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MrDDT
06-04-2012, 06:49 AM
- Deserted - At this stage bins and bundles left on the ground will be accessible to other players and the tribe will not be a safe zone.

Totems are supposed to be decaying. Ive seen totems with this decay on them, yet we cant loot from bins on the totem.

When is totem decay going to be turned on and working?

Shill
06-04-2012, 07:46 AM
Once the free time period ends, Xsyon will enter a totem decay phase. Totems not marked active and without any active players will become abandoned one week after the free time ends. During this phase the following important changes will happen

· Abandoned totems will decay and be removed, freeing up claimed lands and any buildings and containers on these lands. Totems will be marked as abandoned if no player in thetribe is active or subscribed. Keeping an active subscription will protect atotem from being removed.

· All containers,resources and buildings on public land will be accessible by all players.

· Revenants will appear throughout the world at abandoned tribe locations. Revenants will be aggressive creatures with the ability to loot players.


Starting Friday May 18 we will be giving players a 10 day free pass to join us in Xsyon!

Free time will be available for inactive past subscribers in groups over the course of a few weeks. You will receive another email with the exact dates when Xsyon will become available to you. Free time will occur over the course of five weeks.

So...July 1st, give or take a day. It's amazing that someone who spends as much time as you do on the forums couldn't find that information...

Taken from http://www.xsyon.com/forum/showthread.php/8262-Xsyon-Update-Free-Time-and-Totem-Decay

MrDDT
06-04-2012, 09:11 AM
So...July 1st, give or take a day. It's amazing that someone who spends as much time as you do on the forums couldn't find that information...

Taken from http://www.xsyon.com/forum/showthread.php/8262-Xsyon-Update-Free-Time-and-Totem-Decay


Maybe I'm confused. 18th of May + 10 days = 28th of May. So now we have to wait 5 weeks after people gets their free time?

So its not based on each person's free time its based when everyone is done with free time? So we are talking over another month still. Great.

Thanks for the heads up Shill.

I guess they will reset all the totems at that point also.

Hodo
06-04-2012, 10:33 AM
Maybe I'm confused. 18th of May + 10 days = 28th of May. So now we have to wait 5 weeks after people gets their free time?

So its not based on each person's free time its based when everyone is done with free time? So we are talking over another month still. Great.

Thanks for the heads up Shill.

I guess they will reset all the totems at that point also.

I know it sucks, but I am getting used to disappointments, after 34+ years, several years in the Army, and Fox canceling Firefly, I have come to expect disappointment.

Willowhawk
06-04-2012, 11:10 AM
and Fox canceling Firefly. (Off topic I know but..) yeah what's the matter with them? That was such a great show!! "Jericho" was another one ;)

Hodo
06-04-2012, 12:20 PM
(Off topic I know but..) yeah what's the matter with them? That was such a great show!! "Jericho" was another one ;)

Oh dont even get me started on Jericho! If only Sci-Fi channel were smart they would have picked those shows when they were fresh. Seeing as they are SCI-FI, and they would be bigger than the big 3. Instead of the barely B rated junk that ends up on there.

banden
06-07-2012, 04:10 AM
Fox just dont like Sci fi. I suppose its too thought-provoking, its against their raison d'etre.

Im getting my free time tomorrow, be afraid, be very afraid. :)

naktos
06-07-2012, 05:35 PM
I have seen some forts open and have found bin that are open. They may have been abandoned.Even near you fort MrDDT.One bin had some your tools in it.that had someone else basket name.I dint take them they still there with some other baskets.

Riverspirit
06-08-2012, 05:16 AM
Back on topic a little (lol) - they said at the end of the free time, which was like June 24th, so June 24th + one week. Then we can go shopping :cool:

Aethaeryn
06-09-2012, 05:02 PM
I was going to make a new thread about my comments on my "free time". I will just leave them here as the topic is most relevant.

I had fun. . I like some of the changes. . I was very interested to play again. . but.

Totems and abandoned yet claimed land everywhere. I would have much rather had my free time [U]after[U] the decay was finished. I spent most of my time looking for a suitable spot to build since I re-rolled. I don't think letting people trial the game again will be as useful if they run into the same issue.

Deacon
06-10-2012, 05:24 AM
I was going to make a new thread about my comments on my "free time". I will just leave them here as the topic is most relevant.

I had fun. . I like some of the changes. . I was very interested to play again. . but.

Totems and abandoned yet claimed land everywhere. I would have much rather had my free time [U]after[U] the decay was finished. I spent most of my time looking for a suitable spot to build since I re-rolled. I don't think letting people trial the game again will be as useful if they run into the same issue.

They did it this way so those that had built up areas. and materials...can get them before they decay ...once totem has decayed...land and bins etc will become public....if we can wrestle them away from the revenants.

tomduril
06-11-2012, 12:45 AM
I am so waiting for this :) Just checking out deserted tribe places and finding good routes to them. For me the last "craft" patch lead to a very unusefully skill "scavenging" which I enjoyed very much before :( Now I will focus on "scavenge" remains of deserted lands - as most of the people liked to sort their stuff its even more easy to find things you need - I particulary love people that labled their baskets :)

Happy times for salvagers are upcoming! (At least I hope so)

zoria
06-11-2012, 03:09 AM
I to, am very much looking forward to this. Some nearby tribes are inactive and I would like to remove them completely =)

Aethaeryn
06-15-2012, 05:36 PM
They did it this way so those that had built up areas. and materials...can get them before they decay ...once totem has decayed...land and bins etc will become public....if we can wrestle them away from the revenants.

Oh I know - and that make sense. I just wish there was a key or something to activate the free week or whatever so you could chose your time. I was also away a lot that week.

Once Totem decay is on I will lurk around to see how that goes and then consider re subbing for a month to try it out.

znaiika
06-18-2012, 03:36 PM
You will only have your fun people who are still in game, for about a month, and then you will be bored again, Xsyon!!! remember this, you will never encourage people to play this game by threatening to remove all that long spent time on something, and then that will be gone in a short time.
Why should I invest my money and time in to constructing something if it would be gone?
Plus, this game is really grindish.
I have better games to play, where my well spent time is saved.
This is all I will say about these changes.

wazcool
06-18-2012, 05:31 PM
Znaiika, why do you keep checking this forum if you dislike this game so much?? After your recent deceleration that you were leaving Xsyon to go play Tera why not just leave and have fun playing other games?? Instead you seem to like continuing to post negative comments about this game, which seems kind of strange. You dont like the game, thats fine. However, other people do actually like the game and are excited about the future. OK, its slow development but we like what the game stands for. I have played Xsyon on and off since pre-order and, although I do take breaks to play other games, enjoy my time. I am trying not to flame you here just politely ask you to take your bow and only come back when you have something constructive to say.

Willowhawk
06-18-2012, 05:40 PM
Nice to see you came back for one more (hopefully last) epically wrong post.

I have better games to play, where my well spent time is saved.

Are you forgetting about all the abandoned tribes which have been there for two years hogging up all of the real estate? They're NOT COMING BACK! All games have people come and go but those games are Static, this game is not! There is no virtual housing like EQll and other cookie cutter games. These abandoned sites are permanent and if these people never come back there will be no places left to play. Already one of the biggest complaints from new players is "There are abandoned tribes everywhere and no good spots left to set up. Why save these people places if they are not going to play?

If I came back and Raven Moon was all gone? I would build it again. Why? Because it's fun. :D I've even been thinking about pulling up stakes and starting a new as soon as the green zone is opened.

Oh and where did you say your abandoned tribe was located? :rolleyes:

MrDDT
06-18-2012, 06:33 PM
Lol do you really need the space? What are you guys going to do with it all? The map is going to be straight barren after all those totems decay. Are tribes going to downsize and all build their own little forts all over an area?

More room for y'all to play house I guess... Just seems like there should be a better reason for deleting all of your previous subscribers hard work than "We're bored and want to build tree houses over THERE".


I believe that this totem decay is needed. It should have been in the game long ago. I also believe it shouldnt be based off right clicking a totem. It should be based on resources. Resources should drive the game. People should want resources to be better, trade and power the game. Using resources to train skills so you can gather rarer more powerful resources. Using the better resources to build stronger walls, armor, equipment, tools etc. Then having something to fight for, where you pit tribes vs tribes, and tribes vs powerful monsters.

It all starts at resource level, decaying totems is just the start. I hope they put a reason to even have walls and a tribe area, and something more than right clicking on a totem once every 2 or 3 weeks to keep it.

znaiika
06-18-2012, 09:26 PM
MrDDT? how many people really came back after announcing totem decay?
Exactly!!!
Isn't that what I told you before?
You will never force people to play the way you wanted, people need freedom of choice not being told to do this or that.
Why don't Xsyon just delete clean a whole world and let you start with new one? You will have a lot of unclaimed land, because those people aren't coming back period.



Oh and where did you say your abandoned tribe was located? :rolleyes:

Don't worry about my tribe there is nothing left to pick on, everything is destroyed.

Aramanu
06-19-2012, 02:47 AM
Hopi Tribe & it's huge amount of resources will be up for taking it seems, even the website is gone now so i don't 'think' anyone from hopi is playing/coming back.

blackzilla
06-19-2012, 04:28 AM
So...July 1st, give or take a day. It's amazing that someone who spends as much time as you do on the forums couldn't find that information...

Taken from http://www.xsyon.com/forum/showthread.php/8262-Xsyon-Update-Free-Time-and-Totem-Decay

Comprehension levels, just because he is on here all day doesn't mean he has to have a clue...

tomduril
06-19-2012, 07:14 AM
About Hopi - I have been there (its really close) - and that is really a space I want to explore - however at that time a HUGE blackplate bear and some other mutated creatures where also lurking around there - so after death I left...

And about "keeping your stuff forever" ... I had(have) a level 80 char in Wow - yes I could resub and all the stuff will be there (even in my 3 twink guild banks) - but (important but!!) - its worthless now, as the game has evolved (or devolved). I dont play (or pay) anymore because I dont mind... *and* my inactive chars and the guild banks do not influence the game experience of the other players!

In Xsyon its different! The claims to some of the spaces are really annoying - dead structures /half setup tribe areas and lots (and lots and lots) of homesteads that "claim" the best places in the known world. I believe that the totem decay will increase the immersion of the game!

Think about it - at the start of the game the world was virtually empty - people that survived the apocalypse started to build up again - some of them got lost/ were eaten by raccons or rats, some of them could not bear (no pun intended) the bare land and the hard work they were facing and they have gone into the green mist to disappear.

So all this started places are now open to the remaining survivors, they can build upon what "they who have gone" have started - plus the world is now truly apocalyptic :)

And Xsyon (the game developer) gave everyone a chance to claim what they want to keep (strangly the stuff you carry is gone when you logoff - and reapears when you login) now its time to decay the magic that protected the land and to make sure that the magic protection of the totem needs an upkeep (currently its an subscription, but that can change...).

Magic seems to have a connection to the payments - but who can really say? (its magic ... so dont try to argue about it!!!)

The totem decay is a long awaited feature, it has been properly adressed and communicated and now its going to start. Games change and thats part of the fun - if you dont like changing games - play "Tetris" :)

znaiika
06-19-2012, 07:54 AM
And about "keeping your stuff forever" ... I had(have) a level 80 char in Wow - yes I could resub and all the stuff will be there (even in my 3 twink guild banks) - but (important but!!) - its worthless now, as the game has evolved (or devolved). I dont play (or pay) anymore because I dont mind... *and* my inactive chars and the guild banks do not influence the game experience of the other players!

Your own words ^^^^

And Xsyon (the game developer) gave everyone a chance to claim what they want to keep (strangly the stuff you carry is gone when you logoff - and reapears when you login) now its time to decay the magic that protected the land and to make sure that the magic protection of the totem needs an upkeep (currently its an subscription, but that can change...).


You answer your own question.
Xsyon is a sandbox game, but how come it has limits to do what I want?
Limiting skills is not a part of a sand box it is more like a monopoly.
Learning running you suddenly forget how to walk or swim and so on.
When fishing what is the difference between low quality carp and high quality carp? "for example".
And from my own experience what ever I've learned in my life I don't forget, it's more like how you spent your time, you can master it all if you dedicate your life in to it and live forever.

Now about totem decay, instead of looting other tribes, would it be better for abandoned tribes turn to new scavenged areas with higher chance of rares? isn't what happened to lost civilization? and now you have lots of rubble piles to scavenge.

MrDDT
06-19-2012, 01:04 PM
You said you feel totem decay is needed, but why? Totem decay nothing to do with resources right now, and Jordi has said nothing to that effect.
You know what would give a reason to have walls? Removing the totem mechanic from the game all together. That way walls are required to make safe land, and all land is at-risk of being lost, not just the land of those who aren't paying for the game (woo immersion!).

You know whats a good way to turn off new players and returning players to your overpriced game? Tell them that you will effectively delete everything but their character unless they keep paying indefinitely. Imagine if you lost all your ships and ISK if you unsubbed EVE.

Players complaints are going to go from "The world is too crowded" to "the world is too empty" overnight with this change. Speaking of resources, this should bring in a fair amount of resources into the game world that would otherwise be inactive, which means more dilution of value.


Totem decay is the lost of resources, and the control over area of resources thats that it does. It would also if you read my post allow for the option of paying resources to upkeep a totem. Both of those things have a major effect on resources.
They should also have decay on baskets, removing a lot of old resources out of the game.



MrDDT? how many people really came back after announcing totem decay?
Exactly!!!
Isn't that what I told you before?
You will never force people to play the way you wanted, people need freedom of choice not being told to do this or that.
Why don't Xsyon just delete clean a whole world and let you start with new one? You will have a lot of unclaimed land, because those people aren't coming back period.



Don't worry about my tribe there is nothing left to pick on, everything is destroyed.

Exactly? I have no idea, because its not in the game yet. Can you tell me exactly how many are doing anything in Xsyon? On top of that I believe it was poorly done on how it was done.
I dont see how people loose freedom here unless you believe them logging off for a month+ and not having their totems means everyone quits.

You act like people are quitting the game because they are losing the their totem, that doesnt even make sense.

Personally, I doubt I will even care about the resources other old tribes have, as resources have changed.
Now they have bonuses based on skill.

Older tribes to me have nothing really I want. I might go looking for nails or screws but really after having 100s of thousands of them I dont see the point.

The game to me has got stale because they dont have content for people after they get past the "I build up a tribe for what reason?" stage.

I solo everything in game with ease. (Max level shadowbears give me a slight problem only because of the desync in the game in combat)
I see nothing to work forward for, where are the group challenges or goals? We built a huge tribe and my tribe members are asking why?

znaiika
06-19-2012, 03:05 PM
I see nothing to work forward for, where are the group challenges or goals? We built a huge tribe and my tribe members are asking why?


The problem is not that you can solo shadow bears the problem is you can't trade with other people because there aren't any left to trade with.
In-fact people would be more happy if they could solo hunt several shadow bears, it is the way you get resources from them and how many you need to use for one or another item or tool.
If one person could solo five shadow bears at one time "need to be very skillful" and get like one or two VHQ random resource that person would be very happy to slay those bears just for an adrenaline not for resources.
And then re-spawn rate for animals are much higher needed.
The developers are working on limiting people with how many skills they can use and totem decay with public baskets free for all, instead of giving people more freedom and replay-able content.
The construction is just the way to display a name and power, but there aren't any other ways to interact with one another, only more ways to grief.

People are quitting and even closing their websites because they see these changes coming, and they know that this game is unstable and they will loose all their time invested, so their hard work, money and time gone in the flash of an eye, not the way to encourage people to play.
You can even have three tiers of subscriptions, and each one could have better advantage, and most expansive one ensure your spent time to be saved in form of tent wrap and all skills are accessible to master, plus more.
And you will need no PVP world unless any tribe or a person turn it on for less griefs.

MrDDT
06-19-2012, 03:59 PM
The problem is not that you can solo shadow bears the problem is you can't trade with other people because there aren't any left to trade with.
In-fact people would be more happy if they could solo hunt several shadow bears, it is the way you get resources from them and how many you need to use for one or another item or tool.
If one person could solo five shadow bears at one time "need to be very skillful" and get like one or two VHQ random resource that person would be very happy to slay those bears just for an adrenaline not for resources.
And then re-spawn rate for animals are much higher needed.
The developers are working on limiting people with how many skills they can use and totem decay with public baskets free for all, instead of giving people more freedom and replay-able content.
The construction is just the way to display a name and power, but there aren't any other ways to interact with one another, only more ways to grief.

People are quitting and even closing their websites because they see these changes coming, and they know that this game is unstable and they will loose all their time invested, so their hard work, money and time gone in the flash of an eye, not the way to encourage people to play.
You can even have three tiers of subscriptions, and each one could have better advantage, and most expansive one ensure your spent time to be saved in form of tent wrap and all skills are accessible to master, plus more.
And you will need no PVP world unless any tribe or a person turn it on for less griefs.


You dont make much sense here. Let me talk about the few things I do understand of what you said.

The lack of players is a problem, however, lack of players is a secondly factor. Meaning its root problem is from something else.
The lack of trading has little to do with the lack of players and more the goals of why a player would want the shadowbears, on top of that is they could likely get it themselves.

If everyone could kill shadowbears with ease. What would be the point in higher levels of armor and weapons from crafters? Using skilled crafted items and teamwork should be the main focus of players after learning the basics. These high crafted items and working as a team should yield resources that allow players to use less people to gather the hard rare resources (like from shadowbears). This gives players things to work forward to and objectives.

People are quitting because they get bored and broken systems. I dont see much griefing going on in the game at all. What you call griefing isnt even close to what the word really means.

Once players have content that isnt doable in the first few hours of the game they might stay more than a few days. When a new player joins the game and goes hunting and kills the hardest animals in the game first day or 2. They quickly see there isnt much to do for goals. You also have builders, but again they start to understand the basic problem of "Why am I building this?" when buildings literately do NOTHING.

I dont know why you think its OK for someone to solo 5 of the hardest monsters/animals in the game at once, but clearly the system isnt working when this can be done.

I would like to add also, you have one of the worst understanding of this game and gaming that I've ever seen.

znaiika
06-19-2012, 05:14 PM
People are quitting because they get bored and broken systems. I dont see much griefing going on in the game at all. What you call griefing isnt even close to what the word really means.

I would like to add also, you have one of the worst understanding of this game and gaming that I've ever seen.

You should watch youtubes about griefing in Xsyon when there were more players playing.
And research how new games are developed and what people really like and expect from game they will spent time and money.
If you stick to your idea you'll loose your cash and time.

MrDDT
06-19-2012, 07:31 PM
You should watch youtubes about griefing in Xsyon when there were more players playing.
And research how new games are developed and what people really like and expect from game they will spent time and money.
If you stick to your idea you'll loose your cash and time.


Can you link a few? I would like to watch them.

About the "griefing" the real griefing is coming from the protective systems that are poorly done. Like baskets that you cant loot, like the totem areas you cant remove, able to terraform safely in a free totem area.

Very little griefing has been done outside of the safety systems.

If they do my ideas this game would do great. I wish they would take my ideas and run with them.
Most of the systems need a complete revamp to be working, and they tie into many systems. Sadly unlike you I dont believe in a carebear world where everyone has everything given to them and is easy mode, without fear.

I believe that there should be the starting area where new players start to learn the game with poor resources, moving away from this area you have better resources and it gets a little harder and more unsafe. Then you have the most dangerous areas but they yield the most rare and highest quality resources. Allowing people to fight for them, with little safety if any at all. Forcing people to use building system, skilling up, higher crafted armor and weapons, players made for combat, and fighting over these areas of high value.

Everything I just listed is NOT in the game.

tomduril
06-20-2012, 12:16 AM
This asking about "why" do this "why" do that - what is the meaning of a game ?!?

People have always quitting games - even games like "WoW" - where the - "what should I do next" can always be answered... There are tons and tons of encounters, achievments and "content" available in WoW still people (like I did) quit the game.

So more content, encounters or what ever does not ensure that people wont quit - and games (per se) dont make any sense, have meaning or the like you (meaning more persons here) always ask for in Xsyon.

It`s a GAME - so the main purpose is too entertain - if the game (or any) dont provide entertainment for a particular player - the player will stop playing that game ... MrDDT, znaiika, prokop - *you* write about what is entertaining for *you* and implicitly claim that these things would make Xsyon also more entertaining for other players. Some might agree, some might object - but the question remains - are those that agree/object more players? And are those players (that would agree to your suggestions) pay 40$ to start and 15$ a month to continue? Maybe (I mean maybe) "builder, crafter, carebears" are more willing to pay for a game then "PvPs, Griefers and Fighters"?

This may also have to do with the fact that there are several quite interesting "free to play" or "pay once play always" games around that allow you to do "open free-for-all PvP" and fights ... and a very limited number of good "free to build" MMORPGs ?

Gamers are very complicated customers to satisfy - if the game stays the same they get bored, if it changes too often - they complain that it is not stable/sustainable and they dont want it to change .. so I would suggest not sum up all players of a game, but divide them into "player type" groups. Each game aspect supports specific elements that a player type wants in a game. It will never (for me thats a fact) be possible to create a game that "all players" like ... So I like Jordy`s way - and the way of Xsyon - to create a game that he/the developers like ... so they can be atleast sure that someone likes the game ;)

Have fun (and be happy that you have the time and resources to be able to play a computer game at all) !! :D

MrDDT
06-20-2012, 04:28 AM
This asking about "why" do this "why" do that - what is the meaning of a game ?!?

People have always quitting games - even games like "WoW" - where the - "what should I do next" can always be answered... There are tons and tons of encounters, achievments and "content" available in WoW still people (like I did) quit the game.

So more content, encounters or what ever does not ensure that people wont quit - and games (per se) dont make any sense, have meaning or the like you (meaning more persons here) always ask for in Xsyon.

It`s a GAME - so the main purpose is too entertain - if the game (or any) dont provide entertainment for a particular player - the player will stop playing that game ... MrDDT, znaiika, prokop - *you* write about what is entertaining for *you* and implicitly claim that these things would make Xsyon also more entertaining for other players. Some might agree, some might object - but the question remains - are those that agree/object more players? And are those players (that would agree to your suggestions) pay 40$ to start and 15$ a month to continue? Maybe (I mean maybe) "builder, crafter, carebears" are more willing to pay for a game then "PvPs, Griefers and Fighters"?

This may also have to do with the fact that there are several quite interesting "free to play" or "pay once play always" games around that allow you to do "open free-for-all PvP" and fights ... and a very limited number of good "free to build" MMORPGs ?

Gamers are very complicated customers to satisfy - if the game stays the same they get bored, if it changes too often - they complain that it is not stable/sustainable and they dont want it to change .. so I would suggest not sum up all players of a game, but divide them into "player type" groups. Each game aspect supports specific elements that a player type wants in a game. It will never (for me thats a fact) be possible to create a game that "all players" like ... So I like Jordy`s way - and the way of Xsyon - to create a game that he/the developers like ... so they can be atleast sure that someone likes the game ;)

Have fun (and be happy that you have the time and resources to be able to play a computer game at all) !! :D


I think where you fail to note is that the features list that was promised to us at the release of the game isnt even filled yet. Most of the things that are in the game are not working, or only partly working at best.

Maybe its not that "builder, crafters, carebears" are more willing to pay, maybe its the fact that side of the game is really the only part that is even remotely working. If combat was working as well as building was, and the content was there (that was promised) you would have a lot more people playing.

IMO there were many more combat players than their were carebears playing this game at release, until about 3 days into it they saw how broke the game was. You cant do combat with 1 min desync in combat. Yet you can terraform and build with little problem in it, with that type of desync and lag.

You say you like "Jordi's way" so I guess you like the state of the game and the fact there is less than 100 players playing it at peak times. Me, I look at the promises that were made to all the people that build the game based on them. 1000s of them have stopped playing, because the features and content are NOT in the game.

Sounds to me like you would be happy no matter what happens.

Xsyon doesnt need to change to fit me, it needs to live up to the features list they said would be in the game. Once we get to fill that list maybe we can start talking about how *I* want it.


Having said that, I think there are things that should take a higher priority than what was listed on the features list. I say this after playing the game for over a year likely more than anyone else.

zoria
06-20-2012, 10:36 AM
Alright, one other question. When will totems get removed? I just love a plot of land, which is currently claimed by another tribe. I would definitely take the efford to move everything I have up there.

MrDDT
06-20-2012, 02:36 PM
So you recognize that players aren't seeing any goal, you recognize that builders have no purpose other than to build aesthetic structures in the world, yet you're excited for totem decay to be implemented?

You know, people DO actually quit games for months at a time, long enough for their totem to decay and for them to lose all of the time they just spent building. With architecture especially, that's a LOT of time, and planning, and work. You value that now, even when your buildings serve no purpose at all... imagine when they're actually useful.



http://highlightsdevel.own3d.tv/Bearodactyl/watch/88576


Few people quit for months and come back to a game expecting all their buildings in an MMO world to be there still. If they were part of an active tribe I could see them expecting them to be there still, but Ive played other games like Shadowbane, Wurm and Darkfall and if a tribe (or clan) left for months they would NOT expect all their cities and lands to be owned by them still.

It is a lot of time, however, I don't see why or how a player or tribe that left for months would believe they would have all their stuff when they got back, even more so when they were told if they did it wouldnt.

The video you linked is griefing, however, its was able to be done because of the person being griefed didn't know how to play and left the logs in a place where they could be taken. This really is not much of a griefing video as it can be easily avoided by putting your stuff in a safe place.

MrDDT
06-20-2012, 03:16 PM
1. This is still prelude, the phase where we were supposedly supposed to create the world.
2. In those games, buildings had a use. The effort invested in them was payed back with functionality.. people felt it fair to lose what had already served them.
3. People do quit for months at a time... see Brando and his band of military men.


People dont normally quit games for months at a time. The reason so many quit this game for months at a time is because the game was broken, not because they all said "Hey lets take a 5 month break and come back because we are having too much fun".

If the game was fun and working correctly at release you would have seen that people normally dont quit for months at a time its a very small % and most would understand if they didnt have their lands when they got back.

Creating a world doesnt mean the players have to own everything they create. I know Zima has made like 10 tribe areas and left them. Its part of creating the world.

Buildings should have a use and I agree its part of this problem.