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View Full Version : Im back, after 5 months.OP Racoons from hell, omg.



doowac13
04-25-2012, 11:56 AM
So its been awhile since i played, over 5 months and i have noticed that a lot more wildlife has been added. When i stopped playing it was easier to kill animals. So i logged on today, the first time in 5 months and my camp was over run by horned raccoons. OMG they are very hard to kill actually i have yet to even coming close to killing one. So now im stuck i cant scavenge or even try to fish without getting killed by one. When i logged off 5 months ago i could kill bears with a good chance of surviving but i don't have a chance in hell on killing these racoons and with 4 or 5 of them around my camp im stuck not being able to do nothing without dieing. Am i the only one having trouble with this, is there something that im missing? Any help would be appreciated..

MrDDT
04-25-2012, 12:17 PM
All animals are harder now.
They are "spawns" isntead of breeding right now, so sounds like you live in a spawn of coons.
You should type in /y to get help, Im sure there are a LOT of people willing to help you kill them for the boons and skin.

Also if you cant handle the wildlife you might want to move closer to where more people are.

Shill
04-25-2012, 10:12 PM
Also, if they're horned, sounds like you have mutant ones..which are much tougher than regular ones...especially if you keep feeding them and they get older/stronger! :)

Qwerty
04-26-2012, 06:49 AM
Following a questions I put to the developers, they answered that they will correct this. Noobs will have more hit points and the lower creatures will be easier to kill. It's just stupid having noobs be killed off by bunnies, pussy cats and other small creatures almost instantly. It's also doing damage to first impressions as well; as a couple of noobs have already quit out of frustration. Think balancing combat at noob and low level should be a priority.

hot tip: This is a sploit, but run the racoons down into shallow water where you can't kill them as they don't appear to fight back and just swim around you. I think this is allowed community wise as this is the developers fault that they made the creatures stupidly hard to kill.

MrDDT
04-26-2012, 08:09 AM
hot tip: This is a sploit, but run the racoons down into shallow water where you can't kill them as they don't appear to fight back and just swim around you. I think this is allowed community wise as this is the developers fault that they made the creatures stupidly hard to kill.

Its not an exploit, its a valid and encouraged by the guides/devs to do it this way. It was asked and answered in the dev Q&A if it was an exploit and Xsyon himself said no its a valid tactic.

Qwerty
04-26-2012, 09:05 AM
Its not an exploit, its a valid and encouraged by the guides/devs to do it this way. It was asked and answered in the dev Q&A if it was an exploit and Xsyon himself said no its a valid tactic.

Really? I'm surprised by that when everyone seems to call me a cheater when I run bears down to the water to slaughter them?

Fyrex
04-26-2012, 10:20 AM
Itrs frowned upon but, you do what ya gotta do to survive. This will be fixed in the coming pack though as animals will be able to attack in water. ;)

Qwerty
04-26-2012, 12:34 PM
Itrs frowned upon but, you do what ya gotta do to survive. This will be fixed in the coming pack though as animals will be able to attack in water. ;)

As long as they balance noob against the lesser creatures then fine, but not before or they'll have rage quitting on mass by new born noobs. I nearly did as I honestly thought the developers were taking the piss on the mobs.

doowac13
04-26-2012, 05:30 PM
yes can be very frustrating been getting owned out here, I would hate to leave because i did so much to the place.When the game first came out i lived near the lake but to much traffic and spam killing that i decided to move out in the wild. I managed to terraform a chunk of land 70 levels in the air over looking everything and a tent and campfire up there as well. took along time to make but now it looks like i will go back to the lake or join a big tribe if i want to survive. Them dam horned raccoons to of them are bigger than me.Them giant radioactive bastards lol.
It does suck but at the same time there should be stuff out here hard to kill to give some of the better players a chance to have a good fight. I just wish there was a way to tell if i even have a chance to kill something instead of finding out the hard way

Creator
04-26-2012, 05:33 PM
@ OP: Well, my best answer is that you get help from the community, or move closer to a place to have safety in numbers just like real life. Especially mutant coons, and people love the loot off them. But if you find it hard now I would buddy up now to help fortify your safety for when the Revenants (undead) come.

I sympathize with all of you the frustration of being too low skill to kill some of these creatures, but feel you should adapt your play style according to help better your survival. Just like life, it can be hard, but having partners can help bring the odds to be in your favor.

cheers!

@ Doowac: I think yes it would be cool to see some indicator if things are roughly within your difficulty range.

MrDDT
04-27-2012, 04:28 AM
I think Creator hit the nail on the head really.

If you want to be safe, live near safer more populated areas. If you are out in the wilds expect to be attacked by wild animals. If you cant fight them off, get someone to help, if you dont want to get someone to help either train up, or build walls.

sparklingshores
05-20-2012, 09:54 PM
yes can be very frustrating been getting owned out here, I would hate to leave because i did so much to the place.When the game first came out i lived near the lake but to much traffic and spam killing that i decided to move out in the wild. I managed to terraform a chunk of land 70 levels in the air over looking everything and a tent and campfire up there as well. took along time to make but now it looks like i will go back to the lake or join a big tribe if i want to survive. Them dam horned raccoons to of them are bigger than me.Them giant radioactive bastards lol.
It does suck but at the same time there should be stuff out here hard to kill to give some of the better players a chance to have a good fight. I just wish there was a way to tell if i even have a chance to kill something instead of finding out the hard way
Were the racoons INSIDE your camp? I mean, could the raccoons have gotten inside your camp if they came from outside its perimiter? If they were spawned INSIDE your camp without a means to actually get into the camp then I think this is something that should be fixed in the code. It shouldn't be accepted to have animals spawning inside your own tribe, as one of the primary reasons to build a tribe is to keep the tribes people safe from the animals outside. This is a case where if the code actually produced animals in a more realistic way then it wouldn't be such a problem.

A wall can't function as a wall if animals are spawning inside...

The premise of Xyson is to change hte world around you. This mechanic breaks that. A guy builds a very tall camp surrounded by walls and this mechanic spawns raccoons inside. (/bug) If he were actually changing the world then doing what he did would have an impact and prevent this.

And this is another example why more pvp and conflict is not good for the game. If you think raccoons in your camp is bad, wait until players gang up and grief you when you're logging timber. Or worse, you get a vengeful spy in your tribe and they steal some of your stuff and/or make your life hard.

I think that, overall, animals should NOT be so aggressive as they're. 99% of the time they should leave you alone. It should be that there're those few animals that go berserk and hunt humans, but it should be a controlled way so that players can gather together and kill them. From the videos on youtube, I can see that most animals are kill-on-sight? Correct me if I am wrong.

In fact, one of the reasons animals in RL survive is because they AVOID people and even go so far as fleeing from humans (out of fear and self-preservation). This aides in their survival. If one could duplicate this effect in a game like Xyson then even if you let players kill off animals from a region, it would be very hard for players to actually do this unless they were very discrete about it. I imagine that if you designed it right then it would be virtually impossible for players to cause extinction.

If I recall right, when Xyson was new, players were killing off populations of animals in Xyson and this caused the developers to spawn the creatures when their populations fell too low.


I think Creator hit the nail on the head really.

If you want to be safe, live near safer more populated areas. If you are out in the wilds expect to be attacked by wild animals. If you cant fight them off, get someone to help, if you dont want to get someone to help either train up, or build walls.
The problem with your suggestion is that if animals can spawn pretty much anywhere then living in a populated area won't matter much if you happen to stumble on a spawn of horned raccoons. You'll still get killed until somebody can help you. It's still positively inane and unacceptable for a game like Xyson where players change the world and the spawn generator has to recognize this reasonably well.

If animals were spawned with their "parents" then they would never get past a tribe wall (without admittance) or deep into player-dominated territory. If a player in the wild has built a small settlement then I can see them stumbling on a raccoon spawn when they go outside the safety of their camp, but having raccoons spawn INSIDE their camp (their tribal area) is just much too tacky.

If this is all true then I would hope it'd be addressed in a future patch.

Namely:
1) Reduce the aggression of most animals so they're not kamikaze (aka. suicide-bombers)
2) Breed them with more care placed on the fact that players are changing the world

wamfab
05-21-2012, 03:59 AM
Namely:
1) Reduce the aggression of most animals so they're not kamikaze (aka. suicide-bombers)
2) Breed them with more care placed on the fact that players are changing the world

I agree with this.
Also i think that animals must be afraid of fire.

On this moment i get killed 4 times a day and sometimes i can not see the animals at all...they are so small or are hidden in logs, trees or other stuff. (baby hamster....hmm)
Also some animals stay on one place for days. I had to agro one and let it follow me to another place to get rid of it.

Willowhawk
05-21-2012, 07:23 AM
I agree with this.
Also i think that animals must be afraid of fire.

On this moment i get killed 4 times a day and sometimes i can not see the animals at all...they are so small or are hidden in logs, trees or other stuff. (baby hamster....hmm)
Also some animals stay on one place for days. I had to agro one and let it follow me to another place to get rid of it.

There was a time when Deer would not agro, and if you got too close they would run but would turn and fight. If cornered they would run around panicked. I'm not sure why this was changed? I would guess because we don't have range weapons yet and they were hard to catch if you couldn't agro. I miss the realistic frightened deer and other animals.

As far as the tiny animals go, yes some are just a bit too tiny. :D They have been adjusting size and are getting it close but obviously a baby hamster or marmot should NOT be attacking and KILLING LOL. Be patient, it's been ongoing changes and getting better. Animal AI is getting great, they pack correctly now, they grow in size and strength, they run when hurt, but not too far and they can fight in water. (I remember when animals couldn't even cross or walk on rocks or swim in water) :p

tomduril
05-21-2012, 07:52 AM
Its a forth and back .. and each time getting closer to a good solution.

First animals were really afraid, they ran away (or hid) - if you fought them and they were wounded - they would try to flee.

That caused some problems:
Player complained that they dont see any creatures (hunters were annoyed they could not find prey) - and others found that it was hard to kill animals do to their "flee" behaviour, so most people were unhappy with the animal AI (hard to find, hard to follow a wounded animal). Their "flee" and "avoid" behaviour resulted in a huge number of animals trapped in the green mist - which was the only place safe for them.

So the system was changed so that animals dont flee so much, and be more in the open ... that worked, and players started to hunt and kill animals.

Next players complained that the animals are too easy to fight, and once some "hunter parties" were successful, that there are no animals left to kill (in the more active regions).
The reason (as explained to us) was that too many "adult female" animals had been killed and due to the low population it was hard for the remaining animals to breed.

So now there is some kind of "spawning" process that repopulates areas with animals, so that this kind of problem (no animals in a region) would not happen so fast (at least that is what i read out of some posts of Xsyon himself).

The situtation now is, that the animals do spawn (some more specific information about that would be appreciated) and they breed as well. They are also more agressive - so the players in general will have more encounters with animals - walls and buildings are more important because they protect you from aggressive animals ...

When the revenants are roaming the land, the animals agressiveness will hopefully be reduced, because the revenants will take over the "job" of making the world a dangerous place - the animals sort of have to step in until the revenants are active.

However its much more fun now than it was before the changes - a world without danger is dull (imho).

PS: For me the small/mirco bears/deers are 1) too small, 2) too aggressive 3) too hard to kill - a small bear has double my health points and deals about 60% more than i do - but i run faster :P

Hodo
05-21-2012, 08:54 AM
animals are fine as is now. Sure there could be some tweeks but, I have deer and racoons run from me. Some larger ones attack me. If I am low on stam/energy or health smaller ones will attack sometimes. So manage your Stamina/Energy, And if one attacks you and you cant kill it run away. If it is on your totem, build a wall, a real wall, not a dirt wall. You can keep out a lot of things with the basic crude branch wall.

sparklingshores
05-21-2012, 09:04 AM
Its a forth and back .. and each time getting closer to a good solution.

First animals were really afraid, they ran away (or hid) - if you fought them and they were wounded - they would try to flee.

That caused some problems:
Player complained that they dont see any creatures (hunters were annoyed they could not find prey) - and others found that it was hard to kill animals do to their "flee" behaviour, so most people were unhappy with the animal AI (hard to find, hard to follow a wounded animal). Their "flee" and "avoid" behaviour resulted in a huge number of animals trapped in the green mist - which was the only place safe for them.

So the system was changed so that animals dont flee so much, and be more in the open ... that worked, and players started to hunt and kill animals.

Next players complained that the animals are too easy to fight, and once some "hunter parties" were successful, that there are no animals left to kill (in the more active regions).
The reason (as explained to us) was that too many "adult female" animals had been killed and due to the low population it was hard for the remaining animals to breed.

So now there is some kind of "spawning" process that repopulates areas with animals, so that this kind of problem (no animals in a region) would not happen so fast (at least that is what i read out of some posts of Xsyon himself).

The situtation now is, that the animals do spawn (some more specific information about that would be appreciated) and they breed as well. They are also more agressive - so the players in general will have more encounters with animals - walls and buildings are more important because they protect you from aggressive animals ...

When the revenants are roaming the land, the animals agressiveness will hopefully be reduced, because the revenants will take over the "job" of making the world a dangerous place - the animals sort of have to step in until the revenants are active.

However its much more fun now than it was before the changes - a world without danger is dull (imho).

PS: For me the small/mirco bears/deers are 1) too small, 2) too aggressive 3) too hard to kill - a small bear has double my health points and deals about 60% more than i do - but i run faster :P
Well Xyson shouldn't be played like other games. Players walk outside their camp and expect to find hordes of skeletons and dragons and rats and orcs and other things to hack/slash. The problem isn't that there're players who want to hunt, the problem is that there're players that want to play this like it's a normal hack/slash MMORPG. We need more people who play Deer Hunter-type games.

Deer Hunter:
http://en.wikipedia.org/wiki/Deer_Hunter_%28video_game%29

You actually had to HUNT, not just walk outside and hack/slash a helpless orc.

I get it that people want the world to feel dangerous. They want their walls to mean something - to protect them, to give them privacy, and so on. But you know what? I think this feeling of wanting there to be danger has more to do with hunter-type players than other types. The hunter-types are the ones that can best defend themselves, so naturally they want a challenge. The people who instead choose to craft or explore (are there explore-specific skills?) might want a world less dangerous because they have less offensive/defensive capability than a hunter.

I think most animals shouldn't be aggressive. And if you want a realistic breeding simulation then animals have to try to avoid the players to survive. And if they travel together in loose (or tight) packs then the strong(er) males can better defend the young and the females from being killed. Furthermore, if animals don't spawn in dumb places (like inside a tribe's walls), then a hunter can seek out aggressive animals in higher concentrations by going deeper into the wild areas. This ensures that finding an animal isn't just random but predictable, if you know where the player population is. If animals need water then you can even follow the rivers when hunting. And if there're any lakes or secret ponds then you can hunt there too. These sorts of details are nice. If the game handles it right then hunters should be able to find danger and there should be on infrequent occassions rabid animals that will actively hunt humans rather than just being dumbly aggressive. But anyway, it's hard for me to say for sure until I actually log in and see for myself what's going on. Right now all my information is coming from this forum and youtube, so I'm sorry if I get things wrong here and there.

Oh... and I agree that fire should keep animals away.

Xyson is about changing the world. If monsters can ALWAYS be found outside your camp or tribal town, like willing victims, then what are players changing????? If I can't clear the region around my tribe and make the animals fear it and run away in terror then I am not playing a sandbox game.

And one other thing. If you think having animals outside your camp that're aggressive and always willing to die then realize this: That'll get boring quick. Pretty soon you'll want something different.

Players always wnat something different. Truth is whatever is trending.

MrDDT
05-21-2012, 11:43 AM
sparklingshores,

Play the game. Right now it will take over 1 month of playing 5 hours a day hunting to make 1 suit of armor for a player using good mats off animals. This is at the higher spawn rates.

The problem is multi problem.

1)Why are animals randomly spawned at points around the map?
2)Many animals are aggressive that shouldnt be.
3)Baby animals are aggressive.
4)There is a very slow spawn rate.
5)Resources off animals are to little IF current spawn system is used and growth, if they increase the respawn then resources are too much.
6)Animals AI is very bad making hard mobs to easy, thus having to boost smaller animals, so neither are balanced.
7)There is no way to track animals, so finding a good fight is very random.
8)Animals spawn now so if you kill them off in your area they will still keep coming back.
9)There is no place to really find a good fight. So combat players at stuck wondering around aimlessly to find something to combat.
10)New players are stuck with not able to find a "newbie" spawn to train up combat, they can run into a baby rat that dies in 3 hits to a noob, or run into a full grown bear that killed the noob in 1 hit.



Sparkling what does killing monsters have to do with "Changing the world"? Having tons of monsters around isnt going to change the building aspects of the game, other than make it harder to do outside your tribe walls, or without combat skills.

You dont play the game else you would know this isnt like the deer hunter game you listed. There is no way to track an animal to find it. Heck if they had that it would be a lot better. One major problem though is then there would be 0 animals left on the map.

sparklingshores
05-21-2012, 05:12 PM
sparklingshores,

Play the game. Right now it will take over 1 month of playing 5 hours a day hunting to make 1 suit of armor for a player using good mats off animals. This is at the higher spawn rates.

The problem is multi problem.

1)Why are animals randomly spawned at points around the map?
2)Many animals are aggressive that shouldnt be.
3)Baby animals are aggressive.
4)There is a very slow spawn rate.
5)Resources off animals are to little IF current spawn system is used and growth, if they increase the respawn then resources are too much.
6)Animals AI is very bad making hard mobs to easy, thus having to boost smaller animals, so neither are balanced.
7)There is no way to track animals, so finding a good fight is very random.
8)Animals spawn now so if you kill them off in your area they will still keep coming back.
9)There is no place to really find a good fight. So combat players at stuck wondering around aimlessly to find something to combat.
10)New players are stuck with not able to find a "newbie" spawn to train up combat, they can run into a baby rat that dies in 3 hits to a noob, or run into a full grown bear that killed the noob in 1 hit.



Sparkling what does killing monsters have to do with "Changing the world"? Having tons of monsters around isnt going to change the building aspects of the game, other than make it harder to do outside your tribe walls, or without combat skills.

You dont play the game else you would know this isnt like the deer hunter game you listed. There is no way to track an animal to find it. Heck if they had that it would be a lot better. One major problem though is then there would be 0 animals left on the map.
Actually, I did play Deer Hunter 2 and 3 (i think those were hte ones) and had a friend playing a hunting simulation more recently. Yes, they did leave tracks, at least in the snow. I remember having a truck or small 4 wheeler to get around and a little cabin. But anyway I don't remember looking at the tracks in the spring/summer/autumn months when I was hunting.. but I do remember trying to mask my scent and doing various things to attract em. I mostly just ran around and looked at things - never really got into the game very deeply. I'm not a hunter in RL, but appreciate their devotion to it.

Also... Indians did not kill off the buffalo. It's true that modern man was able to kill off some animals, but saying that because animals can leave tracks means player willl kill em off, is iffy. Seeing how most players want everything brought to them so they don't have to do anything, I doubt it.

1) Animals should not spawn inside a tribe (especially one with walls) - spawn them better
2) Reduce overall aggression of animals
3) Make SOME of the animals actively flee from humans and SOME not like fire

I don't believe they should all be willing victims. I know some players like to have easy kills.

I feel that smarter animals will make the game funner, not easy kills. Of course, if the animals are too smart then they'll be the ones hunting us or driving us out of our homes to the green mist.

That's all. Thank you.

MrDDT
05-22-2012, 02:19 AM
Actually, I did play Deer Hunter 2 and 3 (i think those were hte ones) and had a friend playing a hunting simulation more recently. Yes, they did leave tracks, at least in the snow. I remember having a truck or small 4 wheeler to get around and a little cabin. But anyway I don't remember looking at the tracks in the spring/summer/autumn months when I was hunting.. but I do remember trying to mask my scent and doing various things to attract em. I mostly just ran around and looked at things - never really got into the game very deeply. I'm not a hunter in RL, but appreciate their devotion to it.


Huh? Im talking about play Xsyon.




Also... Indians did not kill off the buffalo. It's true that modern man was able to kill off some animals, but saying that because animals can leave tracks means player willl kill em off, is iffy. Seeing how most players want everything brought to them so they don't have to do anything, I doubt it.

1) Animals should not spawn inside a tribe (especially one with walls) - spawn them better
2) Reduce overall aggression of animals
3) Make SOME of the animals actively flee from humans and SOME not like fire

I don't believe they should all be willing victims. I know some players like to have easy kills.

I feel that smarter animals will make the game funner, not easy kills. Of course, if the animals are too smart then they'll be the ones hunting us or driving us out of our homes to the green mist.

That's all. Thank you.

My point about how the animals will be killed off is because I can clear a board in little time of animals if it was easier to find them, and that would jack up the breeding system they have. There is nothing stopping me (other than a tracking system) from clearing the whole map in 1 or 2 days of gameplay.

1)Yep, I agree they shouldnt.
2)I would like to see most animals be non aggressive also.
3)Good idea here also.

I believe animals should be hunted and not willing victims. I'm not sure why you are commenting on this but great.

Animals should be smarter, and some not easy kills.

All that doesnt fix the problem of combat people not able to do crap to have fun in game. Reread through what I just posted, and you will see I agreed with what you are saying. Those things should be done. But there are more problems here with animals and balancing issues that what you are saying.

Walking around the map aimlessly to find animals to fight is the least fun in the game. You can tell me "dont do it" but then you have your answer why combat players are not playing this game.

Wharmaster
06-16-2012, 08:13 PM
Gotta chime in here. Just got the game this morning.
So far I've been randoomly attacked by:

- 4 Coyotes....sure, OK. aggro mob. whatever. But IMO coyotes should not be attacking a human without a pack or at least one other packmate, unless starving.

- A pair of what looked like chipmunks. Seriously??

- A moment ago, while resting with my back to a wall and the shore just a couple of feet in front of me.....a HORSE randomly ran up and started woopin' my poor arse. REALLY?!!?!!?

Now, I understand that this game is a WIP. I am fine with that, and I'm not a whiner. But this kind of stuff will make a lot of new people quit. Especially after they respawn at Founder's Island, run almost all the way back to where they wanted to be, and get mauled by a small rodent ;)

Qwerty
06-17-2012, 03:47 AM
I agree, when I joined several months ago I too thought as soon as you came into the world I was constantly owned by small rodents. I was told that I had to learn how to fight and so on, but it was nearly a rage quitting moment as the mobs were stupidly OTT. They still are for noobs and now they now fight back in water. Unless you can find a small brown rock somewhere I can see this all being very frustrating for new players. They just can't seem to get the balance right for noobs and veterans alike and should be taken more seriously by the devs. I did pose this as a question to the devs a while back and they promised that this would be balanced out properly. The fact is that no one expects noobs to tackle bears and deer, but rats and squirrels should be there for the purposes of noob grinding and to give encouragement.

Wharmaster
06-17-2012, 06:58 AM
IMO, rabbits, squirrels, and small animals should never attack humans. And you shouldn't be expected to be able to run one down with a knife, either. I think the better solution for being able to collect small animal resources for n00bs might be a trapping skill. Snares and the like, which would be ineffective against larger animals and other players, but could be a handy source of resources for new players.

I also think that bows for hunting larger animals would help flesh out this system. I know that they were planned to be implemented eventually, but I kind of think that they really should be brought into the game sooner rather than later. I mean...who really walks up to a bear and challenges it to a melee fight??

Anyway, I love this game, and even if I get frustrated with the state of it, I will continue to support it so that it stays around and has a chance to grow into what it could be.