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Mactavendish
06-20-2011, 02:27 PM
I think it may be helpful to the developers to see just who and how many players are actually playing and posting here.

What I am asking for is very specific information to help the developers gauge just how valid these comment here on the forums are.

So, to do that Please answer these questions. And nothing else, NOTHING else please.

1. Are you a solo player or a member of a tribe.

2. If in a tribe, how many total members and how many actives are there playing at least once a week? ( truthful numbers here will help them ... lies only hurt YOU )

3. What is you or your tribe's general play style? ( YOU describe it please )

4. For any in your tribe/group/whatever that have left and actually told you why, what did they actually tell you. ( this is NOT an opportunity to manufacture reasons as guesses as to why they left .. you have to have been informed by them )


I will start us off...

1. member of a tribe.

2. 23 members total, 8 actives.

3. General style builder/crafter focused relaxed and enjoy current content.

4. One member said "Other games are just holding my interest better, I may be back later if things improve." Another said they wanted a more casual game and were afraid they would get addicted again like they did to other games. Another said "things feel empty with no real purpose"

Book
06-20-2011, 02:42 PM
1. Homestead.

2. Not currently active. Often think of reactivating, mainly waiting to see how things shape up. See #4 as well.

3. Relaxed style, enjoy building and socializing. Would greatly enjoy the occasional pvp in a team environment for fun, anger a turn-off, laughs and "good-game" at the end without real life frustration on either side preferred. Goal oriented.

4. So hooked on Bad Company 2 right now, making progress, not done with that yet. Main reason I left was the sense that things would head in a more aggressively natured pvp environment which is not what I look for in a mmo. More interested in the survival and immersive aspects of the game which feel more on the back burner in the immediate future.

MrDDT
06-20-2011, 02:48 PM
1) Tribe.
2) 24, 15+ active in the last week, and I would say 8+ active daily.
3) Mix of PVP, PVE, and Crafting.
4) Game is unfinished and lack of reasons to do anything. (No reason to PVP, or PVE, or craft).

Dubanka
06-20-2011, 02:52 PM
1. Tribe

2. 23 on totem. 0.5 active (just me, in game couple hours a week, maybe)

3. organizationally based pvp

4. lack of content, lack of point, lack of seige, not a finished product

JCatano
06-20-2011, 02:56 PM
1. Tribe

2. 8 -- Zero actives

3. All styles

4. I've gotten replies of the following fashion: "Boring." "Game sucks ass." "It's dead." "Combat is terrible." "Nothing to do." "No purpose." "Hahahaha".

I can relate to all of those.

Aiden
06-20-2011, 03:51 PM
1. Solo/Homesteader

2. 0...I haven't bothered to log in for quite some time now.

3. Explorer/Fighter/Trader

4. No point...it's not a game yet. Been playing sandbox games since I started gaming and I'm good at making goals and defining my own "content" in games...but Xsyon doesn't even provide the tools to do that yet.

Edit: Also...WOW...just tallied up total:inactive as of Vandal's post...over 300 in tribes just mentioned here...and only 40 active...

Jadzia
06-20-2011, 04:26 PM
1. Solo
2. Not in tribe so I'm the only active one
3. Crafter/explorer/trader
4. Some friends left due to real life issues, many left due to 'nothing to do in game, crafting has no real purpose'

Tesla
06-20-2011, 05:16 PM
1. Solo
2. I'm active as are a few neighbors.
3. Builder and explorer type here, looking forward to new zones and architecture improvements. Mainly focusing on character skill progression as of now.
4. The small group I started with have moved on to other games.

Thraz
06-20-2011, 05:20 PM
1. Tribe

2. 62, 4-5 Actives

3. Right now nothing, Mainly running community pvp events to help unite the players

4. Everybody disappeared no reason

ifireallymust
06-20-2011, 05:23 PM
1. Solo

2. I am active, I take long breaks, return, play many hours over several days, take another break, then come back again.

3. Crafter and builder

4. N/A, I have always played solo.

China
06-20-2011, 05:29 PM
1. Tribe

2. 28 , 5 active

3. Crafters, hunters, traders, pvp (warfare)

4. Life issues, not enough content, wanted more pvp - a large majority of members quit during the first few weeks due to the lag - 1 quit because of clear cutting of trees

NorCalGooey
06-21-2011, 12:19 AM
1. Tribe

2. 45, 3-5 active daily (meaning at least 3 will be on some days 5). 5-7 weekly (total subscriptions still in tribe)

3. Expansion/Conquest/PvP and Construction

4. Most of all, lack of content updates...but as far as game play goes lack of purpose. Lack of conflict with anything (especially players, but PVE too, i sure hope mutants helps this). Lack of reason for conflict besides the fun of the combat system (which isn't really fun on live). Basically, everything in this game only exists to serve the purpose of existing. They think the game is a crafting simulator with no real player driven sandbox content...apart from shaping the world and being able to go to others cities and go "Ooo, aww".

Plague
06-21-2011, 12:30 AM
1. Homestead, only me
2. Waiting for next update to log in to be honest.
3. Lack of operating market, no way to accumulate wealth (except in skills) and get paid for effort invested. Overabudance of resources is preventing this but this is another topic.

mrwooj
06-21-2011, 01:12 AM
1. Homestead
2. Just me
3. Jack of all trades but focusing on exploration, bonecraft and axes. Would embrace more PVE and PVP if it existed
4. Have a few irl friends that left after a week or so due to lack of content and broken content. Me personally, i am content with the inflow of fixes and new content, yet a little frustrated with the lack of PVE at times when i wander aimlessly for ages trying to find a creature that wants to donate some bones.

Osirrus
06-21-2011, 02:19 AM
Tribe

20 members. 5 active daily and 3 weekly

Crafters/builders/hunters. Waiting for good pvp and better pve

Reasons most left, grew bored with not enough to do on game to keep them active.
We get a lot of recruits that stay for a week or two then get bored and leave.

Worfeus
06-21-2011, 03:19 AM
1. Homestead
2. Just me, log in 3-4 times a week until more content comes in
3. Crafter, builder, explorer, working on my stead.
4. A mix. I know some people who were very active in the beta and in the dreaded first few days and left when the Big Lag hit. Others said they had tried everything there was to try and were bored.

Larsa
06-21-2011, 05:11 AM
1. Tribe.
2. 6 members, 0 active.
3. RP tribe. Trade, research, socialising, exploring, travelling, building, crafting, gathering, hunting.
4. Technical problems during the "launches"; unfinished, badly designed and unbalanced crafting and skill systems; no useful animals to hunt; no need for trade.

fotuenti
06-21-2011, 05:29 AM
1. tribe
2. 20 on totem, 0 active
3. crafting/building/hunting/socializing/pvp
4. most got bored during the first month and never returned, a few stuck it out but eventually left due to lack of meaningful play and the erratic combat system.

Vandal
06-21-2011, 05:46 AM
1. Tribe
2. 30-40 members, 3 actives with about 3 who still shows up once in a while.
3. PvP, Warfare, Trade, Political
4. Lack of good PvP, Trading as no purpose.

VeryWiiTee
06-21-2011, 06:34 AM
Hilarious thread. Trying to figure out the activity in games through boards is fail. How many do you think read the boards. (I have to post the updates on our official guild forum for people to read the lastest changes no one bothers otherwise.) and the reason as to why our people stopped reading the boards is the incredible negativity they met on them. How's that.

1. Tribe
2. 16 members, activity depends on peoples real life.
3. We play the entire game, not a part of it.
4. No real complaints to content lacking, we agree that combats needs some fixes, but were/are cool with the old and new combat system (they're simple and realistic which is a huge plus). A lot wants to know why buildings needs purpose other than to look cool for now, why crafting absolutely needs stats to be worth making, best of the best quality should be incentive enough, trading is lacking but not due to surplus but due to no rare resources that changes qualities.

(Who have EVER heard of guilds not being self supplying in games. Guilds don't trade with each other. They trade with solo players that can't gather everything themselves. Who says that reducing resources will increase trade? None and I doubt it will, I wouldn't trade for that reason. I would just go to the closest possible area where I can find what I need. You increase trade by restricting how much people can make. This means SOFT CAP)

I still believe most people think this is just an MMO like any other MMO. It isn't. It is that simple.

NorCalGooey
06-21-2011, 07:03 AM
Hilarious thread. Trying to figure out the activity in games through boards is fail. How many do you think read the boards. (I have to post the updates on our official guild forum for people to read the lastest changes no one bothers otherwise.) and the reason as to why our people stopped reading the boards is the incredible negativity they met on them. How's that.

1. Tribe
2. 16 members, activity depends on peoples real life.
3. We play the entire game, not a part of it.
4. No real complaints to content lacking, we agree that combats needs some fixes, but were/are cool with the old and new combat system (they're simple and realistic which is a huge plus). A lot wants to know why buildings needs purpose other than to look cool for now, why crafting absolutely needs stats to be worth making, best of the best quality should be incentive enough, trading is lacking but not due to surplus but due to no rare resources that changes qualities.

(Who have EVER heard of guilds not being self supplying in games. Guilds don't trade with each other. They trade with solo players that can't gather everything themselves. Who says that reducing resources will increase trade? None and I doubt it will, I wouldn't trade for that reason. I would just go to the closest possible area where I can find what I need. You increase trade by restricting how much people can make. This means SOFT CAP)

I still believe most people think this is just an MMO like any other MMO. It isn't. It is that simple.

You honestly can't see that the majority of active players ingame are active on the forums as well?

Just saying, it's a great indication of population this early in the game. Especially if the tribes just list how many actives they have.

MrDDT
06-21-2011, 07:25 AM
You honestly can't see that the majority of active players ingame are active on the forums as well?

Just saying, it's a great indication of population this early in the game. Especially if the tribes just list how many actives they have.

The guy is just trying to say something that is not.
He acts like his members are not logging in because of "Real life issues" yet Ive had 2 members of his leave his tribe because no one was ever on. They even said something like there hasnt been a post on the forums in over a month from anyone but VeryWiiTee.

I think its funny that VeryWiiTee wont post what is really gone on in his tribe. Good guild in Darkfall pretty solid bunch of players. But hiding the fact they quit Xsyon, for whatever reason just goes to show the morals of a person to me.

Anyways I dont want to derail the thread, keep it up people I would like to see if there are any active tribes at all. All it takes is one member to read the forums and post for the whole tribe.

Rudder
06-21-2011, 08:15 AM
Tribe

32 members listed

5 active not counting me.

I haven't been logging in for the last week as I'm very involved with my garden and are really tired after dealing with it. But I still keep an eye on the forums here and at mmorpg dot com

xyberviri
06-21-2011, 09:35 AM
1. Tribe
2. 62 Inactive / 4 Active / im sorta active but not really
3. construction & PvP centric
4. one person left because they didn't fix the animals or pvp last month, one person left due to financial reasons and i dont really play since im all bummed about the state of the game, the rest did not give a reason they just stopped logging in after a couple of hours/days/weeks.

Dubanka
06-21-2011, 11:15 AM
interesting number: 325

that is the difference between the 'active' and totem numbers just to what is listed in this thread (on the conservative side, ie. if someone said 3-5 active, i used the '5').

of course you could add in another what, 400 hopi?

VeryWiiTee
06-21-2011, 11:19 AM
And yes, on the public forum, I'm the one that post the most. Those are to anyone curious about what is going on in Xsyon, anything else about the guild goes in the private. But the private forum, nah everyone has a go there.

I announced that I would be waiting for trees to come about, they did and I started playing again, I don't deny that. I still brought weekly updates during that period.

If you're happy the list is divided in. (sorta I suppose)

3 active daily basis.
5 waiting for combat revamp/more animals
5 (10 including combat revamps/animals)have other engagements and can't always play, EVE, DF, LotRO (told you, we're just casuals.)
2 left because of inactivity in the game or our area didn't quite get details about it.

Most of our player group is from LA internally.

Salvadore
06-21-2011, 11:22 AM
1. Tribe

2. 23 on totem. 0.5 active (just me, in game couple hours a week, maybe)

3. organizationally based pvp

4. lack of content, lack of point, lack of seige, not a finished product

Same and part of same tribe. Still see us as .5 active since I have not physically logged into game for 1 month plus. Waiting on next patch before considering logging in. Check forums daily looking at updates but do not necessarily post daily.

I'm sure its the same with many of the community as it is with Dubs and I: Our playerbase(s) are standing by listening to our input and awaiting a real reason to log in.

*Not trying to deviate the point/purpose of thread, but do feel that it is a good point to keep said points in retrospect.

Mactavendish
06-21-2011, 11:59 AM
So far very good response to this thread. Thanks for keeping your commentaries to a minimum, and let try and keep it that way.

The entire purpose of this thread is to help the Developers get a true sense of how many players from active tribes are still playing and how many they have lost, and hopefully give them information as to why they left.

Of course, it does mean that a tribe would be interested in reading the forums or advertising their tribe to get recruits to even be seen or replied to, but that too give a true picture of interest levels and how much folks believe in the game and it's direction.

billpaustin
06-21-2011, 04:06 PM
I have two accounts:
#1:
- very large tribe
- probably over 100 members, almost all or all are inactive
- crafting, building, pvp
- almost everyone left because there is nothing to do, no updates, no new features. They are waiting for something to be developed before they come back.

#2:
- solo
- I'm not very active, log in every few weeks
- crafting, building
- nothing to do, no point in trading, no point in crafting

soulless
06-21-2011, 05:25 PM
Homesteader all the way!

play almost every day, some more than others

sand castles... explore to find places to move... repeat, the ocational interaction with others...

I have become very self sufficent, but i help most people who i hear need it.

ArrakisTheDragon
06-21-2011, 06:00 PM
Clan : Industrial Strength
Members: 24 +/-
I am one of the 50% active in the tribe.

Havent been on in the past few days, been building in Minecraft (ya I know but hell, its fun) I grinded tailoring from 0-87 and other skills like scavaging and foreging to the same levels pretty much. Just got tired of doing JUST that, need something else to do other than gather/craft. Atleast in Minecraft you have zombies, creepers, and spiders attacking you at night. Im just taking a short stent break from Xsyon but I try to log on during the night to craft a few things, get a few more skill levels in something and then I log off. However with the promise of new materials they promised in the next patch I will probably be on more consistently.

Mactavendish
06-23-2011, 10:46 AM
multiple folks posting from the very same tribe is a waste of effort, since it does not add anything to the purpose of the thread.

fatboy21007
06-23-2011, 11:03 AM
1 Tribe
2. 35 members 3 active
3. Most left due to boredem and most said no content here to keepem busy (they were bored carfting-building and hunting)
4 needs to be raidable zombie camps and these same zombies will raid ya. Xsyon thats the content im refering too and these zombies will be tough to down but also have rare resources and schmatics to build somthing even rarer. Atm point less trying to get a trade system going ingame when No one will even stick around past a week let alone a month. PVE content is wat we need n lots of it. itll keep the pver's busy and pvpers and possible hold more players ingame. ATm pvp only last for so long and people will leave due to getting bored pvping, so they try other things craft-build and hunt...they get bored their. Need to add that idea i stated or things revolving around it. and make hidden ruins you can find rare stuff at. MAKE exploring worthwhile give people a reason to wanna go out exploring. People will say im wrong..blahblahblah, but current shrinking games pop id say would agree. Everything ingame needs more meaning to it and alot added on top it to make it worth doring.

MrDDT
06-23-2011, 11:17 AM
1 Tribe
2. 35 members 3 active
3. Most left due to boredem and most said no content here to keepem busy (they were bored carfting-building and hunting)
4 needs to be raidable zombie camps and these same zombies will raid ya. Xsyon thats the content im refering too and these zombies will be tough to down but also have rare resources and schmatics to build somthing even rarer. Atm point less trying to get a trade system going ingame when No one will even stick around past a week let alone a month. PVE content is wat we need n lots of it. itll keep the pver's busy and pvpers and possible hold more players ingame. ATm pvp only last for so long and people will leave due to getting bored pvping, so they try other things craft-build and hunt...they get bored their. Need to add that idea i stated or things revolving around it. and make hidden ruins you can find rare stuff at. MAKE exploring worthwhile give people a reason to wanna go out exploring. People will say im wrong..blahblahblah, but current shrinking games pop id say would agree. Everything ingame needs more meaning to it and alot added on top it to make it worth doring.

Your tribemembers said when they left that they needed Raidable zombie camps is why they are leaving? Haha.
They also stated that if they dont put in your ideas that they were leaving? Haha.

I believe the OP is looking to see what people told the leaders or tribemembers why they left, not what your views on how to fix the game.

Shrimps
06-23-2011, 12:39 PM
1. Tribe

2. 5 members on totem 0 active/ 7 more decided to not purchase the game

3. Conflict based PVP and PVE

4. Some famous last words before the members quit are, "So I make ten thousand grass hats, then what?" "Wait they can scream insults all day inside their carebear vagina and I can't kill them?" "So these bears, a myth?" "So besides having the prettiest princess castle why should we build anything inside a safe zone?"

eric
06-23-2011, 01:36 PM
Interesting thread, gives more insight on why the game seems so empty to me (as a casual player at this time).

1. Tribe

2. 12 listed on totem, 3-5 active (myself, I'm active for a few hours here and there.. making bricks :))

3. Crafting, base building (we have a sweet one), there have been plans to PvP, but there's no one to fight in our area

4. Can't comment on this one since I don't interact with many others since I don't use Ventrilo.

dem1urge
06-23-2011, 04:57 PM
1) Member
2) 32 members; 1 active-ish (me)
3) all types
4) Other games holding interest; nothing to do but build, etc, etc.

NorCalGooey
06-23-2011, 05:13 PM
1. Tribe

2. 5 members on totem 0 active/ 7 more decided to not purchase the game

3. Conflict based PVP and PVE

4. Some famous last words before the members quit are, "So I make ten thousand grass hats, then what?" "Wait they can scream insults all day inside their carebear vagina and I can't kill them?" "So these bears, a myth?" "So besides having the prettiest princess castle why should we build anything inside a safe zone?"

Your tribes #4 basically sums up the game. Those were funny :)

ivolta
06-25-2011, 10:38 PM
1-Solo
2-Very active, on everyday for at least 4 hours
3-Crafter, builder, explorer
4-Comments from non-returning neighbors "Did they fix the animal AI yet?", "This game is too much of a grind."