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View Full Version : Saintbob - Tries out Mount & Blade combat!



Saintbob
05-25-2011, 07:35 PM
Hey everyone

Since there has been alot of talk about the new combat system and how it is going to take some elements from the Mount & Blade combat system, i figured i would take a look at it, and share my thoughts with the community.

Hope you enjoy it.

http://www.youtube.com/watch?v=z2RHO3jidX4

meissner61
05-25-2011, 11:26 PM
SaintBob you haven't played Mount and Blade??? I will start off by saying that the Genius of its combat system stems from the multi player rather than single player. Essentially its when you pan your camera left, your character will block/attack to the left. (Important to note as it is a little different than just LOOKING there, as you can quickly just pan cameras one way then block a different attack all within seconds.)

pan your camera [insert direction here] and it will do that action there. So the pvp becomes very skill based and intense. If they can implement it successfully then i will be immeasurably happy :))

BTW Loled the whole time during the sparring practice, that was funny.

I am now so supper giddy with excitement because they said its coming soon!!!

ColonelTEE3
05-25-2011, 11:38 PM
SaintBob you haven't played Mount and Blade??? I will start off by saying that the Genius of its combat system stems from the multi player rather than single player. Essentially its when you pan your camera left, your character will block/attack to the left. (Important to note as it is a little different than just LOOKING there, as you can quickly just pan cameras one way then block a different attack all within seconds.)

pan your camera [insert direction here] and it will do that action there. So the pvp becomes very skill based and intense. If they can implement it successfully then i will be immeasurably happy :))

BTW Loled the whole time during the sparring practice, that was funny.

I am now so supper giddy with excitement because they said its coming soon!!!

Soon TM


tencharacters

meissner61
05-25-2011, 11:42 PM
*Shakes ColonelTEE3* ARENT YOU EXCITED!?!?!?!

ColonelTEE3
05-25-2011, 11:48 PM
*Shakes ColonelTEE3* ARENT YOU EXCITED!?!?!?!

I want to be, meissner, i want to be... but im afraid of having my heart broken again..

Zarin
05-25-2011, 11:49 PM
Nice video St. Bob!

Hopefully the new combat will be similar to this!

meissner61
05-25-2011, 11:53 PM
I want to be, meissner, i want to be... but im afraid of having my heart broken again..

I think thats a bit unfair mate. Most of us here seem to be enjoying the game and hopeful of the future where it can only get better.

Azhul_NS
05-26-2011, 02:59 AM
I don't think this thread is going to do Xsyon any good at all.

Aethaeryn
05-26-2011, 03:57 AM
There is a big difference between all that is Mount and Blade combat and "directional swings" which is what we were told is currently being looked at. I know that M&B is the inspiration but I would not expect a system like that right out of the gate. Be hopeful but practical is all I can suggest.

Dubanka
05-26-2011, 08:55 AM
I think thats a bit unfair mate. Most of us here seem to be enjoying the game and hopeful of the future where it can only get better.

us being relative to us now vs. us a couple months ago :/

Trenchfoot
05-26-2011, 10:14 AM
@ St. Bob

1. Turn off auto blocking and try manual blocking. Same with lancing.
2. Try some of the incredible mods for that game.
3. Multiplayer is where the combat in that game really shines. When it's good it'll make you sweat for the prize.

GJ on the video. You'll enjoy MnB for a long time to come. It's medieval quake at its finest.

MrDDT
05-26-2011, 12:15 PM
Let me start off by saying.
Good job on making videos.

Now for the criticism.

1)You are explaining combat very wrong in that game, (how to block, parry etc).
2)The QL is way lower than your normal videos.
3)As other people said, you should try multi player. There are servers where you can get you and a friend to log in, and you can show how combat works without it being just random run around play.


Good job on making videos, but I would remake this one with the right info, and maybe a bit better QL (Just to keep your great rep up).

ColonelTEE3
05-26-2011, 04:47 PM
Let me start off by saying.
Good job on making videos.

Now for the criticism.

1)You are explaining combat very wrong in that game, (how to block, parry etc).
2)The QL is way lower than your normal videos.
3)As other people said, you should try multi player. There are servers where you can get you and a friend to log in, and you can show how combat works without it being just random run around play.


Good job on making videos, but I would remake this one with the right info, and maybe a bit better QL (Just to keep your great rep up).

Agreed. Multiplayer is where that game truly shines. I didn't know a game could have that in depth a combat system until i watched Rhade flawlessly cut down and kill 5 guys on his own with just a shortsword. It gave me chills. It was like watching Achilles from Troy, but in real life, but in a game... :)

I want to see that kind of combat depth in another game now.

MrDDT
05-26-2011, 04:50 PM
Darkfall is better IMO, and also M&B isnt all that skilled in my opinion.
Lag is one of the biggest factors in Warband.

ColonelTEE3
05-26-2011, 04:53 PM
Darkfall is better IMO, and also M&B isnt all that skilled in my opinion.
Lag is one of the biggest factors in Warband.

I might say darkfall has more fulfilling combat, but i couldnt disagree more that mb isnt skilled. You should have fought BKS. Thats where you really see the good and bad divided. Lag being controlled for, warband has a very skilled system.

Darkfall limits you to fighting maybe a 1v2, all things being equal except skill. You cant really miss with Inferno or most other nukes. Even bad players are a hassle when they have high magic and you have to deal with more than one at a time.

MrDDT
05-26-2011, 05:02 PM
I might say darkfall has more fulfilling combat, but i couldnt disagree more that mb isnt skilled. You should have fought BKS. Thats where you really see the good and bad divided. Lag being controlled for, warband has a very skilled system.

Darkfall limits you to fighting maybe a 1v2, all things being equal except skill. You cant really miss with Inferno or most other nukes. Even bad players are a hassle when they have high magic and you have to deal with more than one at a time.


Ive seen people take on 1 v 5 and way more.
I know a guy right now that says "ok me vs clan" with about 10 attacking him from his own clan. Granted they are not as skilled up as him, but he easy kills them all. (Some are as skilled up).

People with high magic are not a major problem because fighting 1 v 10, they will tend to kill each other.

Funny you should say BKS. I was in BKS in DFO =P Granted you are talking about Warband.

meissner61
05-26-2011, 05:26 PM
Darkfall is better IMO, and also M&B isnt all that skilled in my opinion.
Lag is one of the biggest factors in Warband.

Dont mean to get off topic but it is completely unfair to judge a game because the servers you play or have high ping. There are many dedicated servers in warband spread all around the world im sure you can find some that dont have high ping. Never tried darkfall in depth but from what i played i only had one attack and block was bound to a key :(.. But maybe i just didnt give it a fair chance.

orious13
05-26-2011, 05:27 PM
I mostly played siege in MnB while online...lots and lots and lots of people just grab a 2H and horizontal swing to get kills all over the place. Half of the time there's a good fight that includes blocking and parrying :). I know there's duels and etc. and other modes that I'd say seem to have "real skill fights", but the fact that you can mindlessly do the above made me unhappy... This is just from 1 of the MPlayer prospectives. That said, it's still more skillful than a lot of things in terms of non-magic combat games. I thoroughly enjoy that it's neither a bunny hop nor a sprinting spam fest. If the game included those two things, I'd probably say meh to it even if it kept the directional offense and defense. I really don't think Xsyon (or most mmos) needs jumping at all >.<...

Darkfall's depth is in the amount of skills you can/need to use and reacting to those skills. There's more skill in that imo, but I've been more competitive in warband than on DF since I didn't want to waste my comp time macroing two years ago.

meissner61
05-26-2011, 05:29 PM
I mostly played siege in MnB while online...lots and lots and lots of people just grab a 2H and horizontal swing to get kills all over the place. Half of the time there's a good fight that includes blocking and parrying :). I know there's duels and etc. and other modes that I'd say seem to have "real skill fights", but the fact that you can mindlessly do the above made me unhappy... This is just from 1 of the MPlayer prospectives. That said, it's still more skillful than a lot of things in terms of non-magic combat games. I thoroughly enjoy that it's neither a bunny hop nor a sprinting spam fest. If the game included those two things, I'd probably say meh to it even if it kept the directional offense and defense. I really don't think Xsyon (or most mmos) needs jumping at all >.<...

I love jumpin! it gives me a sense of freedom and i hope they make it more smooth. Though i think what you are talking about it our current movement speed and jumping speed would make the game less skill based then Warband? Is that what youre saying?

orious13
05-26-2011, 05:35 PM
I love jumpin! it gives me a sense of freedom and i hope they make it more smooth. Though i think what you are talking about it our current movement speed and jumping speed would make the game less skill based then Warband? Is that what youre saying?

Directional offense and defense works in warband because movement is greatly constricted compared to most "tourney style" games like it (mainly looking at FPS).

meissner61
05-26-2011, 05:40 PM
Directional offense and defense works in warband because movement is greatly constricted compared to most "tourney style" games like it (mainly looking at FPS).

Yeah i understand that. and hopefully they will have thought of that. But also there IS a combat mode already so it should be easy to set and reset speeds whenever if needed for balance.

MrDDT
05-26-2011, 05:42 PM
Dont mean to get off topic but it is completely unfair to judge a game because the servers you play or have high ping. There are many dedicated servers in warband spread all around the world im sure you can find some that dont have high ping. Never tried darkfall in depth but from what i played i only had one attack and block was bound to a key :(.. But maybe i just didnt give it a fair chance.

You pointing out something I already knew which is why it has issues with MMO's. Because that you will not be playing on a special server where you have 10 ping.

meissner61
05-26-2011, 05:49 PM
You pointing out something I already knew which is why it has issues with MMO's. Because that you will not be playing on a special server where you have 10 ping.

Yup i agree. thats why i cannot be playing Darkfall or Mortal Online as they have servers offshore - these are in chicago though so i have goo ping :)

MrDDT
05-26-2011, 06:13 PM
Yup i agree. thats why i cannot be playing Darkfall or Mortal Online as they have servers offshore - these are in chicago though so i have goo ping :)

Likely why you would support a ping type of combat then like M&B.
Darkfall is a lot lot less ping dependent.