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Dubanka
03-25-2011, 08:12 AM
I would like to see a development timeline from the devs.

Understanding that this would all be estimates, this would give us some idea of what priority is being given various goals and objectives.

The production of a timeline is very typical in any type of project management evolution, and this should not be a big deal.

Why do I ask this?

Personally I want a reason to keep playing. I want to be optimistic about the future. Of course if there was a timeline it's definitely a month+ delayed (the whole server stability debacle). But most of us can understand having to push back desired completion dates because of unplanned pain. I want to see that there is a plan to address the various concerns of the community (whether or not we like the 'how' is another subject), and that those concerns have an estimated date attched to them.

Thanks.

Stevro
03-25-2011, 08:17 AM
I like this Idea , A development Program/Timeline +1

Salvadore
03-25-2011, 08:20 AM
Personally I want a reason to keep playing. I want to be optimistic about the future.

SAMESIES!

A simple generalized idea of implementations and evolution would really help motivate logging in. Hopefully this thread doesnt get bogged down by hordes of personal interpretations of "jordi said".

Dubanka
03-25-2011, 08:35 AM
this could be as simple as:

Mar- stabilize server and performance issues
Apr- tweak flora and fauna respawn rates. prepare outer zones for mist roll back. begin internal testing of adjusted combat mechanics
May- add functionality to player housing. add gates and locking mechanisms. introduce new combat mechanics. Balance adjustments as required.
Jun- tweak combat mechanics. tweak armor and weapon values. introduce new crafting recipes[x, y, z]

etc. etc.

I mean there has to be something like this already made...if there isn't...well somebody needs to hire me as a consultant :p It's hard to get somewhere, if you don't have a plan to get there.

Stevro
03-25-2011, 09:13 AM
well said, and again +1 from me

Vicid
03-25-2011, 09:35 AM
I agree, save for the 'keep loging in part' I haven't even bothered to patch at this point and I don't know if I ever will.

Saolite
03-25-2011, 09:55 AM
Completely and utterly agree. Even if it's a vague, rough, and unfinalized timeline; just something to show a general progression. It would keep a lot of people happy, if it was something similar to :

March 25 - 31 -- Server Stability, hitbox tweaks. Make certain features active, such as decay and adjust animal respawn rates.
April 1 - 5 -- Land expanded. Deal wth individual zone errors.
April 6 - 13 -- Time alloted to fix zone errors ( if all goes well ) as well as any previous implimented features ( provided server does not have problems before now ).
Add in a "move tribe totem" function so tribe does not need to disband and rejoin to move.
April 14 - 22 -- New Crafts, Zombies, and gates. Also added animal scaling so animals so that "legendary" animals will appear over time.
April 23 - 30 -- Combat overhaul.

That kind've timeline would have me practically rocking at the heels for wanting to see the new stuff / performance / things to do in the game. I know that this specific timeline is a little unrealistic, due to needing to check each feature, ensure it isn't causing any performance issues, etc. But still, I wholeheartedly agree with this idea.

jumpshot
03-25-2011, 10:02 AM
I could agree with a rough map being nice. Although dates, and really any map at all, is just more ammunition for forumwarriors to hold against the devs.

No matter what they said in a road map, there would be a lot more threads flaming it than supporting it. (ZOMG I can't believe they'd do that first, ZOMG they changed the order they clearly stated in the road map, ZOMG I can't believe they didn't get X done already, etc etc)

I wouldn't be surprised if they stayed as far from this as possible.

Saolite
03-25-2011, 10:13 AM
I could agree with a rough map being nice. Although dates, and really any map at all, is just more ammunition for forumwarriors to hold against the devs.

No matter what they said in a road map, there would be a lot more threads flaming it than supporting it. (ZOMG I can't believe they'd do that first, ZOMG they changed the order they clearly stated in the road map, ZOMG I can't believe they didn't get X done already, etc etc)

I wouldn't be surprised if they stayed as far from this as possible.

Yeah, it is one of the big downfalls of this. Which just exasperates me that there's people like that in the world, but can't really do anything about it.

HyBrasil
03-25-2011, 10:26 AM
I think it is wonderful that you are trying to be more optimistic, but I also think you are asking for senseless busy work from the devs that may ultimately lead to more frustration.

Really, it could be said that such a roadmap already exists, in the form of the xsyon home page: http://www.xsyon.com/

That is enough for me to be optimistic.

Vicid
03-25-2011, 11:23 AM
HyB I hate it when people do this but... you just got here. Give it two weeks before you tell us the stuff on the front page is all the info we need.

joexxxz
03-25-2011, 11:48 AM
Well I think it is better to make a timeline like this:
================================================
Todays date: xx-xx-2011

================================================
Currently working on: xxxxxx
Estimated end date: xx+(y)-xx+(z)-2011
================================================
Next job will be on: xxxx - //name of what will be worked on
Estimated time 3 Weeks. //time to fullfill the project
Estimated end date: xx-25-2011
================================================
Next job will be on: xxxx - //name of what will be worked on
Estimated time 1 Week. //time to fullfill the project
Estimated end date: xx-01-2011
================================================

Kroom
03-25-2011, 02:56 PM
Well I think it is better to make a timeline like this:
================================================
Todays date: xx-xx-2011

================================================
Currently working on: xxxxxx
Estimated end date: xx+(y)-xx+(z)-2011
================================================
Next job will be on: xxxx - //name of what will be worked on
Estimated time 3 Weeks. //time to fullfill the project
Estimated end date: xx-25-2011
================================================
Next job will be on: xxxx - //name of what will be worked on
Estimated time 1 Week. //time to fullfill the project
Estimated end date: xx-01-2011
================================================

Just add a space for hours worked and you have a nice timesheet!

LMAO

oneyedwang
03-25-2011, 03:06 PM
I would like to see a development timeline from the devs.

Understanding that this would all be estimates, this would give us some idea of what priority is being given various goals and objectives.

The production of a timeline is very typical in any type of project management evolution, and this should not be a big deal.

Why do I ask this?

Personally I want a reason to keep playing. I want to be optimistic about the future. Of course if there was a timeline it's definitely a month+ delayed (the whole server stability debacle). But most of us can understand having to push back desired completion dates because of unplanned pain. I want to see that there is a plan to address the various concerns of the community (whether or not we like the 'how' is another subject), and that those concerns have an estimated date attched to them.

Thanks.

I understand why you want this but this would be a horrible idea. I would like it too, but everything about that is a bad idea from their side of it.

While reasonable people will look at the date come and go and ask for an update. Others will go into a rage when those "goals" are not always reached.

You might aim for a priority list with no date, just so you can see what is their current objective list.

maelwydd
03-25-2011, 03:08 PM
Focus on fixing things, not telling us they are going to fix things.....

Dubanka
03-25-2011, 03:12 PM
Focus on fixing things, not telling us they are going to fix things.....

of course you'd disagree with me :p

most developers put out some type of 'what we're working on now, what we're looking to accomplish in the coming weeks' statement every couple weeks/monthly. It's not a lot to ask to spend (a maximimum of) 10 minutes posting something informative. No one likes to be the mushroom.

maelwydd
03-25-2011, 03:14 PM
of course you'd disagree with me :p

most developers put out some type of 'what we're working on now, what we're looking to accomplish in the coming weeks' statement every couple weeks/monthly. It's not a lot to ask to spend (a maximimum of) 10 minutes posting something informative. No one likes to be the mushroom.

Well with the hours (and limited resources available) it appears it IS a lot to ask for.

As I said, I would rather they fix a problem then thell me they are going to fix it and if it is a choice then I could care less about a development plan.

jumpshot
03-25-2011, 03:24 PM
Roadmap posted in todays Updates.

Dubanka
03-25-2011, 06:14 PM
This?

Hello everyone!

I've patched out an update, primarily focused on more client (DirectX) and server performance issues as well as fixes for some bugs and exploits.

I will contact all players that have reported crashes recently as we've added additional information our the client and crash logs. We are also working on improvements to the patching system today.

In addition:

- /unignore <name> can be used to remove a character from your ignore list.

- Unarmed combat damage has been corrected. It was set too high.

- Characters stuck spinning have been fixed and additional checks were added to prevent this in the future.

- The goal count for quest items can be set to a limit based on maximum stack count, or 100 for items with large stack counts.

- Most actions are blocked from a sitting / sleeping state. Jump will properly take your character out of a resting state.

- Creature stats have been adjusted.


that's a weak version of patch notes :p

orious13
03-25-2011, 06:37 PM
This?


that's a weak version of patch notes :p

no no no ... this



Hello everyone!

The server and client have been updated. This patch should correct the problem that players have been having staying logged in after a crash.

We are focused on several issues right now:

1) Server optimizations to prevent lag and to allow for more growth without lag occuring.

2) Client DirectX and memory use optimizations to fix crashes and improve overall performance for loading and rendering. This includes a lot of quick improvements being made by our new programmer. Some of these have caused more crashes so we need to continue reviewing crash reports to ensure that all new settings are compatible and correct.

3) Fixing critical bugs and blocking exploits. This includes additional checks on the server to detect, record and prevent exploits.

4) Preparing the terrain beyond the green mist. This is the reason for the large zone.xsip updates.

We're going to spend the next few days working on these issues specifically. Once I can catch up with bug reports and our server optimizations are complete, we will switch gears to focus on improving and adding new features.


That's what you want except without dates. It's also probably not a months long timeline. They probably have a long-term timeline, but giving the immediate "what we're working on" is exactly what they did. Dates... estimate or not... is bad news.