26 AM
The land is big enough... I have spent a real life year traveling this map... there are areas that are perfect for tribes high in the mountains, that is at least 300m wide and as flat as a table top, lots of animals, trees, grass, water and open sky... yes it does lack a junk pile. Junk piles will not last forever... most tribes do not consider where they will be in a year from now... or even 6 months. What happens when the junk is gone, the towns are built, and we hear the calls... "theres gold in dem der hills!" A new dawn will rise and the shift to mining, rail systems, lumber mills, farming, taming - animal farms, medicine and all kinds of future ideas.. and these tribes are stuck next to a dried up hill that used to provide them with the parts they needed to "get started." The crowd is surrounding the lake because they think they need to.... this is not at all true. Go outside of your "got to have my village built in a week" mindset find a place that will suit your needs now, and for many months. Spend some time thinking outside the box of what this game has and instead think of where this game will be in a year from now. The game is built for us to develop IT... not for it to develop us. Xsyon has already said, he is open for ideas and feedback... this is a game for the gamer by the gamers.... not a game being shoved down our throats and us being told "you will play the game this way or not at all!"


The only issue I have at all with your line of reasoning, which is sound, is that in order for there to not be a problem and those areas to indeed become useful a person or tribe must understand and submit to a wait of at least 6+ months. That is a very long time in a game struggling to get by, even more so when the simple solution would have been to place near the needed resources at the outset. Will they be in a better position than those sitting on the lake in the long run, I think they will, but realistically I highly doubt you will find any gamer nor group of gamers who will suffer themselves at a disadvantage than the majority for any length of time much less 6 months to a year. It is just not a realistic option for the majority of people who play games for the enjoyment that each hour provides. There is also the mantra of playing the game for the enjoyment of it as it is currently, and not ruining the experience by rushing or playing the game for things yet to come.

The bottom portion I completely agree with , those simple changes should be considered and would make living away from some resources not only easier but more realistic as a tribe.

coca
03-01-2011, 01:52 PM
You do understand you can not fight over the better places for at least six months? You should also understand the basic necessity for all tribes to have access to resources, this ideal is not "carebear" it is practicality. You can disagree with me it if you want, but increasing the map size a few zones does nothing to harm the game given the massive amount of new players to the game.

I guess with actual sieges your right.. but I'll fight if you happen to be somewhere my tribe wants to be. We will camp the "area" until they can't stand it and move... or we will allow them to collect resources and well concentrate on targeting them insted of harvesting it ourselves.

I never disagreed with making the map larger.. I just disagreed with his reasoning and understanding of the game. This is sand box... I am afraid some of you are already thinking your way is the only right way and everything has to be equal. I am merely stating our diffrenece of play style and train of thought.

Redemp
03-01-2011, 03:25 PM
I guess with actual sieges your right.. but I'll fight if you happen to be somewhere my tribe wants to be. We will camp the "area" until they can't stand it and move... or we will allow them to collect resources and well concentrate on targeting them insted of harvesting it ourselves.

I never disagreed with making the map larger.. I just disagreed with his reasoning and understanding of the game. This is sand box... I am afraid some of you are already thinking your way is the only right way and everything has to be equal. I am merely stating our diffrenece of play style and train of thought.

I think you are falling into the same trap.