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View Full Version : History of MMO's and why they failed



Salvadore
03-02-2011, 07:40 AM
Whats YOUR history with MMO's and YOUR opinion as to why they failed?

Ill start briefly:

Ultima Online - Introduction of Trammel...downhill from there.

Age of Conan - Promise of many items implemented in game on release day, however, some of us got well past their desired "quota" and found NONE of it had been implemented yet. Specifically - sieging. When returned to game a year later - The apex of the game (sieging again) was absolutely boring and not put in properly. That is IF you could get past the lvl 80 grind to get there.

Darkfall - Did not listen to community. Absolutely the worst release ive ever seen. Released an NA server, but you have to PAY to migrate AND start all over? wtf. I also spent more time macroing than playing. To me, thats not "playing" a game.

Shadowbane - Did not fail in my opinion. It lasted through all the other games and horrible ownership transitions. Even after its death, the community has stuck together for over 2 years attempting to emulate the project. I cannot log in today, thus it is dead.

Etc etc...lets discuss what you liked/disliked with all mmo's, great ideas that failed, and weather you are pvp/crafter type.

BigCountry
03-02-2011, 10:52 AM
UO - started on Chesapeake, played there for a long time.....patch came out nerfing PvP (red stat loss) so most of us stopped playing.....they opened Siege Perilous....we all started playing again....dabbled with some EQ and Dark Age of Camelot in between the break from Chesapeake to Siege Perilous....nothing killed UO for me....it just became boring....none of us were interested in the Age of Shadows expansion and everyone was looking for this new game called "Shadowbane".....

Shadowbane - one of the best ever.....played this one WAY too long....my wife HATED it....LOL......would have liked to have seen more server wipes/restarts ("Winners declared").....in the end boredom ended its life cycle.....not a development staff....I would play this game all night....then we would play the forum politics all day at work....it was GREAT.....I played Shadowbane thru the entire cycle of 1st gen Star Wars Galaxies....so I missed that one....sucks but it was a good trade off....:D

Lineage II - I was hooked at first....graphics were amazing....then I spent one whole Saturday (literally) killing the exact same thing over and over to get 1 level.....the grind was just too much in this game....

City of Heroes - fun because it was radically different (fast paced arcade combat).....no real PvP and too much PvE grind in the end though….

EQ2 - Nagafen PvP server......fun PvP rule set....everyone was playing WoW....I started playing this....I thought it was a really good mixture of PvP/PvE in the rule set....local banking was great.....in the end I got sick of all the travel time....EQ is HUGE, way too many zones lol

WoW - I fought this game forever because I knew I would not like it.....I made it to level 70 (Burning Crusade) then quit.....I only played it that long because everyone else was playing it and there was simply nothing else to play...my gear at level 70 was laughable….and I did not and have ever cared….lol

Pirates of the Burning Sea - this game had the potential to be one of the best PvP sandboxes ever.....but they had this "PvP toggle flag" making it impossible to play their game.....you literally had to grind PvE in order the generate PvP.....we told them for WEEKS to open a full blown PvP server (no PvP flag) but they did not listen and the game flopped harder than a fat person at Sea World....this game is a perfect of example of how developers can kill a sandbox mmorpg...not the players.....

Age of Conan - I lasted one month....this game was graphically amazing and who knows how much money it single-handedly made the PC gaming hardware upgrade industry (lol)....but who wanted to grind for something obviously missing and broken in the end..so we all bailed

SAGA - RTS meets MMORPG meets player trading cards....I sorta got into this game....Indy...cheap...and a lot of fun....I revisit it from time to time to get my RTS fix. :D

EvE - one of the best sandboxes ever.....I play this game still on and off....I play EoH (online Texas hold'em) weekly to keep ISK in my pockets without having to run active accounts......only thing I hate about this game is all the $ and logistics it takes to find PvP.....you spend hours while the game plays itself in order for 3 minutes of PvP......

Warhammer - loved this game for the first 20 levels....level 1-20 PvP was awesome and very fun.....after that the game was all downhill and was nothing more than upgraded particle effects.....I could literally bot every aspect of this game....it was so simple and brain numbing....in the end I had literally botted 3 full characters using a nifty piece of software called the Macro Goblin....

Darkfall - loved this game.....but the dumb ass developers not implementing a skill cap killed it....I mean killed it....the first 2 months were awesome....then the macro walls started....then macroing the magic schools started....then if you did not macro...you could not keep up....literally....that became the content.....skill based became macro based....and it turned into the emptiest sandbox ever....

Fallen Earth - now this is a great game...for about a month....then it's nothing more than a level grind with arena based PvP.....

Mortal Online - #1 waste of money on a mmorpg I have ever spent...this game was a complete joke and nothing more than a modded unreal engine, ran by a rich ass kid, who wanted to be an l337 programmer by day....and a techno DJ by night.....100 dollar special edition pre-orders on a game that was literally unplayable...in my opinion he pulled off one of the largest scams this decade has seen in the mmorpg realm...lol

Perpetuum - best Indy sandbox I have played - it was well done, no bugs and polished....unfortunately there is just not enough end game to keep people around....I made it to Heavy Mechs in this game....it is sorta like a "light" version of EvE but with more player immersion (on land not in space)....

Xbox 360 - Call of Duty: Black Ops, I know not a mmorpg....but this is the only console game I have really played/liked.....the online play/content is simply amazing!

Xsyon – hoping for the best! At the moment this game is my passion due to the huge potential it brings! :D


-BC

Tehroth
03-02-2011, 11:46 AM
Runescape: I played this game as my first mmorpg from 2002-2006 on and off because until 2005 I did not own a pc personally. The quests were subperb the ability to do whatever you wanted and make your character how you will was amazing. The dueling and pvp system was pretty fun until everyone starting making pures, then the game became more of a luck factor. Jagex tried to get rid of RWT(real world trading)and thusly killed their game, by getting rid of the wilderness and trading. They however brought it back, but I prefer more skill based combat like darkfall.

World of Warcraft: I got to level 48 before I got tired and bored of the game. At this point I said f**k it because I didn't like the idea of a carrot on a stick instances. I came back for Burning crusade and just quit a little after.

LOTRO: I just played beta, but coming from WoW which by now I hated with a passion, I naturally hated this game, atlhough I enjoyed the lore and things like titles.

Age of Conan: The game had potential with its combo system. However we soon realized that upon level 80 that Khessetta pvp was all to do. We did Kylillki, Vistrix and the Wurm, but it became boring to us. Not to mention the Gem damage that made guardian unkillable 1 shotting tanks of doom. I came back with Murderherd about 4-5 months ago to try the game again, but Darkfall combat ruined me and pvp gear was just going against pre-mades level 10 pvp guilds.

Warhammer online: I did not expect much from this game while waiting for Darkfall. I raped face with my Brightmage, but found that putting players in pvp over and over and over again becomes stale. Quit after 2 weeks.

Aion: I didn;'t actually play release just beta. Hated it too Wowish.

Darkfall online: I still play this game, but I yearn for better. This game had/has potential like a mofo, and I had great fun in the beginning, but zerging was way too prevalent. It was either join a zerg or get crushed. Cities had no gates, towers to begin with which made holding a city horrible. The Dev team doesn't listen to their customers and we see the negative impacts it has. Many days were spent on the blood wall or afk running. I did get 60 fire magic on EU no easy feat.

After the whole zerging scene I quit waiting for Mo with my guild, but we later came back after the Sea expansion was put in. The Grind although lowered was still horrendous and it became macroing and afking. Various things were in game such as villages and the parcel delivery, but were broken and not really worth the time. Too many exploitable things such as water logging and dungeon logging.

The thing that killed this game the most was Arac having too much of an advantage while zerging had no disadvantages. No skill cap, everything focused on pvp, too much grind, racial enemies having no reason, exploiting mobs, the dev team not listening to their community, and no updates to non pvp related things. If this game fails I will most likely head back to darkfall.

Mortal Online: Waste of 60 dollars. Played beta a bit and never touched release. Such a fu*cking scam.

All points bulletin: Great game, but not enough content and too much hacking and exploits. I had fun though.

DCUO: Boring, not enough content, exploits, no real world pvp aside from ganking. Pvp arena grinding.

I always seem to miss the great mmorpgs like SWG, UO, and Shadowbane.

Marcus
03-02-2011, 11:49 AM
Neverwinter Nights- stumbled in to this game about 1995 on AOL. Cost me a small fortune with its pay by the minute feature. Was a lot of fun, and quite a bit of it was PvP. I found a Lawful -Good guild to run with as it seemed everyone and their sister was Chaotic-Evil..Just looking for a target rich enviorment I suppose, as there was a lot of Role-Play there. When AOL went to a monthly fee, the game closed down, I would think because people playing were clogging up the phone lines to get in to the service.

Ultima Online- Great game, Trammel made things a bit different, but i still played, and enjoyed it. Played up until Age of Shadows, where the changes were just too much for me to keep playing...

Dark Age of Camelot- All right game, but couldn't get past the buff-bots, and not being able to speak to your enemy. I guess i still had some RP left in me back then..

Star Wars Galaxies- A game really lacking in my opinion, right from the start. The NGE just made things a whole lot worse, and not the game i signed up for.

WoW- An ok game, but as a PvP type, gear above all made things more than a bit difficult for me. Took a lot of MMO breaks during that time..

Warhammer- I actually liked the game a lot, despite its issues. But with the development team shrinking, and problems compounding, I played off and on.

There were other games i tried in between these like Darkfall and POTBS, but none really captured me.

I don't think any of them "failed" as they are all still plugging along. Some i may have outgrown, or eventualy got bored with, but i had some really great times in most, if not all of them.

Morpane
03-02-2011, 12:04 PM
Final Fantasy 11 on Ps2 - my 1st MMO..endgame was just too time consuming for me, game has not died yet, its actually doing better then the sequel.

DCUO on Ps3 - quit because of the extreme menu lag and non existent player communication. Almost noone has a mic or keyboard. Love DC tho...

WoW - Stopped playing because Cata introduced exactly nothing new to the game. WoTLK might just be the pinnacle of that game, at this point they are feeding off the fact that there aren't really any other theme park alternative mmo's with the same polish, Rift included. SWTOR and GW2 poised to challenge this.

Darkfall - awesome game, great ideas. UI is a nightmare, macro vets wearing full plate armor, swinging 2 handers, shooting arrows and casting max level offensive magic are ruining the pvp. Also lag issues in large scale battles, server side.

SWG - arguably the best sandbox game ever created pre-NGE. played until THE patch then quit for WoW. If im gonna play a theme-park might as well play the best one. Company pride/ego preventing SOE from releasing pre-NGE servers that would explode with players overnight. Biggest travesty in video gaming imo, from the artistic/vision p.o.v.

AOC - Terrible grind, lackluster quest system, missing features at launch, dull instances, dull classes. It does sport a wicked cool fatality system I wish more games would use though. Graphics are still the best out there I believe, even with Rift out.

Warhammer Online - Great game on paper, Mythics presentation...not so much. Still server side performance issues all these years later, unbalanced classes, endgame promise of capitol city invasions ( the games highlight ) was lol at best and recently was changed into a 10v10 situation?....

Rift Beta - WoW with portals that open up and spew mobs....ya im gonna spend 60 bucks on that....sure. By level 12 I uninstalled the game, it felt like I was leveling an alt in WoW.

EvE - solid game with plenty of sandboxiness, maybe the best sandbox out right now since the demise of SWG. Not having an avatar makes the game feel....detached somehow. Incarna expansion will solve this problem and flood the server most likely, but its been "on the horizon" for years now.

Niburu
03-02-2011, 05:08 PM
Darkfall - Did not listen to community. Absolutely the worst release ive ever seen. Released an NA server, but you have to PAY to migrate AND start all over? wtf. I also spent more time macroing than playing. To me, thats not "playing" a game.


The DF server lagged for one week, thats it. not bad for a indy company. When the NA server was released you had more than 3 month time to transfere your character for free.......so much to that

Ayrik
03-02-2011, 06:57 PM
@BigCountry - What is your nation in SAGA? Do you know who I am? Anyone else that's played SAGA, please give a shout-out for me!

UO - What a great experience, I loved exploring and the fact you didn't have to rely on combat to get far and have a good time. As everyone, the game started to get bad after the introduction of Trammel with UO:R. I kept playing off and on until a bit after AoS, when the game got pretty boring. Though, I loved the house editor. (I started playing again on the free shard UOSecondage and it's great, just how I remember it!)

DAoC - I bought it, tried to play it, couldn't figure it out...Hasn't failed yet, I guess it's just outdated, I know some people who like it.

WoW - Got to level 60 and raided Molten Core. I loved it for a while, because I was playing with friends. But then the login queues forced me to change realms and I never really played after that. Obviously it hasn't failed, but it failed me for sure because it got repetitive and boring. Story is laughable at best.

Tabula Rasa - What a major disappointment. Played beta, but stopped early on. Failed because nothing about it was interesting...just bland all around.

LOTRO - WoW clone, boring...Didn't fail, and will probably be around for a while as one of the most successful micro-transaction MMOs.

EVE - Way over-complicated, clunky UI. And I'll quote my brother on this one, 'I love everything about EVE except actually playing it'. So boring, the game just plays itself a lot of the time. And when you get into combat it is way too chaotic for me because the UI is so hard to manage.

Darkfall - Played the trial. I enjoyed it until I realized there is nothing to do. Then I died from a monster and had to wait 3 minutes to respawn. WTF?

...

The list goes on and on, but the main thing is, I like to do my own thing and my own adventure. I prefer no story, and no quests, but I also don't like being ganked for no reason just to be bullied. Nothing has really scratched that itch for me just yet.

Wow, I wasted too much time on this post.

Salvadore
03-02-2011, 07:07 PM
WOW, great reads!!!

I didnt mean "Failed" as in game sent to grave, but more "Failed" as in why you quit playing or failed your expectations.

SO, in regards to UO, is it safe to say that Trammel led to its downfall?

I also noticed that, in many games within many posts, the GRIND is also a game-killer...that fair to say? Seems the cycle is usually- Grind, get tired of it because it takes too long, quit OR grind, get to apex, quit due to content. Is that also fair to say?

Personally, I LOATHE grinding. That's safe to say in EVERY game ive ever played. I simply cannot logically wrap my mind around spending long amounts of time killing mindless mobs, getting that super high level, or swimming against a rock for a full weeks time just go gain a few more HP.

Macro's - I detest them. I saw some macro's in darkfall that were more complex than the systems NASA uses on their spacecraft...NO JOKE. How is that "playing" a game???

Salvadore
03-02-2011, 07:11 PM
The DF server lagged for one week, thats it. not bad for a indy company. When the NA server was released you had more than 3 month time to transfere your character for free.......so much to that

I remember hordes of people attempting to buy the game daily. Remember when they would say "OK, EVERYONE CAN BUY FROM 11-12 EUROTIME. LIMITED COPIES" and then they were sold out within 2 minutes? I remember getting billed the full amount of game, not actually "buying" the game, and not getting reimbursed. This went on for a couple months at release.

When did that NA server get offered? Wasn't it like 9 months down the road from launch? Waaaaaaay off the scope of the original plan? Also, didnt you have to start from scratch without migrating any skills/items? I was pretty sure you had to buy the NA "client" or something like that as well...

That was whenever the remaining part of my associates said "F THAT" and walked away.

I really did like DF, believed in it, and dealt with many of the "stupid" things they did for quite awhile. I really do wish it would have turned out differently.

BigCountry
03-02-2011, 08:20 PM
And I'll quote my brother on this one, 'I love everything about EVE except actually playing it'.

Now that is a good quote.
:D

Great thread guys, love reading it.

Ethaven
03-02-2011, 08:35 PM
I think Age of Shadows expansion imo was the start of the downfall for UO. I played a Red on UO for a long time, and when Trammel came - I had a second character that was blue. Didn't phase me a bit... I loved the game for a long time, but switched to WoW because I needed updated graphics to stare at, and the "3D" graphics on UO were terrible. Wish they had come out with UO2. =(

WoW is still doing it for me. I still play it and have played it since Beta. I got a bit bored with the pull and AoE in WOTLK, but love the dungeons in Cata... Not a huge PvP fan in WOW. As it had the same problem that was added in Age of Shadows in UO - Too much reliance on gear. I remember people PvPing in cloth gear or practically naked in UO.

Played tons of others. Of course SWG - pre-NGE, tons of fun to be had there.

sionide
03-02-2011, 10:43 PM
Darkfall - loved this game.....but the dumb ass developers not implementing a skill cap killed it....I mean killed it....the first 2 months were awesome....then the macro walls started....then macroing the magic schools started....then if you did not macro...you could not keep up....literally....that became the content.....skill based became macro based....and it turned into the emptiest sandbox ever....


Yep, I feel the exact same way. And I completely blame the devs. They listened to the QQers who were crying about "I want to be able to access all the spell schools..waaah" and well it happened, when the game was balanced originally for just 2. Hence, magic got imbalanced, but no one knew it at the beginning cause it was a major grind to do it. The devs didn't put in a skill cap and thought, meh no one will grind up all those magic schools so the cycling of AOE spells between diff school + being able to heal won't be a problem...boy were they wrong. But when it started to happen it was too late, since so many people were doing it and had multiple magic school grinded up and the devs didn't want to piss them off.

And yeah the macro-ing. That's all you basically did to keep somewhat competitive. If you didn't macro you were going to be a complete noob with no chance. That, the major bugs at the beginning of exploiting mobs and stats (hello, acid pool), and no local banking. Otherwise, this game would (still could) be epic.

This is what I fear about Xsyon. That a lot of QQers (not the carebears, but the PvPers!) will do what they did to Darkfall and have the devs cave in and ruin the game. Then these guys are like "meh, this game sucks" and move on to ruin another one...ad infinitum ad nausum.

vagabond80
03-03-2011, 12:32 AM
Seems I had quite the different path to a lot of folks here

UO: I didn't really 'quit' this game, I just got busy with other stuff and then realized it had been more than a month since I had played and so I let my account expire. Still the best gathering and exploring game I have ever played, very good crafting as well

SWG: I absolutely loved this game when it came out. This is the game that cemented me as a builder/crafter. I remember spending HOURS hunting the right DNA for my wookie bio-eng/creature handler. Hell I even went into Bio-eng as a rl profession. In the end I only quit because of the combat changes and because everyone I knew had moved onto this new game WoW that had just come out.

Knight Online: During the dirt poor uni years I tried a lot of the f2p market at the time. This one was the first and stood out from the rest. Combat was fluid and quick, skill mattered a little more it wasn't all gear and level. Unfortunately once you get into it you realize it's not a PvP game. It's a wallet vs wallet game. Never looked back

Silk Road/Perfect World: Both of which I would describe as your typical grind whoreware games. Not even as good PvP as knight online had. Silk road stood out though as having the best weapon/armor stat and abilities I have ever seen in a game outside of SWG. Every weapon had several stats (durability, max damage, min damage, speed etc) and then each weapon you 'looted' was randomly generated. A level 10 sword did say 10-20 damage... and the random generator would then change those states so you had a sword that was 10+50%- 20+76% or 15-35 damage. EVERYTHING was like this to no two weapons/armor were the same. It kinda felt like SWG again without the crafting. Perfect world isn't even worth mentioning anything about... i wouldn't recommend it to anyone

Rappelz: Awesome pet system. Whoreware game. Left because it was nothing but grinding and after the novelty of the pet system wears off there isn't much else. PvP was nothing but gear/pet related which in turn was nothing but wallet vs wallet

LOTRO: Quite because it went f2p after having 2 chars to 65 and 3 more to 50. Spent many hours in the moors with my LM getting stalked by tikibongo and the rest of the wargs and driving maggot insane with semi-constant stuns. I would have quit fairly soon even if it hadn't gone f2p though, it was starting to wear thin... Once you hit end game it's nothing but raid raid raid and to be honest the PvP is rather lackluster. As well crafting was a joke when compared to UO or SWG

Fantasy Earth Zero: Best PvP game I have ever played, also first f2p game that wasn't wallet vs wallet and player skill accounted for 80% of the game.... as opposed to UO or say LOTRO where player gear accounts for 80% of all fights. Only left because it was cancelled.

I guess you could say the over-arching theme here is that games failed for me if player skill was a minor part of the equation as compared to gear/real money spent. And content forcing me to do one thing at any point in the game.

caldrin
03-03-2011, 04:31 AM
umm MMOs that have failed...

AC2 - was ok for a bit, not enough people played publishers closed the game off..

Earth and Beyond - Was pretty devent actually btu publishers closed the game off

Auto Assault - Nothnig special i guess was ok for car combat but thats it.. publishers closed the game off...

Tabula Rising - Very boring not what it was promised to be.. publishers clsoed the game off

APB - Not a bad game, some really good dieas.. Crappy UK gov refused tax brakes for game companies so company went under servers closed... Will be back soo tho..


Basically the MMORPG market place is very harsh and generally MMORPGs cost a shit load of money and investmant to make and if they dont do well within the first few months they usually get closed down..

Most of the MMOs you guys have mentiond have not failed and are still going in some form or antother... some have got so old its pointless keeping them running as people move onto other thing..

Now if its a list of MMORPGs that I have played and stopped playing because i got bored or jsut did not enjoy then here we go.


EQ - Played way too much off this was great fun at the time but its now very outdated.

EQ2 - Played for about a year really but in the end my RL mates stopepd playing it and it was never the same after that.

WOW - Managed a few months in this with the US release.. buggy and laggy as hell so quit.. tried a few years later on the EU servers and it was jsut way to boring for me to stick with it.

SWG - The most fun ive ever had in an MMORPG so many of my mates played it all the way upto yup combat upgrade/NGE crap.

Ahh ill stop now lsit could go on forever...

I am currently playing Darkfall and love the direction the devs are gonig with it, hell the EU server is so busy at the moment there is just constant PVP around our alliance cites.. i mean non stop stuff.. The other night we had a 7 hours of defending our city from different clans throughout the night... sometimes we would hold them outside the walls.. other times they would rush us, or we would rush them.. sometimes more than one alliance would attack at the same time they would end us fighting ooutside our walls and thne we would jump into it as well.. anyway Darkfall is an awesome game and is just gonna keep getting better now the devs are actually listening to people.

I am also of course testing this and loving it when the lag aint around its a bit slower pace than darkfall and its nice to relax from the constant pvp now and then :)

Salvadore
03-03-2011, 08:16 PM
Did anyone else have friends that basically lost their "lives" due to Ultima online?

Watched one friend lose his car, fail out of college, and even forget to eat sometimes for an entire day. He moved into my place and lived in the computer room. Id talk to him, he wouldnt acknowledge anyone...until about 30 seconds later. Thats how long it took him to realize you were there. He would literally play for 23 hours straight, take an hour nap when server went down and set an alarm, then play again till he passed out. He was half Korean...maybe that had something to do with it?

Another friend called me (while im at work) and said "call EVERYONE! they got into my house and took everything! Stole every f**** thing! I chased them and couldnt catch them...then a few more showed up and chased me but I got away. Now im trapped. I need help! Call everyone now now now now!"

Me - JESUS CHRIST why are you calling me and not the cops?!?!?

Him - WTF no you dumbass, in Ultima...

Me - click.

I hated that game but loooooved it so much!

terragon
03-04-2011, 02:08 AM
Happened to me when I was younger, I dropped out of high school, although there were other reasons behind it too. Ended up sitting in my mom's apartment day in day out playing Asheron's Call. I was one of the highest characters on the main server and was pretty much all in the game. My hair grew uncontrollably long and I was one of the few guys in the neighborhood with the freakishly weird emo look.

Ironically, that game taught me how to persist and not give up no matter what, so the year after I studied extremely hard, got into the best prep school in the city and went to the best university in the country, so it did kind of go well for me. it did however make me really stubborn too...

Not sure how I managed to turn this into a positive experience, but I definitely still play too much and luckily, my wife stopped caring. Although nowadays, I have to make compromises with her if I want to purchase a game or spend money on an online subscription.
Like with the last purchase, I had to promise I'm going to let her shop till she drops for a week, luckily she didn't buy that much.

The_Snape
03-04-2011, 03:56 AM
Darkfall - Played the trial. I enjoyed it until I realized there is nothing to do. Then I died from a monster and had to wait 3 minutes to respawn. WTF?

Learn 2 press space? If u realized u had nothing to do then there are 2 things wrong with you, first u dont get the point of a Sandbox game, clearly, and that makes xsyon a bad game for you, and second, if you only played the trial u cant even speak, because u did nothing compared to the game itself

2ardcore010
03-05-2011, 07:49 AM
Beginning: -

Myth of soma- 2002 - Grind was crazy, but i didn't mind. Multi's made it harder on the average honest gamer but weren't enough to kill the game. Persistance and determination are the key to catching up with high levels, that and starting at the same time. Theres was much to do and hunt along with great wars n a great community, which brings me to my final point; never really got bored of this game. Instead left for a while to play things like SB n SWG. Returned when they released devil world expansion then left that to play EQ2.

Shadowbane - another great n unique game. Grind was quite effortless and mainly alot of fun, what with the great group hunts. Had good guild content and great wars. And the community was great. Eventually left to play SWG as it did start to become boring when you get to the top level of 75-80 and everything just starts getting repetitive.

Star Wars Galaxies - Good game with some new features. the traveling was a bit much, and didnt make it to NGE (whatever that is, lol) and stopped playing before jedis came in (assuming that might be what NGE was). didn't really like the combat in it as it looked like watching super-short movie clips on repeat, personally like it to be much more interactive even if it is just hack n slash. Apart from that the quests were good and the trading (with NPCs and players) even the grinding was fun. Eventually left to go back to MoS mainly because of the boring combat system.

EverQuest 2 - the game had good quest/quest story but i couldn't find much else to do other than quests, the community was ok, and there was alot of PvE, didn't really get far in enough to get to the PvP (if any, left in about 2-3 months). Didn't really like the combat although it weren't tooooo bad. Found it to become quite repetitive aswell, though I dont remember much about it.

9Dragons 2Moons Perfect world - the next stage of gaming for me after a break from the mmo world was f2p games, 9D 2M n PW were ok for a while got bored with them quickly though as they were REALLY repetitive n with PW the game shop people would always be better off obviously.

since then i've been waiting for something new and dynamic to put a dent in the recent unchanging pattern/state the mmo industry has been left in since eq2. xsyon might just do that.

naughty
03-05-2011, 09:05 AM
Mortal Online - #1 waste of money on a mmorpg I have ever spent...this game was a complete joke and nothing more than a modded unreal engine, ran by a rich ass kid, who wanted to be an l337 programmer by day....and a techno DJ by night.....100 dollar special edition pre-orders on a game that was literally unplayable...in my opinion he pulled off one of the largest scams this decade has seen in the mmorpg realm...lol



techno dj at night? :D

kc999
03-06-2011, 12:11 PM
EQ Online Adventures for the PS2 the gateway drug, only played for 2 weeks.

Star Wars Galaxies played it when it came out, and then for 5 years after that. Nothing comes close to this for me, even after the CU and NGE it was still good enough but nothing was better than the pre-cu times. Had 5 accounts :D I even played the pre-cu emulator for a while.

Lord of the Rings Online played the pre-release of it and then up until right before mines of moria came out. Then I went to Iraq and everyone I played with had moved to different games.

World Of Warcraft never thought I would play it but I played for about 4 months then quit. Then another 5 months then quit again.

DC Universe Online played for a month and didnt renew after the free month. Not enough end game content and not enough people I knew playing it.

Rift bought it a week ago and it's on hold right now, still a good game though.

Other MMOs I have played but not for extended amounts of time: EQII, Aion, Global Agenda, and Final Fantasy XI. I'm sure theres more I'm forgetting.

Dsk954
03-06-2011, 01:34 PM
asherons call- best MMO ever. Hasnt failed yet but going that way. In the years of EQ1 this game was great. Increasing skills was seperate from increasing levels, meaning it was very easy to customize (and therefore ruin by improperly leveling) your char. old graphics and population troubles now (with more than 1 server most servers are now populated by bots). There were discussions of server migration, which would completely revamp the game, but with all the technical problems associated with the move it never happened.