PDA

View Full Version : Quality Testing



ocoma
05-06-2011, 12:27 PM
I wanted to start a thread for all quality testing in one place for easier access.

Now that we have tooltips and quality ratings people will want to make the best quality products that they can. The quality of a finished product is dependant on the quality of the mats used to produce it. While some quality ratings are easy to determine what effects them, some may not be quite so easy.

First off the quality of resources harvested through the resource tab varies...both before and after sorting. I just confirmed with Deacon in /s by each of us harvesting some scrap metal than sorting it down. Below are my stats and skills that may effect listed and the results of some real quick harvesting and sorting.

Stats:
47 Str, 50 Fort, 49 Agi, 55 Dex, 60 Int, 63 Per, 90 Charm, 89 Spirit

Skills:
59 Fishing, 20 Forage, 6 Hunting, 6 Logging, 90 Scaveging
5 ea Basket/Bone/Fire/Leather, 25 Tailor, 100 Tool, 5 Weapon, 13 Wood, 12 Mason

Harvest Results:
Scrap Metal - Moderate unsorted...Moderate to Very High sorted
Scrap Leather - Poor unsorted...High to Very High sorted
Scrap Cloth - Moderate unsorted...High to Very High sorted
Scrap Plastic - Moderate unsorted...Very High sorted
Granite - Low

Anyone who can please post your stats/skills and results with harvesting.

Anyone who needs use this thread to request other quality tests and I"ll be happy to supply results I can.

Edit: Deacon's results-
Scrap Metal - Low unsorted...Poor to Moderate sorted
On a hunch I asked his Scavenging which was 7.

Azhul_NS
05-06-2011, 01:05 PM
Does quality have any effect?

ocoma
05-06-2011, 01:45 PM
Does quality have any effect?

If I'm making a Pioneer's Master Chisel it requires a small wood handle, metal rod, and leather straps the quality of the finished tool is supposedly dependant on my Toolcraft skill and the quality of each individual item used to make the tool. That means for the above tool I'd need max or near max of each of the following to make a max quality tool:
Max logger to cut the log
Max woodcrafter to make the log into a small handle
Max scavenger to find the metal rod, or max whichever skill effects sorting of scrap metal to produce it...I personally think its still governed by scavenging but that needs testing to confirm
Max Leathercrafter to harvest the leather and then make leather straps out of that leather...this is guessing that the quality of leather provided from scrap leather sorting is determined by Leathercrafting skill
Finally a max level Toolcrafter can take all those Supreme/Master quality mats(whichever is higher Supreme or Master) and make a Supreme/Master quality Pioneer's Master Chisel

Edit: Oops forgot to add I'd also need a max quality Hammer and Pliers to make that tool with too.

It is believed but not yet confirmed the quality of the finished item will determine how much use it gets before it decays and is destroyed.


Double Edit: @Temur in reference to my player testing thread in the suggestions forum section...This is why the ability to change stats and skills on demand is needed for player testing. With multiple variables effecting things the only way to properly test is to change one variable at a time and keep repeating the same thing over and again and compare the results...only working with 1 variable does not allow you to compare the differences.

Drevar
05-06-2011, 01:50 PM
Need to be very careful sorting. You may sort a Master item out and then the next time you will sort out a High or Very High which will autostack with the Master one and drop the entire stack down to the new item's level. Manually combining stacks works the same. You can ruin a huge pile of rivets, etc. with a single lower quality rivet.

As far as qualities, I am able to pull up Very High quality branches off the ground with 87 foraging, 100 woodworking, 55 logging (not sure which one is used.)
55 logging and a poor axe yields Moderate to Very High logs, which turn into Very High woodworking items with low tools.
76 Masonry gets me Very High level gathered rock..haven't tried sand yet, is probably the same.

Stats are 75 Str, 78 Dex, 66 Int, 63 Per, 49 Charm/Spirit.

Edit: I am hoping some resources are quality capped, else there is no reason to use the harder to make items. Why gather 5+ Master level components when you can gather 1 Master granite or plastic and make a Master quality tool out of it?

ocoma
05-06-2011, 02:01 PM
Need to be very careful sorting. You may sort a Master item out and then the next time you will sort out a High or Very High which will autostack with the Master one and drop the entire stack down to the new item's level. Manually combining stacks works the same. You can ruin a huge pile of rivets, etc. with a single lower quality rivet.

As far as qualities, I am able to pull up Very High quality branches off the ground with 87 foraging, 100 woodworking, 55 logging (not sure which one is used.)
55 logging and a poor axe yields Moderate to Very High logs, which turn into Very High woodworking items with low tools.
76 Masonry gets me Very High level gathered rock..haven't tried sand yet, is probably the same.

Stats are 75 Str, 78 Dex, 66 Int, 63 Per, 49 Charm/Spirit.

Edit: I am hoping some resources are quality capped, else there is no reason to use the harder to make items. Why gather 5+ Master level components when you can gather 1 Master granite or plastic and make a Master quality tool out of it?

Different quality items stacking has been bug reported and hopefully will be fixed. From the quick testing I did to confirm that it seems if you have 2 different quality stacks and combine them, the final stack will all be to quality of the stack you did NOT physically move...ie if a high quality stack is dropped onto a moderate quality stack, regardless of which stack has more the final stack will be moderate quality.

As to the branches, not having enough data yet I agree the quality of those could be governed by any of those 3 skills...I dont have any branches nearby I can harvest so I'll take a run and try to do a quick check myself. All three of those skills for me are way lower than yours so I should see much lower quality branches.

I was guessing masonry for rock harvesting and your data seems to validate that.

Where are you located, I can make you some higher level tools if you wanna try those and see if it changes the quality of your woodworking items even higher.

Edit: I'm ingame now and will be for hours though off and on afk, anyone who needs help with some testing of something give a PM to OcO

Umirshand
05-06-2011, 02:34 PM
Very informative thread indeed ty for your hard work :)

ocoma
05-06-2011, 05:25 PM
I just tried making a Pioneer's Master Chisel using poor/low quality mats and moderate quality tools and it came out a high quality chisel. This would suggest maybe that the skill level of the crafter is the single most important factor in determining final product quality.

Is there anyone with low level toolcraft that has the Pioneer's Master Chisel recipe and can make one to test the final quality of the finished product.

If the tool itself has a minimum quality level thats fine, however if turns out that the skill level can override the quality of the mats by that much I think that may be a bit to much.

oneyedwang
05-06-2011, 05:44 PM
It is believed but not yet confirmed the quality of the finished item will determine how much use it gets before it decays and is destroyed.


IIRC Decay has a separate mouse over unless they plan on changing decay all together when they implement it.

ocoma
05-06-2011, 06:30 PM
IIRC Decay has a separate mouse over unless they plan on changing decay all together when they implement it.

Good to know, but the amount of decay could still be dependant on the quality.

I just looked through our tool stock and found a low quality Pioneer's Master Chisel which means the tool itself does not have a minimum quality level. Then I did a repeat of the test I just posted above with the following mats:
Poor quality - pliers, hammer, leather strap, and handle
Low quality - metal rod
Final result was a High quality Chisel again.

Time for discussion - The skill level of the crafter is the single biggest factor in the resulting quality of a finished product and overrides mats used greatly. Imo crafter's skill level should cap the possible resulting quality but should NOT directly determine it to the extent it does. In the above example with my 100 Toolcraft I'd say it should let me make the final product equal to the single low quality item used or maybe 1 step higher than the average of the mats used. If the mats I used were averaged that would come out to poor quality, 1 step up would still have been low. If the ratio of mats used had been reversed and the average came out to low, I could make a moderate tool.

Thoughts?

orious13
05-06-2011, 06:54 PM
First off I like this thread...so don't misunderstand.



Double Edit: @Temur in reference to my player testing thread in the suggestions forum section...This is why the ability to change stats and skills on demand is needed for player testing. With multiple variables effecting things the only way to properly test is to change one variable at a time and keep repeating the same thing over and again and compare the results...only working with 1 variable does not allow you to compare the differences.

I just disagree with this. The veil on stats and how they effect indirect things is good for the game. There might be underlying balance issues (as there will always be regardless), but now that the game is live, I think the testing you're doing now is exactly what should be part of the game ie. trying to figure out how much wood quality effects handles vs the tools used. Just because it says high quality does it mean that all high quality versions are really the same or are there variations within? If it was still beta...as in not launched... I'd say otherwise. I'd also say otherwise if this game was a number game. It's kind of the same reasoning as understanding why you can't see numbers on your health bar and how Fortitude really effects your stamina other then just increasing it. You strike me as a min/maxer, but the current "find out with no numbers" strategy they are using makes it very very hard to min and max. I think that's good (and kind of think it's done on purpose)...especially if the quality labeling is really just the labeling for ranges of values.

ocoma
05-06-2011, 07:08 PM
First off I like this thread...so don't misunderstand.



I just disagree with this. The veil on stats and how they effect indirect things is good for the game. There might be underlying balance issues (as there will always be regardless), but now that the game is live, I think the testing you're doing now is exactly what should be part of the game ie. trying to figure out how much wood quality effects handles vs the tools used. Just because it says high quality does it mean that all high quality versions are really the same or are there variations within? If it was still beta...as in not launched... I'd say otherwise. I'd also say otherwise if this game was a number game. It's kind of the same reasoning as understanding why you can't see numbers on your health bar and how Fortitude really effects your stamina other then just increasing it. You strike me as a min/maxer, but the current "find out with no numbers" strategy they are using makes it very very hard to min and max. I think that's good (and kind of think it's done on purpose)...especially if the quality labeling is really just the labeling for ranges of values.

I understand what you are saying and for the live server that is fine, and to a degree I agree. I'm not posting 100% of the data I've been collecting here just what is needed for comparision tests with others for the reasons you stated. Your qoute of me from the OP is related to the devs saying they wish for players to test upcoming patches on the test server especially the upcoming combat changes. Players can not do that properly without tools inplace for them to make real and accurate tests. I saw that you posted in the thread I mean so I'll leave this at that and we can discuss that further in that thread if you wish. This was not a dis on you or your opinion and I'm always down for real discussion.

On the topic at hand what do you think of skill level completely overriding the mats being used and being the only real factor involved in determining the resulting quality levels of crafted products as I asked in the post right above you?

thurgond
05-06-2011, 08:47 PM
It appears that the quality of crafted items currently depends on the level of the craft skill in relation to that recipe. The materials do not seem to make a difference. All the weapons I made tonight came out as "high quality" although I put different quality mats into the same recipe. At 30 basketry, I made medium quality thread and string, but low quality twine.

One thing to remember is that with decay turned off, we can't see the condition of items. The materials may make a great deal of difference in the starting condition of an item. E.g. a master craftsman might make a "very high quality" item every time, but one made with poor/low quality mats would start as worn while one made of very high/master quality mats would start as pristine.

Ravelli

Rothkur
05-06-2011, 09:06 PM
First off I like this thread...so don't misunderstand.



I just disagree with this. The veil on stats and how they effect indirect things is good for the game. There might be underlying balance issues (as there will always be regardless), but now that the game is live, I think the testing you're doing now is exactly what should be part of the game ie. trying to figure out how much wood quality effects handles vs the tools used. Just because it says high quality does it mean that all high quality versions are really the same or are there variations within? If it was still beta...as in not launched... I'd say otherwise. I'd also say otherwise if this game was a number game. It's kind of the same reasoning as understanding why you can't see numbers on your health bar and how Fortitude really effects your stamina other then just increasing it. You strike me as a min/maxer, but the current "find out with no numbers" strategy they are using makes it very very hard to min and max. I think that's good (and kind of think it's done on purpose)...especially if the quality labeling is really just the labeling for ranges of values.

Wurm had no problem giving very direct values and the game was better for it. Nothing pisses me off faster than a game not giving me numerical data and formulas for which I can base my crafting on. Nothing pisses me off faster than "guessing" what to do for 36 hours before "guessing" I did it the right way and then finding out a month later I wasn't doing it in the most optimal fashion for no good reason other than some dingus randomly happened upon an insane combo that wasn't based on anythung but dumb luck.

MrDDT
05-06-2011, 09:22 PM
Roth I can understand your point but many others are the other way.

I do agree though when it comes to some things like stats. Which take months of playing to even change 1 to 10 points, its not something I want to really guess at over and over. I know people have put in over 200 hours in game and still not even gained 3 points in one of the stats they want.

Rothkur
05-06-2011, 09:25 PM
Roth I can understand your point but many others are the other way.

I do agree though when it comes to some things like stats. Which take months of playing to even change 1 to 10 points, its not something I want to really guess at over and over. I know people have put in over 200 hours in game and still not even gained 3 points in one of the stats they want.

I can't understand why someone would willingly subject themselves to forced ignorance by a game engine to promote grind mechanics other than they hate math so much they will not even perform basic arithmatic or algebra in their head once in a while.

Like an object saying "Improves ability to bash you in the head slightly"... well another object says the same thing yet word around the totem pole is that object 1 does it better than object 2 but no one really freaken knows.

MrDDT
05-06-2011, 09:28 PM
I can't understand why someone would willingly subject themselves to forced ignorance by a game engine to promote grind mechanics other than they hate math so much they will not even perform basic arithmatic or algebra in their head once in a while.

I think it has to do with being immersed into the game, and also part of the fun to them is learning as they go. Holding some info over others because others didnt bother to test.

Im with you, I like all the numbers right in the open and have people pick whats best for their play-style.

ocoma
05-07-2011, 01:24 AM
Damn I'm sorry I added that edit to the OP and it resulted in the derailment of this thread. If you want to discuss the pros/cons of giving players more accurate info in general and for testing specifically please use this thread to continue the discussion... http://www.xsyon.com/forum/showthread.php/6754-If-you-are-serious-about-player-testing...




It appears that the quality of crafted items currently depends on the level of the craft skill in relation to that recipe. The materials do not seem to make a difference. All the weapons I made tonight came out as "high quality" although I put different quality mats into the same recipe. At 30 basketry, I made medium quality thread and string, but low quality twine.

One thing to remember is that with decay turned off, we can't see the condition of items. The materials may make a great deal of difference in the starting condition of an item. E.g. a master craftsman might make a "very high quality" item every time, but one made with poor/low quality mats would start as worn while one made of very high/master quality mats would start as pristine.

Ravelli

This is a good point thurgond about condition possibly being determined by material quality. Until more of the planned features are turned on/implemented there are a number of factors we just can't take into account yet.

I really hope that does indeed end up being the case cause as it stands right now there is no real reason apparently to trade for higher quality mats to make my tools cause my skill level completely overrides all other factors. IMO the quality level of the finished products should be more dependant on the quality level of the mats and tools used to produce it and skill level of the crafter should not be the only real factor. If players need higher quality mats and tools at every stage of the crafting process it gives more value to those crafters that take the time to max their craft, requires more interdependancy between crafters and drives the economy.

Plague
05-07-2011, 01:56 AM
I agree with ocoma. Master crafter should not be able to make high quality items out of poor quality ingredients. This system needs balancing. Imho.

Azhul_NS
05-07-2011, 03:06 AM
What I was asking is whether the quality of the end result MATTERS. Does a high quality axe make a difference when logging? Does a high quality weapon do more damage in combat?

unclean666
05-07-2011, 03:51 AM
I would say foraging skill goes with Branches grass and rock.My main is 52 forage and can gather moderate and high mostly with a few very high but not many.So it seems to be right in the middle from poor
to master and that seems right as im 52.Now my alt is 5 forage and can only find poor rock grass and branches.

I ruled scav out because my main is 100 and alt is 46 so that has no effect.Fishing logging there both pretty low so ruled those out.Hunting both about 30ish on each.

so take it as that im pretty sure forage is how Q works for those resource.

Edit; and i noticed my low forage alt is slower at gathering branches and grass then my main.

ocoma
05-07-2011, 04:05 AM
TY unclean666.

Azhul_NS we are not sure yet :-)

Edit: MrDDT posted here... http://www.xsyon.com/forum/showthread.php/6781-Log-quality ... that the quality level of the axe did not seem to effect the resulting quality of the logs. I made that thread before I thought it would be a good idea to put all quality tests in one central thread. As for damage since we can not see exact combat numbers the difference in damage between different qualities of the same weapon would have to be pretty significant to be able to eyeball it and tell.

unclean666
05-07-2011, 05:03 AM
oh and if you look at all the forage tools there all made of grass rocks branches ect.

ocoma
05-07-2011, 05:08 AM
3. Quality levels do have an effect, as they are transferred from the material to a crafted object. Quality tools affect the quality of armor and weapons, which will play an important part in the revised combat system we will start working on this week.


^^^From the latest official update.

ifireallymust
05-07-2011, 06:34 AM
I would say foraging skill goes with Branches grass and rock.My main is 52 forage and can gather moderate and high mostly with a few very high but not many.So it seems to be right in the middle from poor
to master and that seems right as im 52.Now my alt is 5 forage and can only find poor rock grass and branches.

I ruled scav out because my main is 100 and alt is 46 so that has no effect.Fishing logging there both pretty low so ruled those out.Hunting both about 30ish on each.

so take it as that im pretty sure forage is how Q works for those resource.

Edit; and i noticed my low forage alt is slower at gathering branches and grass then my main.

I don't know, maybe it's part of the bug, but my lvl 62 forager can gather high quality sand and high quality stone. However, both start moderate, then as the stack grows reach high, then stay at high in a stack size of 10. When I gather branches, I can only gather 4 at a time, and they are moderate quality and stay that way.

MrDDT
05-07-2011, 09:27 AM
Ya, when I was using those axes, I didnt test them like 10 times each, only once or twice each, and I didnt check every log to make sure they were all of the same QL or what the avg QL was of each log.

I can do more tests here in a bit.

Great topic btw, good job on getting this started. I would love to see a more detailed list of stuff as time goes on.

thurgond
05-07-2011, 10:13 AM
Further testing does reveal that the quality of materials does affect the quality of crafted items. This is easier to see with one mat recipes.

Original test was making twine from grass I had foraged (99 forage, 30 basketry)
-- very high quality grass --> medium quality thread --> medium quality string --> low quality twine
2nd test was with some grass found at an abandoned homestead
-- low quality grass --> low quality thread --> low quality string --> low quality twine
3rd test was with string made by a master basketeer
-- very high quality string --> medium quality twine

Keep in mind that the quality we see represents a range of numbers, so the initial low quality twine may have been a point or so below medium quality, while the 2nd may have been at the low end of low quality.

I have made medium quality wood handles from low quality blocks, so the crafted item can be higher quality than the mats.

Ravelli

goodayve
05-07-2011, 10:53 AM
Hey, not sure if this should be in a new thread but its kind of about quality. In the new update it mentions merging stacks.

If you stack a moderate quality item and a high quality item, do these 2 items keep their own stats? So if I unstack them later will i have 1 moderate quality and 1 high quality.(the update is not real clear on how it is working, cache tool tip sounds like maybe it is keeping track of each piece though)

From the update thread:
"4. Some players have reported quality of items not stacking correctly. What you are seeing is an effect of the tool tip information being cached. If you merge a stack of objects it currently takes about a 30 seconds to refresh the information so that you see the correct quality value of the merged stack. This will be fixed for the next update to avoid further confusion."
http://www.xsyon.com/forum/showthread.php/1440-Xsyon-Updates

AndyI
05-07-2011, 11:39 AM
Item quality does matter esp. if you've only just crossed a skill threshold i.e.

Toolcrafting lvl 50 making a scrap lasher with high or very high plastic always results in a moderate scrap lasher using a moderate knife.
Lvl 51 making the same results in a moderate scrap lasher when using high plastic but a high lasher when using very high plastic most of the time. Some very high seem to be borderline and still result in a moderate quality lasher as each quality level will be a numerical range.

So it seems that when you've only just crossed the moderate to high skill line, the item quality matters more. Once you're past it by a considerable margin it sems to not matter as much which makes sense because by then the skill is high enough to always produce high quality although there will be a point where moderate plastic would pull it down to moderate quality too. As you get close to the skill threshold for very high, the same will probably hold true. I imagine low quality items would drag it down by a similar amount as they are probably just applying some weighting to a calculation. I can't test it as I cannot gather below high quality.

I also get master quality items from scavenging too so very high is not the highest.

ifireallymust
05-07-2011, 12:21 PM
Might be some rng involved somewhere. I got some high quality grass thread, but mostly moderate, and a high quality tool out of a moderate batch, using the same quality materials and the same tools as the rest.

AndyI
05-07-2011, 12:59 PM
If I upgrade to a high knife then high plastic also yields a high lasher so the quality of the tool helps too.

ocoma
05-07-2011, 01:25 PM
Nice work everyone, we'll figure this out yet. :-)

thurgond
05-07-2011, 02:20 PM
If you stack a moderate quality item and a high quality item, do these 2 items keep their own stats? So if I unstack them later will i have 1 moderate quality and 1 high quality.(the update is not real clear on how it is working, cache tool tip sounds like maybe it is keeping track of each piece though)


The game averages items in a merged stack.

Tested this merging a very high and a low wedge. Separating the merged stack got two high quality wedges.

Keeping track of each individual item would be a database nightmare.

Ravelli

Larsa
05-08-2011, 05:50 AM
Are we sure about the quality levels by now? I've seen 8 quality levels so far. I assume the order is something like this:

1. Junk
2. Poor
3. Low
4. Moderate
5. High
6. Very High
7. Master
8. Supreme

ocoma
05-08-2011, 08:23 AM
Are we sure about the quality levels by now? I've seen 8 quality levels so far. I assume the order is something like this:

1. Junk
2. Poor
3. Low
4. Moderate
5. High
6. Very High
7. Master
8. Supreme

Have you seen a master and supreme of the same item? Some people are saying master = supreme but that it depends on the item.

I had Drevar GM woodcrafter come by and process a few short logs for me. I gave him a set of high quality tools to process with. Poor quality logs converted into high quality blocks which became very high quality small wood handles. I'm still of the opinion that skill level is maybe to much of a factor in final product quality.

MrDDT
05-08-2011, 08:44 AM
Have you seen a master and supreme of the same item? Some people are saying master = supreme but that it depends on the item.

I had Drevar GM woodcrafter come by and process a few short logs for me. I gave him a set of high quality tools to process with. Poor quality logs converted into high quality blocks which became very high quality small wood handles. I'm still of the opinion that skill level is maybe to much of a factor in final product quality.

I would like to see more testing, but others Ive seen upset because its not effected enough.

Ive heard people saying they using master mats, for 90% of what is needed and have 99+ skill and still not able to make master crafted items.

Larsa
05-08-2011, 09:11 AM
Have you seen a master and supreme of the same item? Some people are saying master = supreme but that it depends on the item. ... I have master and supreme versions of the same herb/plant in my baskets.

ocoma
05-08-2011, 09:16 AM
Ty Larsa.

If anyone has master and supreme of a crafted item please let us know.

Well MrDDT thats what this thread is for. :-) It could be that the skill level only plays such a huge role in the lower quality levels. Honestly I hope that a master quality item can not be made from less than master quality mats. But then again it has been suggested that some mats have a fixed quality level, so I'm not really sure yet.

orious13
05-08-2011, 09:42 AM
They said something about "fortifying" items or something that sounds like that. Maybe that's the only way to make master and higher of some things. Some sort of negative would probably occur.

Larsa
05-08-2011, 10:33 AM
Ty Larsa.

If anyone has master and supreme of a crafted item please let us know. ... I just realised that I'm finding supreme herbs since I've got to level 100 foraging. I'm pretty sure now that I've never found supreme plants before that.

ocoma
05-08-2011, 11:20 AM
I believe someone said before they have seen supreme dirt too. I'm just not sure that supreme is a quality associated with crafted items...could be only certain items have a supreme quality level associated with them.

Eduard
05-08-2011, 11:32 AM
Its still like placeholder ... It does NOT work simply as that... its only a bone given to dogs so they can gnaw on it and stop barking...

Items do not decay, and level quality doesn't change anything for the love of the god stop with all the calculations because they are pointless.

Only your skill level works for now.

ocoma
05-08-2011, 11:45 AM
But I like calculations :-(

MrDDT just a thought but what level is the dex of the person who was attempting the master QL items? I'm looking for a 90 dex GM TC to see if there is a difference between that and my 55 dex GM TC.

MrDDT
05-08-2011, 11:50 AM
But I like calculations :-(

MrDDT just a thought but what level is the dex of the person who was attempting the master QL items? I'm looking for a 90 dex GM TC to see if there is a difference between that and my 55 dex GM TC.


Ya maybe, but I dont believe its just that. I think its just part of the formula.
Higher TC higher mats/tools and higher stats all make it a higher % chance to have a higher finished item.

AndyI
05-09-2011, 02:36 AM
and level quality doesn't change anything for the love of the god stop with all the calculations because they are pointless.

Only your skill level works for now.

That's simply not the case based upon my testing and Jordi in the announcements thread said quality does matter in the case of armor etc. Or am I misunderstanding your point? Dropping down a quality or two in mats affects the quality of the final item every time.

Eduard
05-09-2011, 05:39 AM
That's simply not the case based upon my testing and Jordi in the announcements thread said quality does matter in the case of armor etc. Or am I misunderstanding your point? Dropping down a quality or two in mats affects the quality of the final item every time.

It will only change description not REAL quality of the item - that really does not changing anything important - actually in this stage it only make mess on the screen.
My point is - lets take a fishing rod as example - very low quality rod and master quality rod will catch same amount of fish in the same amount of time - its useless atm.

AndyI
05-09-2011, 07:57 AM
Ok that makes sense. If that's the case then just a matter of incorporating it into the algorithms, the quality is affecting the manufacture of items just not yet the use of those items. Two different things. At least the manufactured tools do affect the quality of resources gathered so when it is all working it will have an effect.

goodayve
05-09-2011, 10:04 AM
It will only change description not REAL quality of the item - that really does not changing anything important - actually in this stage it only make mess on the screen.
My point is - lets take a fishing rod as example - very low quality rod and master quality rod will catch same amount of fish in the same amount of time - its useless atm.

Have you actually tested this with the fishing rod? Did you catch higher quality fish with a better fishing rod?

Sure fish quality does not have a large effect right now, though it does seem to have a small effect on the amount of hunger level i gain(not tested).

When cooking is added maybe fish quality will matter also.

xyberviri
05-09-2011, 10:06 AM
moderate quality shovel + 100 Terraforming = Supreme Quality dirt.
1 high quality cloth scrap + 72 tailoring = high quality thread.

AndyI
05-09-2011, 10:54 AM
It's probably too early to judge all this though as quality may also have a large bearing on decay and we wont know till the decay system rolls out soon.

It might be nice to get a little info from Dez about the effect of quality so far in game and with the upcomming changes re decay even if to just outline what it affects or will affect soon.

dezgard
05-09-2011, 07:46 PM
I'll see if i can more info on how the system works and interconnects with stats and skills.

(not my area but I'll see what i can do)

AndyI
05-10-2011, 02:47 AM
Thanks dez, no rush, I know you're very busy.

PeonSanders911
05-10-2011, 10:30 AM
Have you actually tested this with the fishing rod? Did you catch higher quality fish with a better fishing rod?

Sure fish quality does not have a large effect right now, though it does seem to have a small effect on the amount of hunger level i gain(not tested).

When cooking is added maybe fish quality will matter also.

Ive caught a few "rare" fish, but have not caught on in quite some time....I dont know if a patch took them out of the game