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Tandarie
03-12-2011, 06:38 PM
Thanks for listening to the people and adding more junk in the areas that were sparse or completely void of junk. You are the best!

Woohoooo I can't wait to go exploring to find a new perfect spot now :)

gdhthree
03-12-2011, 06:49 PM
Nice! So much more constructive than people freaking out over who is near a junk pile... Nice work NG it is sure not going to hurt having resources for the settlers of Xsyon. Having them readily available as the first part of the world is developed is a good thing imo. Maybe as the world expands various types of resources can be found and you may have to search much harder... but as the group who is creating the first resemblances of a civilization/society this should help.

Vaywen
03-12-2011, 07:18 PM
There's more junk?

Koll
03-12-2011, 07:48 PM
Aye they announced it today in game.

ifireallymust
03-12-2011, 07:54 PM
That explains why I was tripping over junk everywhere I went. Now the people who didn't get their first choice location can chill.

Marcolo
03-12-2011, 08:08 PM
Hmmm ... that's a shame. But oh well, so it is.


(edit)

I'm happy that the Dev's are listening to the community and addressing things they consider unfair. But I have a couple of concerns that, I hope over time, will prove out to be non-issues:

1) Seems like an inappropriate time to be focusing on something like that, when there are more pressing issues (getting the game into a runnable/playable state). I can only assume there are Devs that could not address the playability issue and were assigned to address other issues.

2) I am all for balance, but not when it erodes playability. Often times, adding resources into a game is a quick way to "quiet the masses" without really addressing the problem. I hope this does not start the game down the path where difficulty is negated. Much of the fun of the game will be lost if no one has to leave the safety of their totem for months on end.

Tandarie
03-12-2011, 08:24 PM
I don't think it has been put in the game yet. It will be put in with the update he said.

ifireallymust
03-12-2011, 09:30 PM
I don't think it has been put in the game yet. It will be put in with the update he said.

In that case, I wonder where all the people who had totems on all the junk for the past month or two went? Because I'm seeing a lot of good, unclaimed locations still.

blackzilla
03-12-2011, 09:35 PM
In that case, I wonder where all the people who had totems on all the junk for the past month or two went? Because I'm seeing a lot of good, unclaimed locations still.

Likewise...

ifireallymust
03-12-2011, 09:52 PM
Likewise...

You killed them all, didn't you? You killed them and took their pants and they never came back!

How could you, blackzilla? How could you? :(

Sorakin
03-13-2011, 09:36 AM
Well I'm sure this is because certain areas are overcrowded while other areas have no player population at all. There seem to be entire zones void of junk... why bother settling there?

Morgan
03-13-2011, 09:39 AM
Well I'm sure this is because certain areas are overcrowded while other areas have no player population at all. There seem to be entire zones void of junk... why bother settling there?

Funny you should ask. Junk is simply a stop gap for large density groups (tribes) to get started. As you may know, xsyon will be removing junk piles after prelude. We have a scavenge skill right now that does the same thing as the junk pile. Learn it and train it up. In the future it will be one of the few ways (or the only way) to get what used to be in the junk pile.

That said, training it now liberates you from the junk pile addiction. Why bother settling where there's no junk? Because soon that will be your only choice.

Larsa
03-13-2011, 09:49 AM
... We have a scavenge skill right now that does the same thing as the junk pile. ...
Sorry, but I believe that's not correct, scavenging gives you other items (and by far less items) than pulling stuff out of the junkpile gives you.

As toolcrafter, leatherworker, bonecrafter, tailor, weaponcrafter or architect you can practically craft or build nothing without a junk pile, no matter how high your scavenge skill is.

Plague
03-13-2011, 09:59 AM
Sorry, but I believe that's not correct, scavenging gives you other items (and by far less items) than pulling stuff out of the junkpile gives you.

As toolcrafter, leatherworker, bonecrafter, tailor, weaponcrafter or architect you can practically craft or build nothing without a junk pile, no matter how high your scavenge skill is.

Not correct. Scavanging will find you stuff outside of junkpiles only much less frequent finds. Pipes, nails, bones, leather... everything. Only 20x less often, maybe even worse odds.

gdhthree
03-13-2011, 10:04 AM
The good thing is... there's options. I will probably utilize junk piles during the prelude. However, I won't neglect my scavenging skill.

Dubanka
03-13-2011, 10:04 AM
Not correct. Scavanging will find you stuff outside of junkpiles only much less frequent finds. Pipes, nails, bones, leather... everything. Only 20x less often, maybe even worse odds.

scavenging also finds them, in some cases, in much greater quantity.

like gathering and sorting metal might yield a nail or 3 amongst a bunch of other stuff.
scavenging, on the other hand, may yield 30 or 40 nails (and nothing else) in a successful attempt.

gdhthree
03-13-2011, 10:07 AM
Nice to know, thank you.


scavenging also finds them, in some cases, in much greater quantity.

like gathering and sorting metal might yield a nail or 3 amongst a bunch of other stuff.
scavenging, on the other hand, may yield 30 or 40 nails (and nothing else) in a successful attempt.

Mitsarugii
03-13-2011, 10:08 AM
Sorry, but I believe that's not correct, scavenging gives you other items (and by far less items) than pulling stuff out of the junkpile gives you.

As toolcrafter, leatherworker, bonecrafter, tailor, weaponcrafter or architect you can practically craft or build nothing without a junk pile, no matter how high your scavenge skill is.

errr, leatherworker and bonecrafter can't make anything without junkpiles ? so what do you do with the leather and bones u get from animals ... u keep them in a pretty little pile in your tent to sleep on or something ??

Morgan
03-13-2011, 10:11 AM
scavenging also finds them, in some cases, in much greater quantity.

like gathering and sorting metal might yield a nail or 3 amongst a bunch of other stuff.
scavenging, on the other hand, may yield 30 or 40 nails (and nothing else) in a successful attempt.



^^ This ^^

make a new character, specialize in scavenging. Go out there and run the skill about every 5 steps, in about an hour I'll be finding items from the junk pile in in quantity of about 15-20. The junk pile is a useless thing and not worth fighting over for small groups.

Tandarie
03-13-2011, 10:13 AM
errr, leatherworker and bonecrafter can't make anything without junkpiles ? so what do you do with the leather and bones u get from animals ... u keep them in a pretty little pile in your tent to sleep on or something ??


Larsa means to be able to make leather clothes or bone armor you might need things that only come from junk piles.

Morgan
03-13-2011, 10:41 AM
Larsa means to be able to make leather clothes or bone armor you might need things that only come from junk piles.

Those things come from the Scavenge skill as well. You do not need a junk pile.

Asmodeous
03-13-2011, 10:54 AM
Larsa means to be able to make leather clothes or bone armor you might need things that only come from junk piles.

That would be a physical impossibility because the devs have made it clear that in the long term the junk piles are going to be gone. If this were true then they would be saying that they're going to disable the ability to make a bunch of the stuff in the game.

The question is do people really think that the dev team is that stupid? I sure don't.

Larsa
03-13-2011, 11:11 AM
That would be a physical impossibility because the devs have made it clear that in the long term the junk piles are going to be gone. If this were true then they would be saying that they're going to disable the ability to make a bunch of the stuff in the game.

The question is do people really think that the dev team is that stupid? I sure don't.Has nothing to do with stupid.

The recipes are setup that you need a lot of metal (screws, rods, rivets, etc.) to make anything with leather or bone. The source for these things at the moment are junk piles. If the recipes stay the same we need other sources for these things when the junk has vanished.

But then, a single pull on a junk pile gives you the same amount of leather as slaughtering 5 or 6 bears. It's almost as if the developers do not want us to settle far away from a junk pile.

Mitsarugii
03-13-2011, 12:21 PM
Has nothing to do with stupid.

The recipes are setup that you need a lot of metal (screws, rods, rivets, etc.) to make anything with leather or bone. The source for these things at the moment are junk piles. If the recipes stay the same we need other sources for these things when the junk has vanished.

But then, a single pull on a junk pile gives you the same amount of leather as slaughtering 5 or 6 bears. It's almost as if the developers do not want us to settle far away from a junk pile.

junk piles are here for prelude to help get the community started up at launch. Junk piules can be replenished by discarding items nearby them ( i remember reading it somewhere but cant remember if its 100% true ). Scavaging on a grass patch or road path or mountain side cliff can give you rivets,rods,screws etc .... but doing it on a junk pile has a better success rate etc etc. Just because there isnt any junk doesnt mean you still cant find it.

plus remember, jooki has said mining will be introduced at some point. so u can mine up some metal then sort it into screws etc etc

jumpshot
03-13-2011, 03:14 PM
I'm happy that the Dev's are listening to the community and addressing things they consider unfair. But I have a couple of concerns that, I hope over time, will prove out to be non-issues:

1) Seems like an inappropriate time to be focusing on something like that, when there are more pressing issues (getting the game into a runnable/playable state). I can only assume there are Devs that could not address the playability issue and were assigned to address other issues.

2) I am all for balance, but not when it erodes playability. Often times, adding resources into a game is a quick way to "quiet the masses" without really addressing the problem. I hope this does not start the game down the path where difficulty is negated. Much of the fun of the game will be lost if no one has to leave the safety of their totem for months on end.

This is why devs shouldn't even read forums. The Masses (for the most part) only know what benefits them personally and have very little perspective.

Morgan
03-13-2011, 04:55 PM
The source for these things at the moment are junk piles. If the recipes stay the same we need other sources for these things when the junk has vanished.


There's where you went wrong. What we've been saying is that there is more than one source! No one can camp your scavenge button! You can do it anywhere! when you train it up, and I'll say it again if you skim-read, when you train it up, you'll get way more items of a particular kind than a junk sort. Not 5 screws, not 5 pieces of plastic, try 15-20.

junk piles honestly are kind of like a level 1 sword. Sure they're nice and you can cut a mob with it, but the big boys don't mess with them.

Dirt
03-13-2011, 05:06 PM
Did the big boys mess with them when they started playing? feels like it may take 7000 scavenging pushes to level this one decently.

ifireallymust
03-13-2011, 05:11 PM
At the start of the game, anyway, I can't see a downside (besides aesthetics) of living by or on a junk pile. While there are plenty of downsides to scavenging off junk piles. Such as:

1. Your scavenging skill takes awhile to raise, and until it's fairly high, your success rate scavenging off a pile will be pitifully low. Meanwhile, you can always scavenge on a junk pile while you're gathering from the resource tabe, same as you can forage, just remember to do it as you wander over the pile.

2. Speaking of wandering, if you're going to increase your scavenging skill and actually try to obtain items you need for crafting off a junk pile, get ready to do a lot of wandering. And expect to die more frequently and lose whatever you've managed to find. You certainly won't efficiently skill scavenging by staying within the radius of a homestead, band, or perhaps clan. I suppose members of a large tribe can scavenge in a great big circle without leaving their safe zones, but no one else can.

3. Tailoring. If you just like doing it, and you actually want to choose fabric colors and all that type of thing, forget doing so by scavenging. You'll either have to trade, or gather through the resources tab on a junk pile. That goes for doing anything else efficiently, too. If you have a specific need for, say, bolts, yes, you might stumble on 40 at a time while scavenging, but you might also spend several days getting everything else except bolts. If you're sorting junk from a pile, you can at least avoid picking up cloth and plastic if you know you need something metal.

Asmodeous
03-13-2011, 06:54 PM
2. Speaking of wandering, if you're going to increase your scavenging skill and actually try to obtain items you need for crafting off a junk pile, get ready to do a lot of wandering. And expect to die more frequently and lose whatever you've managed to find. You certainly won't efficiently skill scavenging by staying within the radius of a homestead, band, or perhaps clan. I suppose members of a large tribe can scavenge in a great big circle without leaving their safe zones, but no one else can.

Do it like mowing a lawn, and by the time you get to the end of it, you go and deposit the stuff you found in a basket, start from the beginning, and it's usually ready again.

ifireallymust
03-13-2011, 07:06 PM
Do it like mowing a lawn, and by the time you get to the end of it, you go and deposit the stuff you found in a basket, start from the beginning, and it's usually ready again.

I'm not saying it can't be done, it would just be silly (and insanely inefficient) to do it that way if you don't have to, at least if you're a solo player heavily into crafting. For now, it makes no sense to settle away from a junk pile.

And I'm actually looking forward to the depletion and extinction of the junk piles. When alternative ways to obtain resources are available, I will happily embrace them. I also don't plan to try to move from pile to pile when the one I'm near is depleted. I'll either terraform where I am (since it's a great spot with a nice view and will probably be fun to build the soloer's version of a star fort on (please don't ask me how I will manage that in the space available to a homesteader, I haven't quite figured that out yet!), or I'll move to a new location with no junk pile anywhere around and build on that.