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Stevro
03-21-2011, 02:28 AM
Just a quick one , Should damage be less than it is at the moment...eg: axe in back = 2 hit kill , I think fist damage seems ok.. thoughts ?

Plague
03-21-2011, 02:34 AM
Combat system does not exist at the moment. It's a joke full of loopholes and you have a bunch of short naked people runing around with huge axes and pretending they can PVP. Until they fix the system (and get rid of pre-order weapons through decay) there is no sensible discussion on this topic. Imho.

kergan
03-21-2011, 05:37 AM
Combat needs a ton of work...granted. But I would hope 2 hits in the back with any weapon-type axe will always kill all but heavily armored players.

coca
03-21-2011, 05:53 AM
Right now with 30 unarmed combat It takes me 3 hits to reduce someone to 75% health. (25% reduction of life)

I can put on my pre-order knife, which I have 0 armed combat and 0 blade skill and hit someone one hit to almost half dead. (50% reduction of life)

If I had 30 blades and 25 armed combat with my would it be harder than that? Damn...

It's odd that unarmed combat dosent get the preorder damage bonus that weapons do.. I'd settle for a pair of "gloves" or something that could have the modifier attached to them that would be bound to player like the weapons are.

Dontaze_Mebro
03-21-2011, 08:01 AM
Unarmed has Highest DPS. It hits much faster than any other attack.

Kiriath
03-21-2011, 08:48 AM
as usual lots of wrong info in this thread.

anyone dying from 2 axe hits in the back is a gimp. simple as that, train up your combat skills and put some armor on. Ive yet to die in less than five hits. And I pk every chance I see.

also small ppl are gimps, no need to nerf them further.

edit and lol about unarmed, whenever I see an unarmed I piss myself laughing. They do like 5-8% damage per hit. If you cant beat that you suck.

coca
03-21-2011, 08:50 AM
I honestly think they ninja hotpatched this. I did some trials last night.. like i said standing still 3 straight punches to someone with equal stats I did only 25% reduction to them.. then inturn hit me 3 times and I was dead. I had 5 more unarmed combat skill then they had weapon skill points.

Dubanka
03-21-2011, 08:52 AM
the po weapons are not balanced to early game armor.

this is giving a presumptive nod to armor actually working but only actually being effective at higher levels.

so while junk/poor quality armor may be effective at mitigating damage from junk/poor quality weapons, the po weapon is what superior quality, pristine condition? and it mostly ignores early game armor...thus making naked 'better' because you're not sacrifice speed and agility for dubious protective gains.

hopefully as we start seeing 80+ crafting we'll see armor catch up and actually mitigate some damage, and be worth wearing. Naked midget pvp is kinda lame (nothign to loot when you kill someone :p)

Dontaze_Mebro
03-21-2011, 08:53 AM
Looks like they did fix unarmed damage then. Before it was ridiculously high.

coca
03-21-2011, 08:54 AM
I think your right kiriath, In beta everyone seemed to do about the same damage.. the only advantage was unarmed swung faster so it seemed op..
I think they have changed damage modifers since beta. Unarmed I am hitting for shit.. as proabably I should.. LOL

Has something been changed about armor? Does it actually have a modifer built into it? During beta a few weeks back armor made absolutely no difference in combat damages taken. The only thing I could tell was armor seemed to slow someone down even more.

Niburu
03-21-2011, 08:56 AM
I like how it is now. Now they only need to fix the lag and desync's and slower the combat a bit so parry and dodging becomes usefull. Atm its a dual wield smash fest and who has good movement and aim ( and luck) wins

Vicid
03-21-2011, 09:00 AM
too bad preorder weps are still crazy overpowered and will never decay

Dontaze_Mebro
03-21-2011, 09:02 AM
too bad preorder weps are still crazy overpowered and will never decay

Yay Naked Zerg grief fest!


too bad preorder weps are still crazy overpowered and will never decay

Yay Naked Zerg grief fest!

AlexTaldren
03-21-2011, 09:26 AM
I'd like to have some combat gloves as well. If unarmed combat is in the game as a legitimate form of fighting, it should get some weapon love. It seems ridiculous that anyone with a weapon has two different skills to put points into that both buff the damage output. Either that, or they should remove the skill "Armed Combat' altogether and just leave it as the specific types of weapons.

Deacon
03-21-2011, 09:32 AM
The advantage unarmed has is attack speed, with no need to equip a weapon. Adding uber gloves will just make it over powered, then everyone will go unarmed

jokhul
03-21-2011, 11:01 AM
If we make Unarmed damage equal to a similar level weapon, nobody will use weapons.

If we make Unarmed do less damage than a similar level weapon, nobody will use Unarmed.

Perhaps Unarmed combat is meant for RP, not for "real" fighting. We can organise bare-knuckle prize fights in the town square.

Dontaze_Mebro
03-21-2011, 11:18 AM
unarmed is what it is. Unarmed combat should never do as much damage as armed. I don't care if you're Bruce Lee. If I puch you in the face it may smash and break bones, but if i hit you in the face with an axe it's not even comparable. Leave it as it is and remove starter weapons altogether. That way the punkass naked zergers will be at a DISADVANTAGE as they should be.

Baldur
03-21-2011, 11:33 AM
Axe > Fists.

And that's the way it should be.

coca
03-21-2011, 11:49 AM
I agree.. weapons should do more damage..

I do wonder though when it got changed.. it isn't how it was, thats all I was trying to confirm.

My only gripe is, a person that pre-ordered using a regular weapon does alittle more damage than an unarmed person... an armed person with a pre-order weapon does an insane amount of damage over the unarmed person.. even if the person didn't spec the preorder weapon LOL..

Using a pre-order blade that I had 0 skill in and 0 armed combat versus a friend starting with 25 unarmed combat. We had the same stats.
I wtf pwned him. It wasn't even close... thats me using a preorder didn't spec in versus someone with 25 skill.

A person that pre-ordered and chooses unarmed combat is basically gimping themself because they do not get the benifits of the added damage via the pre-order weapon.
Unarmed combat might be cool one day if they fix combat and you get a Kick or something added that would bump the damage a bit sometimes but in its current state
its not a good idea to use.


Please enlighten me.. If I am wrong or over looked something or mybe my couple of tests weren't a good enough look at it.. I am trying to understand this myself and would like more input.

Vicid
03-21-2011, 12:24 PM
I think fists should be for whenever they add the ability to be knocked out instead of killed.

I suppose the same should go for some clubs too. Hmm.

Kiriath
03-21-2011, 12:30 PM
I agree.. weapons should do more damage..

I do wonder though when it got changed.. it isn't how it was, thats all I was trying to confirm.

My only gripe is, a person that pre-ordered using a regular weapon does alittle more damage than an unarmed person... an armed person with a pre-order weapon does an insane amount of damage over the unarmed person.. even if the person didn't spec the preorder weapon LOL..

Using a pre-order blade that I had 0 skill in and 0 armed combat versus a friend starting with 25 unarmed combat. We had the same stats.
I wtf pwned him. It wasn't even close... thats me using a preorder didn't spec in versus someone with 25 skill.

A person that pre-ordered and chooses unarmed combat is basically gimping themself because they do not get the benifits of the added damage via the pre-order weapon.
Unarmed combat might be cool one day if they fix combat and you get a Kick or something added that would bump the damage a bit sometimes but in its current state
its not a good idea to use.


Please enlighten me.. If I am wrong or over looked something or mybe my couple of tests weren't a good enough look at it.. I am trying to understand this myself and would like more input.

this is correct.

and its how it should be, when you go unarmed you risk nothing. when you go with two axes you risk two axes. so axes should be vastly superior, else we have a situation like early darkfall where lamers were running around naked shooting mana missiles with their blessed newbiestaffs. we do not want that in this game.

edit; although currently theres an imbalance present, the blessed preorder weapons. But weapon decay will be in sooner or later, so this problematic situation is only temporary and therefore does not need any other direct fixes.

coca
03-21-2011, 01:15 PM
this is correct.

and its how it should be, when you go unarmed you risk nothing. when you go with two axes you risk two axes. so axes should be vastly superior, else we have a situation like early darkfall where lamers were running around naked shooting mana missiles with their blessed newbiestaffs. we do not want that in this game.

edit; although currently theres an imbalance present, the blessed preorder weapons. But weapon decay will be in sooner or later, so this problematic situation is only temporary and therefore does not need any other direct fixes.

Kinda...

When you go unarmed your not going to be wearing armor because it lessens the speed advantage. the only reason to go unarmed..

And your right they don't have much to lose but in my case.. neither does the person using the free superior quality weapon that is bound to his character.


I truely feel an unarmed combantant shouldn't do as much damage as an equally skilled weapon user. But in my scenero it would be like a black belt in karate fighting against a normal joe using a huge buck knife. The Karate guy would probably take the knife away from the guy
and use the handle to beat the shit out of the dumb ass that pulled it out on him.

Kiriath
03-21-2011, 03:47 PM
Kinda...

When you go unarmed your not going to be wearing armor because it lessens the speed advantage. the only reason to go unarmed..

And your right they don't have much to lose but in my case.. neither does the person using the free superior quality weapon that is bound to his character.


I truely feel an unarmed combantant shouldn't do as much damage as an equally skilled weapon user. But in my scenero it would be like a black belt in karate fighting against a normal joe using a huge buck knife. The Karate guy would probably take the knife away from the guy
and use the handle to beat the shit out of the dumb ass that pulled it out on him.

naa in ur example it would be a 2 week karate noob trainee trying to battle with a drunktard with a huge knife. Id say the advantage would be to the drunktard actually.

in real life you need to be extremely skilled to have any serious chance weaponless against average guy with a weapon. And although I havent tried this personally I would think that an extremely skilled sword user would mop the floor with bruce lee any day.

jumpshot
03-21-2011, 03:55 PM
cba reading thread, but it's generally accepted that PO weapons are beast, but mostly because everything we have to compare them to sucks.

Unarmed should suck damage-wise for multiple reasons, the least of which is it swings fast as fuck. pre-emptive lol @ fotm'ers who took it because they heard it's OP.

Lastly supposedly this is the place-holder combat, not sure how much "tweaking" it'll get.

Lastly lastly loading entities rules.