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View Full Version : What 5 features would you like to be added next?



NorCalGooey
10-18-2011, 07:57 AM
If you could pick 5 major things to be added to Xsyon in the near future and 5 minor things, what would they be? Not counting what they are already working on for the next patch.


I would like to see

Major features

1) Skill decay and soft cap

2) Death penalties (stat decrease of 0.1, maybe)

3) Agriculture

4) Animal taming

5) Mounts (fast mount low encum, slower mounts high encumb, and mounts in between. perhaps mount speed/encumberance can be partly based on animal taming skill)


Minor feature

1) Storage Chests ranging from 100-1000 slots (perhaps based on your skill level in woodcrafting and different level recipes)

2) Shovels that decay (except PO, this is why i picked excavator as PO, to never have to replace shovels. decay will give shovels more value of course)

3) Baskets that decay if not inside a tribe zone

4) 2 handed weapons

5) Mining and smelting (for superior weaponry, crafted metal handles would be better than scavenged ones, for example)






What 5 major and 5 minor features would you like to see in game in the near to mid future?

KeithStone
10-18-2011, 08:09 AM
1. Totem decay from abandoned tribes (my #1 and I wish this could be made a priority)
2. Ability to open pre-built structures like tents and huts the way you do bins, it doesn't take long to have a mess of bins scattered everywhere and it would give these types of buildings a better purpose. We all know that walking around inside these pre-built structures is pointless, the larger the structure the more it should be able to hold.
3. Item decay from items not inside a building or covered area.
4. Finish the Market system
5. Archery

MrDDT
10-18-2011, 09:24 AM
Major:
1) This totem rework system (http://www.xsyon.com/forum/project.php?issueid=1230)
2) MUCH stronger monsters in the world, WITH RARE REWARDS!!!
3) Major rare resources LIMITED, in regional areas (contestable). (5X the bonus on the rare stuff now, the bonuses on stuff now is almost a joke).
4) 50% faster decay on most items in the game.
5) Skill decay, and skill caps, stat decay and MUCH faster changing options in stats. (Based on what you are skilling now)

Minor:
1) Carts (Minor because they are almost done)
2) Zombies
3) Bonuses to work on tools (master/artisans), and weapons (damage/str/dex/agi etc)
4) Drop all items on death (no more death porting)
5) Death Penalties (Basic ones until better evil/good system is out)

Drevar
10-18-2011, 02:33 PM
1. Stat and skill decay/gain/cap revamp, but only after we know exactly how to prevent decay and/or some sort of locking system.
2. Tree and Agriculture systems.
3. Alternate storage, whether in pre-built tents (could use same system as on carts..basically be a cart that can't move), or crates/boxes/chests, etc. built by woodworking and other skills.
4. Item and world object decay (including repairing).
5. Comfort system.

Others...tweaking scavenged rares distribution (suggesting unique resource nodes instead of just throwing them into existing junkpile loot tables), tweaking up bonuses on rare mats and Artisan/Master tools, alignment system, Cooking and Alchemy systems. Totems eventually need another pass for features and basic functionality (permissions, upgrade on the fly, relocating within tribal boundaries, change to resource based upkeep and decay).

Niburu
10-19-2011, 06:58 AM
-meaningful content aka control of areas which gives you benefits ( ressources)
-character system with player roles
-archery
-remove of safezones in your tribe area ( we have gates and other stuff)

Cinhil124a
10-19-2011, 07:08 AM
i'll be thirding that Totem decay for dead tribes.... one tribe in my area has a good portion of a junk yard under their protection and rest is mined out....

Slow regeneration of non-renewable resources... < i mean SLOW as in like 1 patch a month mabey or so.. still making it invaluable to conserve but also helping rebuild areas that get stripped by someone who doesnt know what they are doing>

my poor area was nice and lush, only part really peeving me off atm haha

Major
------
2 previous statements are my majors

Minor
-------

animal taming
farming
enterable/larger structures
decaying baskets outside of tribal zones

Aethaeryn
10-19-2011, 04:30 PM
-character system with player roles


Can you expand on this? What do you mean exactly?

Crokus
10-21-2011, 02:04 PM
Lots of good suggestions gang.

1) TOTEM DECAY!

2) Ranged weapons

3) Agriculture / tree planting

4) Increase attack/defense of predator animals - bears, coyotes and (zombies?)

5) Another reset of tree spawns please. Someone striped my area clear to level up their logging skill. =/

KeithStone
10-21-2011, 02:24 PM
Lots of good suggestions gang.

5) Another reset of tree spawns please. Someone striped my area clear to level up their logging skill. =/

there are 1000's of trees in the mountains - this game isn't designed to give you unlimited everything - just fyi - sorry if you were being sarcastic lol

fallen_saint
10-26-2011, 07:02 PM
hmm
Major:

Repair decaying items [i do not see a use of something falling apart that I cannot fix]
Boats [ travel on river or lake, deep lake fishing]
Mounts [hmm horses, camels, donkeys]
Group or several tribal events to expunge an enemy or to complete a task
blacksmith

Minor:
Animals attacking from lakes or rivers
seige weapons
range weapons [archery or spears]
banks
trading posts

Aramanu
10-27-2011, 05:15 AM
Major:
1. Archery
2. Better AI/Pathing
3. Cooking
4. Animal Tracking
5. Zombies and mutants

Minor:
1. Better textures at distance
2. Bushes
3. Fish in rivers swimming about
4. 2-handed weapons
5. fix dissappering grass

Aglos
10-29-2011, 04:36 PM
1. Archery
2. Animal Taming
3. Zombies
4. Religion
5. Totem Decay

Hodo
11-06-2011, 12:26 AM
What five features would I like see added.

-Ranged weapons (archery, spear throwing, slings etc)

-two handed weapons (spears)

-Functional shields with hit boxes (like Roma Victor)

-agricultural farming, (wheat, flax, cotten, corn, etc.)

-animal husbandry (horse, cow, bull, goat, chicken breeding)

-Mounts, pack animals, and animals to pull carts, (Like Wurm Online, just better)

Lastly, a F2P element like Roma Victor...... I know thats six.