PDA

View Full Version : Alignment Facts



Badaboom
03-06-2011, 08:51 AM
What do we know for sure about alignment?

Good

Pros
Cons


Neutral

Pros
Cons


Evil

Pros
Cons


Thanks.

jumpshot
03-06-2011, 09:06 AM
Are we talkign Tribal or Personal alignment?

As for personal...

Good and Neutral:
Pro - rezzes where they die, can spawn zerg a fight until they win.
Con - rezzes where they die, has to walk home after a long trek to trade/hunt/explore.

Evil:
Pro - rezzes at totem, can deathshuttle home from anywhere.
Con - rezzes at totem, can't win any fight that takes place away from their tribal lands unless it is against other evil players who are also away from their tribal lands.

jokhul
03-06-2011, 09:32 AM
The flag system will be name tags.

Good and neutral players you will have to meet before a name tag appears over their head, good players will have green ones.

Evil, on the other hand, their name tags will always be displayed to everyone and in red.


alrighty so...when a evil person is hidden, so is the name tag, just confirmed :)


...same goes for both sides...I didn't mention good because this is a topic for evil.

Right now 5 kills make you evil.


that is to say there is no repent system.
and there will be good deeds but they do not +rep as much as bad deeds -rep

I can't find the post, but during a recent discussion Jooky said that "good or neutral" players will not have "ghost walking" anymore, they will respawn at their bind point. He was also looking at the possibility of allowing people to bind at the totems of allied tribes...

Sirius
03-06-2011, 09:37 AM
Evil:

Con ...can't win any fight that takes place away from their tribal lands unless it is against other evil players who are also away from their tribal lands.

Huh? Is this a typo, or are you saying good/neutral players are invulnerable to evil players unless they wander into the evil players' lands??

Chavoda
03-06-2011, 09:45 AM
Jumpshot is referring to the outdated Rez at totem information, something that is confirmed to change . everyone will respawn at their totem ..somewhere a post about that floating around whit official input.

this thread is kinda "useless" as there is no known information that shows the pro's or cons of any side any information there is is very old and outdated , no longer the case.

crakhed
03-06-2011, 09:47 AM
think he means harder to win the fight, cuz when u die, your out of the fight.

Badaboom
03-06-2011, 09:50 AM
Look guys, there is a lot of incorrect information floating around right now. Let's just stick to what we know right now and try to dispel some of these myths. Thanks.

PS, I will edit my OP with accurate information when there is consensus.

jokhul
03-06-2011, 10:11 AM
Tbh, there is very little reliable information about Xsyon in general. We have the "Features" page as reference, but some of that is outdated already. Nobody knows when the features will implemented, except that they are largely intended to be implemented during Prelude (sometime in the next 6-9 months).

We don't even know for certain exactly which features will actually be implemented and working at launch :D

Most people have a "patchwork quilt" of facts gathered from assorted replies made by Xsyon and Virtus to threads on the forums, or things that were said in IRC or in General chat ingame. That quilt also contains snippets of "facts" and rumours overheard from other players.

Sirius
03-06-2011, 10:14 AM
Yeah the real comedy gold is in the manual or wherever it tells you that stat choices are permanent, so "choose wisely!" based on essentially zero information as to how the stats work and interplay with skills. >.<

jumpshot
03-06-2011, 10:32 AM
What Crakhed said. When an evil player dies, he's out. When a good player dies, he's on hold for 30 seconds.

I hadn't heard that everyone was going to get the deathshuttle, I am basing what I said off what happens right now.

JCatano
03-06-2011, 11:15 AM
Everyone will be respawning at their totems.

PM:

"Yes, death spawning is on the task list, was supposed to be revised this week, but I'm dealing with the server change..." - Xsyon (02-21-2011 11:59 PM)

It was also talked about in a thread I've already pasted about 9000 times.

ifireallymust
03-06-2011, 11:50 AM
So I take it being able to kill an evil at their totem is no longer in the works? Which means going evil will let me port home from anywhere, any time, just by dying? Which means being evil means not being fenced out of my home, at any rate?

jokhul
03-06-2011, 11:57 AM
So I take it being able to kill an evil at their totem is no longer in the works? Which means going evil will let me port home from anywhere, any time, just by dying? Which means being evil means not being fenced out of my home, at any rate?

Nope, evils can still be killed in their territory.

If your home is "fenced in" (lol), you will be able to teleport back to your totem from anywhere, yes. Provided you can get out in the first place :D

jumpshot
03-06-2011, 12:12 PM
This thread can't make up it's mind whether it wants current actual information, rumored information, or guaranteed to change "soon" (tm) information.

Just because it's in the works doesn't mean it works at launch, I guess is my point.

yoori
03-06-2011, 01:35 PM
Are we talkign Tribal or Personal alignment?

As for personal...

Good and Neutral:
Pro - rezzes where they die, can spawn zerg a fight until they win.
Con - rezzes where they die, has to walk home after a long trek to trade/hunt/explore.

Evil:
Pro - rezzes at totem, can deathshuttle home from anywhere.
Con - rezzes at totem, can't win any fight that takes place away from their tribal lands unless it is against other evil players who are also away from their tribal lands.

Not true, it's not in yet but everyone will spawn at their totem and when death penalties will be in, it's not going to be good transport method.

ifireallymust
03-06-2011, 01:37 PM
Nope, evils can still be killed in their territory.

If your home is "fenced in" (lol), you will be able to teleport back to your totem from anywhere, yes. Provided you can get out in the first place :D

Well, luckily it seems this griefer tactic won't be allowed, so I guess I can keep rolling as good, at least until someone irritates me enough to go evil the natural way.

But I do wonder, if I go evil by killing other players, does my own homestead totem boot me like a good tribe would, or will my totem just change to show my status as freshly-minted evil?

jumpshot
03-06-2011, 01:47 PM
when death penalties will be in, it's not going to be good transport method.

touche'

Xx1327
03-06-2011, 03:36 PM
these threads are really getting old

Chavoda
03-06-2011, 04:18 PM
Not true, it's not in yet but everyone will spawn at their totem and when death penalties will be in, it's not going to be good transport method.

Its going to quickly feel like a real pain to die haha, you reload the entire game (just like login) even if you are just 30 meters away from the totem you belong to.
So first your going to see someone taking your loot for 30sec-min, and then you get 2-5 min reload time.

Add travel time between tribes going on warpath to ;)

Zephyr
03-06-2011, 10:22 PM
I hadn't heard that everyone was going to get the deathshuttle, I am basing what I said off what happens right now.

When you bloodgate home, do you bring your items with you? Or just what the enemy players haven't looted already in 30 seconds....

JCatano
03-07-2011, 10:44 PM
When you bloodgate home, do you bring your items with you? Or just what the enemy players haven't looted already in 30 seconds....

This is exactly why I think graves should be left behind with the loot on them and the following added:

Good/Neutral/Evil players drop everything after PvP deaths.

Good and Neutral players drop the gear in their bags after PvE deaths. (Anything equipped respawns with them at totem.)

Evil players drop everything after PvE deaths.

No ghost mode at all. After death, players go directly to loading screen for respawn.

Graves stay ingame for 1 hour or until fully looted.

jumpshot
03-08-2011, 10:08 AM
I'm fine with the way it is atm