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View Full Version : you caved to junk pile whiners...now



Deacon
03-13-2011, 08:26 PM
Now how about adding more trees, sand, tar, chalk, and obsidian where they're scarce....yeah...that's right...might as well give everyone everything. Wouldnt want some people to actually have to enteract with others. Make every tribe or homestead self sustaining.

randomt
03-13-2011, 08:29 PM
No junk.. no crafting..

ifireallymust
03-13-2011, 08:34 PM
No junk.. no crafting..

I don't think Deacon really understands that. I do, though. You know, I've never even seen tar, and haven't bothered to look for it? I assume I will be trading for it, plus most other things. But junk is necessary for crafting, and crafting is a pretty big deal, yknow, Deacon?

You seem to think that wanting something that makes the game possible to play without ten hours spent scavenging for every one hour spent crafting means players want everything else, too. And I never did, and I doubt anyone else who has a reasonable concept of a game that creates challenge and player interaction does, either!

mrcalhou
03-13-2011, 08:38 PM
It kinda sucks that so much stuff relies on "junk." One of the biggest problems I think with Darkfall was that there was only three main resource types and they were found EVERYWHERE.

Zarin
03-13-2011, 08:39 PM
Deacon, the economy and interactions with tribes isn't going to be dependent on junk piles (hence their name) - well at least wont be sold for a lot. The economy will be supported by the players and what they craft and trade to other tribes. There's no real economy if it's just struggling to get junk, getting your skills up, and a few basic items crafted.

ifireallymust
03-13-2011, 08:48 PM
Deacon, the economy and interactions with tribes isn't going to be dependent on junk piles (hence their name) - well at least wont be sold for a lot. The economy will be supported by the players and what they craft and trade to other tribes. There's no real economy if it's just struggling to get junk, getting your skills up, and a few basic items crafted.

If anything, more junk piles will reduce the value of resources obtained from them, which will increase the value of rare items such as tar, and to a lesser extent perhaps, sand, basalt (if that makes good bricks, not entirely sure), and obsidian.

I am looking forward to the day other mechanics replace junk piles, but until that happens, I see more junk as a good thing. Solo players and small tribes will now be able to move into the mountains and away from the large tribes. A huge amount of the tension, arguments, and outright hatred will be no longer have a focal point.

I am sitting on a nice pile with a nice view, and there's even water, sand, basalt, and limestone in the area (not in my homestead area, mind you, just in the area in general). But I'm eager to pick up stakes yet again and move into the mountains, far from flat land, for the sole reason that it will get my unloved, raggedy, mud hut dwelling homesteader totem off a spot that a larger group of players could utilize more efficiently.

I still don't know why this place was even available when I finally got in game and found it (after losing my first spot), but I'm glad it was. And I'm even gladder at the thought of moving on before my location causes any unpleasantness or causes anyone to feel that I'm being unfair and selfish to have taken the spot. I want to get along with my neighbors. Maybe that's not very pvp of me. Maybe it's even disgustingly carebear, but I find MMOs to be vastly more pleasant when I'm living next to people who are glad I'm there.

Plus, more widely spaced junk piles means my neighbors, however friendly they may be, will probably be a little further away from me, which I also prefer. I never did like the thought of rubbing elbows with everyone, all huddled up around corners of the same pile.

Kietharr
03-13-2011, 08:55 PM
More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

ifireallymust
03-13-2011, 09:00 PM
More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

Are you sure about that? Won't more junk piles give more people a chance to craft whatever they think is essential for pvp (not to mention give them a chance to get bored of crafting sooner and go looking for pvp)? Plus, junk piles are finite. Plus, there are, as the OP pointed out, other resources worth fighting for. Plus, I'm a carebear, but if you stand outside my Homestead and flex and make faces at me (in imitation of your sig), I'll do my best to come kill you! ;)

mrcalhou
03-13-2011, 09:02 PM
Item decay and destruction go a long ways toward stimulating the economy. Compare and contrast Eve with Darkfall.

Eve's economy works really good and the three things that support this are having many types of resources that cannot be found everywhere in the game universe, severe item destruction (which completely removes items from the game), and tons of crafting skills and useful items.

Darkfall's economy is pretty crappy because the main resources are found everywhere through the game map, items only switch hands with decay being rather limited (it takes a while for many types of equipment to decay in my experience), and the game has a severe lack of crafting skills and useful items.

Kroom
03-13-2011, 09:11 PM
Can you pretend for a moment that NG has access to information besides forum requests?

Hmmm, who do I think has more accurate player numbers, locations and resource ratio data, you or the devs? :rolleyes:

Zarin
03-13-2011, 09:13 PM
Yes resources are worth fighting over, but we current don't have the option to non-mutually attack another tribe for them. Until then it's a problem.

Armand
03-13-2011, 09:22 PM
Seems like the idea is to stall resource related pvp until the actual mechanic is fully implemented. Those of us who want that territorial control/conquest mechanic will have to be patient, I guess.

JesusTheAstronaut
03-13-2011, 09:30 PM
I agree with the OP. I think "junk" being the main raw resource in this game should be scarce, or at least get continuously more scare as the game progresses. Sure, junk isn't what's going to have value, but the items crafted from them will be as limitless as the junk they're crafted from if it is overly-abundant. Scavenging feels a lot less impactful when theirs an unlimited amount of stuff to scavenge. It becomes more of a waiting game than a game of survival.

Zerlargal
03-13-2011, 09:33 PM
Now how about adding more trees, sand, tar, chalk, and obsidian where they're scarce....yeah...that's right...might as well give everyone everything. Wouldnt want some people to actually have to enteract with others. Make every tribe or homestead self sustaining.

You sound exactly like the whiners of which you complain.


Seems like the idea is to stall resource related pvp until the actual mechanic is fully implemented. Those of us who want that territorial control/conquest mechanic will have to be patient, I guess.

I'm afraid you will have to hold onto your dreams of virtual world domination just a little bit longer.... now stop sucking your thumb and please, keep your hands on the table where we can see them.

Zerlargal

ifireallymust
03-13-2011, 09:37 PM
You sound exactly like the whiners of which you complain.



I'm afraid you will have to hold onto your dreams of virtual world domination just a little bit longer.... now stop sucking your thumb and please, keep your hands on the table where we can see them.

Zerlargal

Poor Armand, that was pretty harsh, Zerlargal. All he said was it stalls what is essentially meaningful pvp until the mechanics are implemented. He isn't a member of a tribe I associate with daily calls for a map takeover zerg.

Zerlargal
03-13-2011, 09:39 PM
I'm a harsh bastard with nothing to do -> points at Xsyon dev's

I take back the thumb comment,... :-D

Zerlargal

ifireallymust
03-13-2011, 09:41 PM
I'm a harsh bastard with nothing to do, it's all J's fault..... -> points at Xsyon dev's

That and the fact I am just kidding around, its a reasonable request, shoulda put that j/k in there.

Zerlargal

Oh well, I have nothing else to do right now either. Sigh. My internet connection sucks, too. This is going to take awhile!

Zerlargal
03-13-2011, 09:43 PM
They really should turn on some features... if they want to find out whats broken today and not tomorrow, being release day.

Zerlargal

ifireallymust
03-13-2011, 09:46 PM
They really should turn on some features... if they want to find out whats broken today and not tomorrow, being release day.

Zerlargal

I can wait. Besides, people will now be exploring, and a lot of us will be dropping totems again. If any issues remain, it might be easier to catch them with everything else still off.

Edit: I'm feeling exceptionally reasonable today. Did someone loot my mean streak?

mgilbrtsn
03-13-2011, 09:48 PM
If u do something the community is clambering for, you're caving in. If you don't do what the community is clambering for, then you are ignoring the community. I guess the only option is for developers to save their time and money and not develop any more MMOs, cauz nobody is gonna be happy.

Armand
03-13-2011, 09:49 PM
I'm afraid you will have to hold onto your dreams of virtual world domination just a little bit longer.... now stop sucking your thumb and please, keep your hands on the table where we can see them.

Zerlargal

lol.. So off base, but still funny.

Just calling it like I see it. My stance on the matter is pretty neutral.

Deacon
03-13-2011, 10:25 PM
Most of you posting here dont know me. I've crafted more than a little in this game. I understand the importance of junk piles. I played basically solo ...where I actually traveled to meet other tribes, and work for them or trade with them for items I needed. I was jumped more than a couple times, but that was the risk I took, in a world turned upside down.

Now, people just didnt want to go looking for them...had to have them placed in "Their" spot, so they dont have to wander too far. To those who feel I dont know importance of JP...what about trees? You obviously havent lived in a spot where they are scarce.


You're all crying about something...junk, pvp, safe zone....on and on and on...just thought I'd join the choir.
EDIT: yeah, meant to include the "lost my totems fav spot" in the group...welll, my group lost theirs twice, we just moved on instead of posting about it.

anyway, continue the disscussion and I'll pretend you hurt my feelings

ifireallymust
03-13-2011, 10:43 PM
Most of you posting here dont know me. I've crafted more than a little in this game. I understand the importance of junk piles. I played basically solo ...where I actually traveled to meet other tribes, and work for them or trade with them for items I needed. I was jumped more than a couple times, but that was the risk I took, in a world turned upside down.

Now, people just didnt want to go looking for them...had to have them placed in "Their" spot, so they dont have to wander too far. To those who feel I dont know importance of JP...what about trees? You obviously havent lived in a spot where they are scarce.


You're all crying about something...junk, pvp, safe zone....on and on and on...just thought I'd join the choir.
EDIT: yeah, meant to include the "lost my totems fav spot" in the group...welll, my group lost theirs twice, we just moved on instead of posting about it.

anyway, continue the disscussion and I'll pretend you hurt my feelings

Could you pretend a little better, you're not very convincing. If you could just stick your lower lip out a tad, it would help.

My issue with your issue with adding more junk piles is this: I don't see how more junk is going to hurt you or anyone else, and I do see how it can help ease a lot of tension, get a lot of people off each others toes, and maybe even cut down on some of the lag, since we'll be more spread out. And the darn things aren't supposed to be permanent, either, so I don't see how they'll have any lasting impact on trade. Plus anyone can look off into the mist and see that there are more piles waiting for players whenever the mists clear, but no one is complaining about the potential of those to hurt trade.

I mean, I'm just confused, really, as to what the big deal is. If they were permanent, yeah, someone already pointed out Eve vs Darkfall economy and resources and how Darkfall's isn't very good, and it's a good point. If the piles were permanent. But I thought they were eventually going to all be depleted and then the whole mechanic would eventually go away.

Deacon
03-13-2011, 11:08 PM
They arent any more important to a tribe than trees.....wont see much built without them....so now those without trees need satisfaction as well. With the way things are constantly changing in this game...who is to say that junk piles wont become permanent? If enough "outcry" comes for it.....the pattern here is, they will become permanent. Not enough animals....spawn more.....I guess in the end, it doesnt matter...things will be as they will be....

:p <-----thats my lip...not my tongue

ifireallymust
03-13-2011, 11:14 PM
They arent any more important to a tribe than trees.....wont see much built without them....so now those without trees need satisfaction as well. With the way things are constantly changing in this game...who is to say that junk piles wont become permanent? If enough "outcry" comes for it.....the pattern here is, they will become permanent. Not enough animals....spawn more.....I guess in the end, it doesnt matter...things will be as they will be....

:p <-----thats my lip...not my tongue

Oh well, clearly you are just not very good at pretending your feelings are hurt!

I promise, I will join the great anti-junk pile outcry if there is a movement among players to make the things permanent. I'm not going to be at all sad to see them replaced with other things!

Koll
03-14-2011, 12:49 AM
Meeez just wantz to playz the game. No more magical patch to save the day plz. People will have to stop whining about other players having more stuff then they do or then they should go back to play solo games. Life is unfair and so are MMORPGs. Thats what I tell my poker buddies`Sometimes you win, sometimes you loose. If you are not willing to loose dont play the game.

Just saying I wished they would have done all the required fixes to turn stuff on rather that copy and paste more junkyards. Any unnecessary delays to this game being fully turned on is a PAIN to ALL players. Not enough Junkyard for all, was a pain to a FEW players.

ifireallymust
03-14-2011, 01:12 AM
Meeez just wantz to playz the game. No more magical patch to save the day plz. People will have to stop whining about other players having more stuff then they do or then they should go back to play solo games. Life is unfair and so are MMORPGs. Thats what I tell my poker buddies`Sometimes you win, sometimes you loose. If you are not willing to loose dont play the game.

Just saying I wished they would have done all the required fixes to turn stuff on rather that copy and paste more junkyards. Any unnecessary delays to this game being fully turned on is a PAIN to ALL players. Not enough Junkyard for all, was a pain to a FEW players.

Flawed analogy. Good luck getting your poker buddies to buy in for the same amount as the guy at the table next to them, then to each only get 1/4 the number of chips to play with.

As I tell my poker buddies, you gotta know the difference between a bad run and a bad leak in your game.

Mystais
03-14-2011, 05:38 AM
Keep in mind that there are probably far more players on this server than he originally intended. Therefore more resources were needed to accommodate them.

Commissar123
03-14-2011, 05:41 AM
More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

Myself and the AFG agree with this person.

It would be most unfabulous to disagree.

Redus
03-14-2011, 05:41 AM
Keep in mind that there are probably far more players on this server than he originally intended. Therefore more resources were needed to accommodate them.

This actually does make sense to me. Also I really doubt the basic resources from junk piles where suppose to be scares. I only wished they where spread out more. You find HUGE areas around the lake covered with junk, yet away from the lake you hardly find any.

sloffe
03-14-2011, 05:46 AM
If you look at the map that was uploaded recently, you'll notice that the junkpiles line up fairly closely with the towns that used to be there. It's just an attempt to add realism to the layout.

Lily
03-14-2011, 06:26 AM
There seemed to be plenty of junk around, a lot of it unclaimed too. Adding even more at this point seems unnecessary.

crysent
03-14-2011, 06:31 AM
More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

I might be wrong here, but I didn't think Xsyon was going to be built around everything just being one big incentive for pvp. That's been done already...Darkfall...Mortal and I will tell you it's really not that great.

I thought the ideology behind Xsyon was a crafter/builder and pvper game, not purely pvp as some of you seem to think, not every sandbox that comes out has to be based purely on the premise that every single aspect of the game needs to be an incentive for pvp.

Commissar123
03-14-2011, 06:48 AM
Darkfall was built around a giant turd.

randomt
03-14-2011, 07:38 AM
More resources means less conflict over resources and that means less incentive for PvP. I don't know about the rest of you, but I didn't pay for the game with the intention of playing a shittier version of Minecraft.

Welcome to This is NOT darkfall or Mortal Online.

One day you people will get a clue and figure that out :p


There seemed to be plenty of junk around, a lot of it unclaimed too. Adding even more at this point seems unnecessary.

There is, but the problem is big guilds need like 450 meters of open space to even put down a totem, and the smaller tribes and homesteads all over the place makes that pretty hard to get in any kind of place that has basic need stuff. That is a ginormous area you need..

I feel bad for any non-preorder big tribes heh

Lily
03-14-2011, 07:46 AM
I very much doubt there are big tribes that haven't placed by now. Even if they haven't, right by the starter spots (where the junk has been added apparently) is hardly prime territory.

dontbanme123
03-14-2011, 07:48 AM
Darkfall was built around a giant turd.

Sounds to me like you got smacked so hard in Df that you come on these forums qqing about it all day, but dont worry tough guy. The same things going to happen in this game aswell, just watch.

randomt
03-14-2011, 07:51 AM
I very much doubt there are big tribes that haven't placed by now. Even if they haven't, right by the starter spots (where the junk has been added apparently) is hardly prime territory.

Jordi said by "starting area" he means: everything we have access to right now


Sounds to me like you got smacked so hard in Df that you come on these forums qqing about it all day, but dont worry tough guy. The same things going to happen in this game aswell, just watch.

I think you DF2.0 types will be disappointed that it's not, in fact, DF2.0 :p

Commissar123
03-14-2011, 07:52 AM
sounds like you're mad because I called DF a giant turd.

It obviously isn't up to much though seeing as the greatest PVP guild 240 has arrived.

Drevar
03-14-2011, 07:53 AM
My own observation and interpolation here, but I would say that the majority of the demand for "junk" is for grinding. The actual demand for scrap will taper off to very little once everyone has thier junk reliant skills up and is decked out in "good" gear; even with decay active.

Drev