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maelwydd
03-15-2011, 07:20 PM
Xsyon believes that certain actions are causing the lag, they are rebooting the server to add more diagnostics to identify which ones, and will hopefully be able to identify the offending actions. They can then work out a way to prevent this. Perhaps cooldowns on certain activities or something else.

Anyway, wanted to spread the word...

Edit - This is no way an official statement but due their workload I think we as a community can help them concetrate on fixing the problems and I know some people many not be in game as they furioously work their little butts off :)

lazyfroguk
03-15-2011, 07:22 PM
thanks buddy. good to get this stuff heard

tredo
03-15-2011, 07:22 PM
Was not in game but right before the servers went down.. thanks for the heads up!

Surly
03-15-2011, 07:23 PM
Ten bucks on terraforming.

Thatcher
03-15-2011, 07:24 PM
Ten bucks on terraforming.

I second that shiz.

Towel
03-15-2011, 07:24 PM
Any indication of a possible up time?

maelwydd
03-15-2011, 07:26 PM
Any indication of a possible up time?

5-10 mins unless further problems. It is just to add logging diagnostics to identify root causes.

Phazaar
03-15-2011, 07:28 PM
What was said was that it's specific actions that necessitate a backup ending up bottle-necking the data the more they're queued. The fix will not be to slow terraforming/whatever else down 10 fold (or at least, shouldn't be). The checks they're putting in place are to allow them to monitor specifically what is happening at the bottleneck(s) and find a solution in the code. Let's hope it doesn't take much longer, eh?

Armand
03-15-2011, 07:29 PM
Actions cause lag... Hmm.. intriguing theory.

Commissar123
03-15-2011, 07:29 PM
I agree to this thread.

Kietharr
03-15-2011, 07:30 PM
I agree with the Commissar.

ifireallymust
03-15-2011, 10:34 PM
Ten bucks on terraforming.

I'd bet twice that on it being a crafting issue, possibly having something to do with tools going from inventory to crafting panel and back again.

Andro Bourne
03-15-2011, 10:38 PM
Yes it is very great to hear the problems that have been problems since day 1 of prelude are still problems not handled on release, I'm happy to hear someone is thinking about doing something about it... less words more fixes.

P.S.
I'll take your bet, I dont think it's crafting or terraforming.

Deksam
03-15-2011, 10:40 PM
I actually tracked down the lag myself. Turns out, the game doesn't lag unless I'm logged in. I was in game, it was lagging.. logged out, fixed the problem. Logged back in... LAG. This is a working hypothesis here, but so far all tests have proven positive.

mightycount
03-15-2011, 10:42 PM
I actually tracked down the lag myself. Turns out, the game doesn't lag unless I'm logged in. I was in game, it was lagging.. logged out, fixed the problem. Logged back in... LAG. This is a working hypothesis here, but so far all tests have proven positive.

Ditto, I think you nailed it. This matches my experience 100%

Andro Bourne
03-15-2011, 10:44 PM
I actually tracked down the lag myself. Turns out, the game doesn't lag unless I'm logged in. I was in game, it was lagging.. logged out, fixed the problem. Logged back in... LAG. This is a working hypothesis here, but so far all tests have proven positive.

+1 they need to hire you on board as a dev, nice work.

Lerxst
03-15-2011, 11:32 PM
Does anyone know how many servers they use? My thoughts are, one server handles all of, or at least the bulk of the landscape. Think about it. We're all sharing the same landscape on the same server, making changes to it at the same time. Gathering scrap from junk changes the landscape, along with chopping trees, pulling grass and digging ditches.

You start adding the variation in people's latency and you have a cluster**** of data being forced through on top of and crossing over itself along the way... bending space and time along the way. :cool:

chaosegg
03-15-2011, 11:35 PM
I actually tracked down the lag myself. Turns out, the game doesn't lag unless I'm logged in. I was in game, it was lagging.. logged out, fixed the problem. Logged back in... LAG. This is a working hypothesis here, but so far all tests have proven positive.

<3 Deks :D

Marcolo
03-16-2011, 01:04 AM
What was said was that it's specific actions that necessitate a backup ending up bottle-necking the data the more they're queued. The fix will not be to slow terraforming/whatever else down 10 fold (or at least, shouldn't be). The checks they're putting in place are to allow them to monitor specifically what is happening at the bottleneck(s) and find a solution in the code. Let's hope it doesn't take much longer, eh?

Sounds like a database update issue to me. Database updates generally are some of the most expensive processes that can run.

Since commits to a database lock and block, the update queue to commit can get huge if certain "actions" require a lot of time proportionally, which in turns starts eating up server resources and slowing down reads. Eventually the server cache is waiting much longer to grab clean data from the database.

This could explain why rollbacks happen automatically when the server is reboot, and why latency can increase and decrease sporadically. It also has almost nothing to do with the number of servers or the bandwidth, and is more about tuning individual actions that require database updates.

NOTE: It's also complete garbage since I have no concept of how this game is programmed. But, admittedly, it is fun to guess. Regardless of what the real issue is, sounds like they are working hard, and I hope they are able to find and fix it soon.

wyldmagik
03-16-2011, 02:47 AM
You may not have a concept on its programming, but adding debug routines in an all ready buggy and lagging to death code, WHILE in launch phase and paying customers is priceless :D

Vysara
03-16-2011, 03:10 AM
You may not have a concept on its programming, but adding debug routines in an all ready buggy and lagging to death code, WHILE in launch phase and paying customers is priceless :D

Or they could just leave it and not fix it, yeah?

bladra
03-16-2011, 07:34 AM
Speculation in my tribe led to the possibility that rain was causing server failure and lag the other night also the autodialing function is fucked up so it might be a culprit

mantoe
03-16-2011, 08:34 AM
Ten bucks on terraforming.

Agreed.

Seriously though, this must be the case because when the map is changed, it is updated on everyone's client. Notice when you load into the game, it takes forever to load "Zones" and "Entities"? Well, it is loading the entire zone since there are no instances.

Also, why is pvp enabled when it is too laggy to hit anything, poo poo.

Derek
03-16-2011, 09:41 AM
Agreed.

Seriously though, this must be the case because when the map is changed, it is updated on everyone's client. Notice when you load into the game, it takes forever to load "Zones" and "Entities"? Well, it is loading the entire zone since there are no instances.

Also, why is pvp enabled when it is too laggy to hit anything, poo poo.

How would it be terraforming when they had that feature turned off and the same lag persisted?